Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Somewhere else...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Binks" data-source="post: 6294922" data-attributes="member: 6775039"><p>I want to see if he has any currency or anything that may appear as currency. That may give a hint as to what/where this place/world is that I find myself. If he has any trail rations, foodstuffs, mundane equipment that stands out, anything that may signify who this marauding band is, I will secure that as well.</p><p></p><p>My purpose here is resolved. I'll head back to the surface as I don't have a lot of time to play around with here. I need to get back before the injured man that I mean to interrogate wakes up. He may be lame and easily trackable, but he may just as easily drown himself before I can get what I want out of him. I head back to the surface. However, I wish to carefully trigger every deadfall behind me. My hope is to hinder the use of these passages for any malicious purposes such as marauding vandals terrorizing the innocent. Hopefully triggering those deadfalls will make this passage nigh-impassable with all of the large boulders and debris blocking much of the way.</p><p></p><p>When I get back to the camp, I'm going to interrogate the guy I incapacitated. I'll place him in a seated position and tie him to a tree so he can't move. Assuming there is a bucket, pale, or any suitable baling implement, I'm going to take some of the cold river water and wake him abruptly. When he wakes, I'll be standing over him grim-faced. "You are a marauder. Marauders take as the can from those who have toiled greatly for their bounties. From whom have you taken?"</p><p></p><p>[sblock]My Intimidate is a 5. I rolled a 19. That is a 24 total.[/sblock]</p><p></p><p>I will update my character in the lead post when I take my next Extended Rest. For now, we'll go with what we have.</p></blockquote><p></p>
[QUOTE="Binks, post: 6294922, member: 6775039"] I want to see if he has any currency or anything that may appear as currency. That may give a hint as to what/where this place/world is that I find myself. If he has any trail rations, foodstuffs, mundane equipment that stands out, anything that may signify who this marauding band is, I will secure that as well. My purpose here is resolved. I'll head back to the surface as I don't have a lot of time to play around with here. I need to get back before the injured man that I mean to interrogate wakes up. He may be lame and easily trackable, but he may just as easily drown himself before I can get what I want out of him. I head back to the surface. However, I wish to carefully trigger every deadfall behind me. My hope is to hinder the use of these passages for any malicious purposes such as marauding vandals terrorizing the innocent. Hopefully triggering those deadfalls will make this passage nigh-impassable with all of the large boulders and debris blocking much of the way. When I get back to the camp, I'm going to interrogate the guy I incapacitated. I'll place him in a seated position and tie him to a tree so he can't move. Assuming there is a bucket, pale, or any suitable baling implement, I'm going to take some of the cold river water and wake him abruptly. When he wakes, I'll be standing over him grim-faced. "You are a marauder. Marauders take as the can from those who have toiled greatly for their bounties. From whom have you taken?" [sblock]My Intimidate is a 5. I rolled a 19. That is a 24 total.[/sblock] I will update my character in the lead post when I take my next Extended Rest. For now, we'll go with what we have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Somewhere else...
Top