Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something for Druids...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeph" data-source="post: 2315272" data-attributes="member: 6738"><p><u><span style="font-size: 12px">Ride the Sea Dragon</span></u></p><p><em>transmutation (teleportation) [water]</em></p><p><strong>Level:</strong> Druid 4, Sor/Wiz 4</p><p><strong>Components:</strong> v, s, m or df</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> personal</p><p><strong>Target:</strong> you plus up to 20 lbs of objects/level</p><p><strong>Duration:</strong> instantaneous</p><p><strong>Saving Throw:</strong> none</p><p><strong>Spell Resistance:</strong> no</p><p></p><p>You must be within 100 feet of a substantial body of water (lake, large river, or ocean) in order to cast this spell. A pillar of water rises up out of the waves, taking on the aspect of a fearsome dragon, and plunges down upon you, swallowing you up and then breaking upon the hard earth. When the water is gone, you have disappeared. You may reappear at any place to which you have been before or whose location is obvious (ie, "three hundred miles due west), as long as your destination borders on the same body of water and is within 100 miles per caster level as the fish swims.</p><p></p><p><em>Arcane Material Component:</em> A glass bead.</p><p></p><p></p><p><u><span style="font-size: 12px">Anger of the Earth</span></u></p><p><em>transmutation</em></p><p><strong>Level:</strong> Druid 3</p><p><strong>Components:</strong> v, s, df</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Middlingly Shortish (50' +5'/caster level)</p><p><strong>Target:</strong> A number of creatures on the ground not exceeding half your caster level, all of whom must be in the same general direction</p><p><strong>Duration:</strong> instantaneous</p><p><strong>Saving Throw:</strong> Reflex negates.</p><p><strong>Spell Resistance:</strong> yes</p><p></p><p>You cause earth, trees, stone, wood, and water to suddenly rise up in a wave of sharp spikes which rushes away from you and impales your targets. Those who fail their reflex save are knocked prone and take 1d6 points of piercing damage per caster level (max 10d6). Casting this spell leaves a rent trench in the material which the wave passes through one foot wide and two feet deep, and may result in crumbling towers, toppling trees, and sinking ships. You may not target enemies standing on metal or in the air.</p><p></p><p>---</p><p></p><p>Whaddya think? Especially Anger of the Earth; I'm not sure where to place it, power-wise... level 3 was just a guess. It's certainly more limited than Flame Strike in terms of raw combat effectiveness (less range, limited targetting, lower damage cap, save to negate), but does have distinct advantages: the knocking prone of enemies, for one. I'm pretty sure that piercing damage is inferior to divine/fire. But then there's the fact that it's really got potential to do nasty things with the scenery. Enemy archer perched in a tree? Send <em>Anger of the Earth</em> through the trunk.</p></blockquote><p></p>
[QUOTE="Jeph, post: 2315272, member: 6738"] [u][size=3]Ride the Sea Dragon[/size][/u] [i]transmutation (teleportation) [water][/i] [b]Level:[/b] Druid 4, Sor/Wiz 4 [b]Components:[/b] v, s, m or df [b]Casting Time:[/b] 1 standard action [b]Range:[/b] personal [b]Target:[/b] you plus up to 20 lbs of objects/level [b]Duration:[/b] instantaneous [b]Saving Throw:[/b] none [b]Spell Resistance:[/b] no You must be within 100 feet of a substantial body of water (lake, large river, or ocean) in order to cast this spell. A pillar of water rises up out of the waves, taking on the aspect of a fearsome dragon, and plunges down upon you, swallowing you up and then breaking upon the hard earth. When the water is gone, you have disappeared. You may reappear at any place to which you have been before or whose location is obvious (ie, "three hundred miles due west), as long as your destination borders on the same body of water and is within 100 miles per caster level as the fish swims. [i]Arcane Material Component:[/i] A glass bead. [u][size=3]Anger of the Earth[/size][/u] [i]transmutation[/i] [b]Level:[/b] Druid 3 [b]Components:[/b] v, s, df [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Middlingly Shortish (50' +5'/caster level) [b]Target:[/b] A number of creatures on the ground not exceeding half your caster level, all of whom must be in the same general direction [b]Duration:[/b] instantaneous [b]Saving Throw:[/b] Reflex negates. [b]Spell Resistance:[/b] yes You cause earth, trees, stone, wood, and water to suddenly rise up in a wave of sharp spikes which rushes away from you and impales your targets. Those who fail their reflex save are knocked prone and take 1d6 points of piercing damage per caster level (max 10d6). Casting this spell leaves a rent trench in the material which the wave passes through one foot wide and two feet deep, and may result in crumbling towers, toppling trees, and sinking ships. You may not target enemies standing on metal or in the air. --- Whaddya think? Especially Anger of the Earth; I'm not sure where to place it, power-wise... level 3 was just a guess. It's certainly more limited than Flame Strike in terms of raw combat effectiveness (less range, limited targetting, lower damage cap, save to negate), but does have distinct advantages: the knocking prone of enemies, for one. I'm pretty sure that piercing damage is inferior to divine/fire. But then there's the fact that it's really got potential to do nasty things with the scenery. Enemy archer perched in a tree? Send [i]Anger of the Earth[/i] through the trunk. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something for Druids...
Top