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Some warlock house rules (sorry)
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<blockquote data-quote="TallIan" data-source="post: 7553654" data-attributes="member: 6853819"><p>This makes blade pact hexblades redundant and makes the PotB somewhat overpowered. Adding medium armour to the PotB as a fix was thrown around a lot before the hexblade patron came out and falls over when someone takes PotB, Agonising Blast, Repelling blast and runs screaming at the first sight of melee.</p><p></p><p></p><p></p><p>It does, but I find that PotB has to spend all their available invocations just to be ok, while the other pacts don't have to make such a big investment in their chosen pact.</p><p></p><p></p><p></p><p>They are supposed to be minor, but the other pact options are considerably better.</p><p></p><p>Pact of the Tome, offer three cantrips, basically a feat. Magic Initiate it two cantrips and a level 1 spell. If Feat of the Tome were an option I would definitely take it any time I would consider MI.</p><p></p><p>Pact of the Chain is not quite so close to MI, as it effectively gives you a level 1 spell with some extra cool stuff. If there was a Feat of the Chain, I would likely not take it over MI but spending a feat for a familiar is something I would consider IF there was no other way to get one.</p><p></p><p>PotB, which basically gives you weapon proficiency in what ever you want, compares to Weapon Master. But the way 5e works weapon proficiencies, this really isn't much. I've never heard anyone say Weapon Maser is a good feat. If anything it's got to be one of the worst.</p><p></p><p>So my thinking in adding some extra stuff is that Warpriest compares to Martial Adept. Warpriest gives you 3 to 5 extra attacks per LR, while MA gives you 3d6 extra damage (spread over the day) and a cool effect. So I was looking to add a feat that isn't great (Martial Adept) to a feat that is outright bad (Weapon Master) to make a class feature that was slightly improved.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7553654, member: 6853819"] This makes blade pact hexblades redundant and makes the PotB somewhat overpowered. Adding medium armour to the PotB as a fix was thrown around a lot before the hexblade patron came out and falls over when someone takes PotB, Agonising Blast, Repelling blast and runs screaming at the first sight of melee. It does, but I find that PotB has to spend all their available invocations just to be ok, while the other pacts don't have to make such a big investment in their chosen pact. They are supposed to be minor, but the other pact options are considerably better. Pact of the Tome, offer three cantrips, basically a feat. Magic Initiate it two cantrips and a level 1 spell. If Feat of the Tome were an option I would definitely take it any time I would consider MI. Pact of the Chain is not quite so close to MI, as it effectively gives you a level 1 spell with some extra cool stuff. If there was a Feat of the Chain, I would likely not take it over MI but spending a feat for a familiar is something I would consider IF there was no other way to get one. PotB, which basically gives you weapon proficiency in what ever you want, compares to Weapon Master. But the way 5e works weapon proficiencies, this really isn't much. I've never heard anyone say Weapon Maser is a good feat. If anything it's got to be one of the worst. So my thinking in adding some extra stuff is that Warpriest compares to Martial Adept. Warpriest gives you 3 to 5 extra attacks per LR, while MA gives you 3d6 extra damage (spread over the day) and a cool effect. So I was looking to add a feat that isn't great (Martial Adept) to a feat that is outright bad (Weapon Master) to make a class feature that was slightly improved. [/QUOTE]
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