Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something That Never Made Sense: Light Radius
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ComradeGnull" data-source="post: 6012150" data-attributes="member: 6685694"><p>I agree with you in theory- people should not be obligated to use the lighting rules if they slow down the game too much, or if it isn't an interesting concern for them. Disagree, however, as to making it a 'module', unless by module you mean 'in the core book, but clearly labelled as optional'.</p><p></p><p>My feeling on this comes down to a difference I am seeing a lot in these module arguments: is it easier to ignore a rule, or wait for one? To me, it is easier to ignore a rule I already have than it is to wait for one that I might get later, but I've seen people essentially making the opposite argument. I played for years largely ignoring lighting considerations that I had rules for, but it was very nice when I decided I wanted to include it (for a more traditional dungeon crawl-type adventure) to already have rules that had been planned from the get-go to work with the items, abilities, etc., that characters already have and that I was already familiar with.</p><p></p><p>Also worth noting that if light rules aren't in by default that changes the equation as far as balancing character races for Darkvision and Low Light vision- Darkvision is a big advantage for exploration/scouting if you use light rules, but useless without them. 4e seems to have moved away from PC races having Darkvision in favor of Low-Light vision. That seemed to be an intentional decision to balance all characters around needing light sources, but the light rules were also simplified and seemed to often be ignored.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 6012150, member: 6685694"] I agree with you in theory- people should not be obligated to use the lighting rules if they slow down the game too much, or if it isn't an interesting concern for them. Disagree, however, as to making it a 'module', unless by module you mean 'in the core book, but clearly labelled as optional'. My feeling on this comes down to a difference I am seeing a lot in these module arguments: is it easier to ignore a rule, or wait for one? To me, it is easier to ignore a rule I already have than it is to wait for one that I might get later, but I've seen people essentially making the opposite argument. I played for years largely ignoring lighting considerations that I had rules for, but it was very nice when I decided I wanted to include it (for a more traditional dungeon crawl-type adventure) to already have rules that had been planned from the get-go to work with the items, abilities, etc., that characters already have and that I was already familiar with. Also worth noting that if light rules aren't in by default that changes the equation as far as balancing character races for Darkvision and Low Light vision- Darkvision is a big advantage for exploration/scouting if you use light rules, but useless without them. 4e seems to have moved away from PC races having Darkvision in favor of Low-Light vision. That seemed to be an intentional decision to balance all characters around needing light sources, but the light rules were also simplified and seemed to often be ignored. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Something That Never Made Sense: Light Radius
Top