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<blockquote data-quote="George Washington's Ghost" data-source="post: 2559433"><p>No, but out of character logic should still apply, meaning that thinking about your character's surroundings (and other characters in them) should still be valid. If I see an unusual character like that in, I think first about what I would do if it was real life- something like that would at least warrant a head turn or a raised brow. I agree that it's not always to be expected, but Tharivious brings up a good point, and that's the fact that too often characters get ignored completely in a room full of people. While it is the player's choice whether or not they respond, responding only to characters that suit them and excluding unusual ones is poor way to roleplay. Roleplaying isn't just about sitting in your circle of people and choosing to acknowledge who you want to, it's about bringing others into it and interacting with your surroundings.</p></blockquote><p></p>
[QUOTE="George Washington's Ghost, post: 2559433"] No, but out of character logic should still apply, meaning that thinking about your character's surroundings (and other characters in them) should still be valid. If I see an unusual character like that in, I think first about what I would do if it was real life- something like that would at least warrant a head turn or a raised brow. I agree that it's not always to be expected, but Tharivious brings up a good point, and that's the fact that too often characters get ignored completely in a room full of people. While it is the player's choice whether or not they respond, responding only to characters that suit them and excluding unusual ones is poor way to roleplay. Roleplaying isn't just about sitting in your circle of people and choosing to acknowledge who you want to, it's about bringing others into it and interacting with your surroundings. [/QUOTE]
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