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Something Rotten in Ilmahal! (Akrasia's C&C campaign.)
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<blockquote data-quote="Akrasia" data-source="post: 2193564" data-attributes="member: 23012"><p><u>December 2030</u> (Imperial Reckoning)</p><p></p><p><u>20th.</u> </p><p> <strong>Galen</strong>, <strong>Muroc</strong>, and <strong>Aldamir</strong>, accompanying the food merchant Timor, arrive at <strong>Bracca Keep</strong> (border keep in northern Ysfael). At the Keep's tavern, the "<strong>Wet Whistle</strong>", they meet the publican 'Harry' Godwin, and some guards; they talks to the Captain of the Guard, 'Irontooth' Bennett, from whom they learn that a party of Holy Knights of <strong>Amithos</strong> (the sun god, and chief deity of the Kingdom of Olbian), led by <strong>Bishop Glick</strong> of Briz, disappeared into Wigan Wood on the 18th. Apparently they were on some kind of 'mission', but the Bishop only informed the Castellan of the Keep of their exact plans. </p><p></p><p>They also learn from Bennett that a small party of adventurers (including a Waldleuti druid, an Arsilan ranger, and a Morghain warrior) discovered a goblin hide-out to the southwest of the keep. This party ventured there on the 16th, but has yet to return. The party also meets Priestess <strong>Vanora</strong> (a follower of Fiona, the goddess of community). The day ends with <strong>Aldamir</strong> impressing the patrons of the tavern with his mandolin.</p><p></p><p><u>21st.</u> </p><p> The party journeys to the Goblin hide-out in order to discover the fate of the other band of adventurers, and help end the menace posed to travelers. They explore the upper level of the complex: many goblins, and one ogre, are slain. In a ruined well, the party discovers a corpse (several months old). The corpse is wearing a symbol (three clawed talons) of <strong>the Prime </strong> (an ancient entity of terrific evil who predates both the gods Amithos and Asmodeus). Later, on a slain hobgoblin, they discover another holy symbol -- this one portrays a goat's head and a rod (symbols of <strong>Asmodeus</strong>). Since Asmodeus and 'the Prime' have opposed each other for countless eons, this find is a puzzle.</p><p></p><p> Later, during a conflict, <strong>Aldamir</strong> accidentally hits <strong>Muroc</strong> in the back with a sling stone. Somewhat battered, the party returns to the Keep. They report to Sgt. Jollanus. In the evening, the party visits with Priestess <strong>Vanora</strong>. The priestess uses her healing hands to help the battered adventures. Vanora agrees to accompany the party on their current mission.</p><p></p><p><u>22nd.</u> </p><p> Moderate snow falls, and the party returns to the ruins. They dispatch a number of goblin guards. Exploring further, the party comes across a stairway heading down. </p><p>They rescue a gnarly looking Waldleuti (forest gnome) named '<strong>Udrich</strong> the Singing Fox'. The Waldleuti oozes ingratitude and distinctly unpleasant odours. Many goblins are fought. <strong>Galen</strong> is knocked out. The party decides to rest.</p><p></p><p> After six hours of rest, the party progresses. They encounter an archway that reveals that the complex is devoted to the evil god Asmodeus! The archway demands that the party declare: "Hail the Lord of the Hells!" Of course, they refuse. The intrepid band is attacked by an unearthly minor minion of the Hells. After a harrowing combat, they manage to defeat the horrific entity. ("Shudder, shudder!") Licking their many wounds, the party returns to the banquet hall. Much resting ensues.</p><p></p><p><u>23rd.</u> </p><p> The party explores deeper into the complex. They stumble upon an evil shrine -- evidence of human sacrifice can be seen on the altar. Goblin acolytes attack!</p><p>A magical blue rod is animated by a vile priest -- it attacks <strong>Muroc</strong>. A vile human priest enters the shrine -- he seems to recognize <strong>Vanora</strong>, and is temporarily stunned. Upon recovering, he wreaks great damage. </p><p></p><p> Amazingly, the party is eventually triumphant. They press on into the evil priest's quarters, where they find, strangely, a robe of a priest of <strong>Muirgen</strong> (the neutral goddess of sea and trade). They also find two letters (both written in the tongue of the Hells). The 1st letter is to the Cult of Asmodeus in the city of Ysfael. It reports that the Cult of the Prime is active in Wigan Wood, near Bracca Keep. The 2nd letter is addressed to the 'Head Temple' somewhere in the Duthac Mountains. It reports that the shrine complex has been discovered by adventurers from Bracca Keep. Consequently, the Cult is in the process of abandoning the complex.</p><p></p><p> Having cleansed the warrens of their malignant denizens, the party departs.</p><p></p><p><span style="font-size: 9px">[END OF THE FIRST EPIC ADVENTURE]</span></p></blockquote><p></p>
