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Some Thoughts on Logic
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<blockquote data-quote="Jardel_Karabella" data-source="post: 2559427"><p><strong>Re: Re: Some Thoughts on Logic</strong></p><p></p><p></p><p></p><p>Then why'd you write up this thread? Seriously. It's a long post with obvious planning so there had to be a reason.</p><p></p><p></p><p></p><p>You said you wanted a more logically response, now logic indicates that if something that looks like a huge undead lizardman walks into your town and you are used to associating undead, bigger than usual things and lizardman are all generally known to be very bad in your world then the majority of townsfolk and the guards are not going to just let it wander in to the local tavern for a beer unmolested. Logic in character interaction but not character creation?</p><p></p><p>If you just want to discuss logic I suggest you find an example which doesn't look so much like the pot calling the kettle black.</p><p></p><p></p><p></p><p>That's a lot of typing to do to acknowledge that you noticed a new guy stepped in the room. Particularly if you're already talking to someone or your busy reading their wierd description and get a good mental picture of what they're like in your head. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Personally I just put a note in my char's description that he looks at everything. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Well let's look at this line:</p><p></p><p></p><p>Translates to: "I think logic says you should all have look up and be amazed when something wierd comes in.", which when followed by your example indicates you think should have paid attention to your character.</p><p></p><p>If not, then why bother with that example?</p><p></p><p></p><p></p><p>Obviously you do care since you noticed. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Or perhaps the logic of such a creature coming to a human tavern just for a drink and then leaving? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p> </p><p></p><p>A <em>suggestion for more realism</em>? A strange sort of realism where people pay attention to outlandish characters but these outlandish characters somehow have no trouble getting through the town of Fords Keep for a beer. I think a good suggestion for realism in CRT would be limiting character types to those who could walk through a human settlement full or nice but not particularly well educated /open minded humans and not get lynched personally. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If you seriously want to discuss logic and realism on this site then I'm more than happy to do so. However I think you'll need a different example since the current one does boil down to "I brought my freak character in, nobody noticed, they should have noticed." which while it may or may not be a valid logic point discussion is a minefield of problems and misconceptions.</p></blockquote><p></p>
[QUOTE="Jardel_Karabella, post: 2559427"] [b]Re: Re: Some Thoughts on Logic[/b] Then why'd you write up this thread? Seriously. It's a long post with obvious planning so there had to be a reason. You said you wanted a more logically response, now logic indicates that if something that looks like a huge undead lizardman walks into your town and you are used to associating undead, bigger than usual things and lizardman are all generally known to be very bad in your world then the majority of townsfolk and the guards are not going to just let it wander in to the local tavern for a beer unmolested. Logic in character interaction but not character creation? If you just want to discuss logic I suggest you find an example which doesn't look so much like the pot calling the kettle black. That's a lot of typing to do to acknowledge that you noticed a new guy stepped in the room. Particularly if you're already talking to someone or your busy reading their wierd description and get a good mental picture of what they're like in your head. :) Personally I just put a note in my char's description that he looks at everything. :) Well let's look at this line: Translates to: "I think logic says you should all have look up and be amazed when something wierd comes in.", which when followed by your example indicates you think should have paid attention to your character. If not, then why bother with that example? Obviously you do care since you noticed. :) Or perhaps the logic of such a creature coming to a human tavern just for a drink and then leaving? :) A [i]suggestion for more realism[/i]? A strange sort of realism where people pay attention to outlandish characters but these outlandish characters somehow have no trouble getting through the town of Fords Keep for a beer. I think a good suggestion for realism in CRT would be limiting character types to those who could walk through a human settlement full or nice but not particularly well educated /open minded humans and not get lynched personally. :) If you seriously want to discuss logic and realism on this site then I'm more than happy to do so. However I think you'll need a different example since the current one does boil down to "I brought my freak character in, nobody noticed, they should have noticed." which while it may or may not be a valid logic point discussion is a minefield of problems and misconceptions. [/QUOTE]
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