[QUOTE="Akrasia, post: 2193564, member: 23012"] [U]December 2030[/U] (Imperial Reckoning) [U]20th.[/U] [B]Galen[/B], [B]Muroc[/B], and [B]Aldamir[/B], accompanying the food merchant Timor, arrive at [B]Bracca Keep[/B] (border keep in northern Ysfael). At the Keep's tavern, the "[B]Wet Whistle[/B]", they meet the publican 'Harry' Godwin, and some guards; they talks to the Captain of the Guard, 'Irontooth' Bennett, from whom they learn that a party of Holy Knights of [B]Amithos[/B] (the sun god, and chief deity of the Kingdom of Olbian), led by [B]Bishop Glick[/B] of Briz, disappeared into Wigan Wood on the 18th. Apparently they were on some kind of 'mission', but the Bishop only informed the Castellan of the Keep of their exact plans. They also learn from Bennett that a small party of adventurers (including a Waldleuti druid, an Arsilan ranger, and a Morghain warrior) discovered a goblin hide-out to the southwest of the keep. This party ventured there on the 16th, but has yet to return. The party also meets Priestess [B]Vanora[/B] (a follower of Fiona, the goddess of community). The day ends with [B]Aldamir[/B] impressing the patrons of the tavern with his mandolin. [U]21st.[/U] The party journeys to the Goblin hide-out in order to discover the fate of the other band of adventurers, and help end the menace posed to travelers. They explore the upper level of the complex: many goblins, and one ogre, are slain. In a ruined well, the party discovers a corpse (several months old). The corpse is wearing a symbol (three clawed talons) of [B]the Prime [/B] (an ancient entity of terrific evil who predates both the gods Amithos and Asmodeus). Later, on a slain hobgoblin, they discover another holy symbol -- this one portrays a goat's head and a rod (symbols of [B]Asmodeus[/B]). Since Asmodeus and 'the Prime' have opposed each other for countless eons, this find is a puzzle. Later, during a conflict, [B]Aldamir[/B] accidentally hits [B]Muroc[/B] in the back with a sling stone. Somewhat battered, the party returns to the Keep. They report to Sgt. Jollanus. In the evening, the party visits with Priestess [B]Vanora[/B]. The priestess uses her healing hands to help the battered adventures. Vanora agrees to accompany the party on their current mission. [U]22nd.[/U] Moderate snow falls, and the party returns to the ruins. They dispatch a number of goblin guards. Exploring further, the party comes across a stairway heading down. They rescue a gnarly looking Waldleuti (forest gnome) named '[B]Udrich[/B] the Singing Fox'. The Waldleuti oozes ingratitude and distinctly unpleasant odours. Many goblins are fought. [B]Galen[/B] is knocked out. The party decides to rest. After six hours of rest, the party progresses. They encounter an archway that reveals that the complex is devoted to the evil god Asmodeus! The archway demands that the party declare: "Hail the Lord of the Hells!" Of course, they refuse. The intrepid band is attacked by an unearthly minor minion of the Hells. After a harrowing combat, they manage to defeat the horrific entity. ("Shudder, shudder!") Licking their many wounds, the party returns to the banquet hall. Much resting ensues. [U]23rd.[/U] The party explores deeper into the complex. They stumble upon an evil shrine -- evidence of human sacrifice can be seen on the altar. Goblin acolytes attack! A magical blue rod is animated by a vile priest -- it attacks [B]Muroc[/B]. A vile human priest enters the shrine -- he seems to recognize [B]Vanora[/B], and is temporarily stunned. Upon recovering, he wreaks great damage. Amazingly, the party is eventually triumphant. They press on into the evil priest's quarters, where they find, strangely, a robe of a priest of [B]Muirgen[/B] (the neutral goddess of sea and trade). They also find two letters (both written in the tongue of the Hells). The 1st letter is to the Cult of Asmodeus in the city of Ysfael. It reports that the Cult of the Prime is active in Wigan Wood, near Bracca Keep. The 2nd letter is addressed to the 'Head Temple' somewhere in the Duthac Mountains. It reports that the shrine complex has been discovered by adventurers from Bracca Keep. Consequently, the Cult is in the process of abandoning the complex. Having cleansed the warrens of their malignant denizens, the party departs. [SIZE=1][END OF THE FIRST EPIC ADVENTURE][/SIZE] [/QUOTE]
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