Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Somewhere else...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Binks" data-source="post: 6297596" data-attributes="member: 6775039"><p>I'm going to take the intricate fishbone necklace and place it carefully in my pack, insulating it so that it will protected from any impacts. I suspect that someone in the river village will recognize its craftsmanship.</p><p></p><p></p><p></p><p>I unsheath the dagger from his kneecap. I don't want to hear him whimpering for the next several hours nor do I want him passing out in pain. And a moderate show of goodwill may ensure his cooperation.</p><p></p><p></p><p></p><p>I will give him some water and give him something to bind his own knee (his hands will be free but he will still be tied to the tree - I'm not binding his knee, he can do it himself). His hands will be bound after he finishes the task. I'll take a Short Rest, stretching out the shoulder I fell on, catching my breath, and gathering myself for the coming leg of the journey.</p><p></p><p>[sblock]I'll spend the 2 Healing Surges to get me to 56/58 HP. I'm down 7 Healing Surges so I only have 3 left. Need to ration them carefully at this point.[/sblock]</p><p></p><p>I leave the man bound there as I quickly seek out branches sufficient to enlarge the raft enough to carry a second passenger. I don't need it too large as I'm just going to tie him prone to it. We'll take the river, but my plan is to navigate the natural terrain carefully. When it's clear that we're heading into uncompromising rapids, dangerous falls, or possibly hostile territory (from pack predators, specifically avian or lycan), I'm going to bring the raft ashore and we'll hoof it. I'll slacken his bindings enough for him to walk but he will be pulling the raft as a sled, ensuring he has no prospect for escape. * As proof of my goodwill, I plan to take him to the village and give him to the village folk so they may give him their justice. </p><p></p><p>Much of my homeland resembles the geography of this territory. I'm going to lean on that familiarity throughout our jaunt.</p><p></p><p>[sblock]Using my remaining advantage to move the Nature DC down one. </p><p></p><p>Nature + 13. Rolled a 2. Total 15. That just hits the Medium DC.[/sblock]</p><p></p><p>Finally, unrelated to the conflict at hand, I'm going to trace the steps of this battle and make sure that any semblance of a clue as to its outcome and our egress has been erased from the land. I don't want any of his clan's marauders to figure out what happened here and where we went.</p><p></p><p>[sblock]Nature + 13. Rolled a 6. Total 19.[/sblock]</p><p></p><p><span style="font-size: 9px">* I'm hopeful that he can walk - my intent wasn't to tear any ligaments or dislocate his knee (merely threaten the possibility of it and temporarily render him, painfully, lame) with this; <em>"That is until I bury a dagger from my belt behind his kneecap, incapacitating him for the rest of the fight. I'll see if he values that knee when this is over."</em></span></p></blockquote><p></p>
[QUOTE="Binks, post: 6297596, member: 6775039"] I'm going to take the intricate fishbone necklace and place it carefully in my pack, insulating it so that it will protected from any impacts. I suspect that someone in the river village will recognize its craftsmanship. I unsheath the dagger from his kneecap. I don't want to hear him whimpering for the next several hours nor do I want him passing out in pain. And a moderate show of goodwill may ensure his cooperation. I will give him some water and give him something to bind his own knee (his hands will be free but he will still be tied to the tree - I'm not binding his knee, he can do it himself). His hands will be bound after he finishes the task. I'll take a Short Rest, stretching out the shoulder I fell on, catching my breath, and gathering myself for the coming leg of the journey. [sblock]I'll spend the 2 Healing Surges to get me to 56/58 HP. I'm down 7 Healing Surges so I only have 3 left. Need to ration them carefully at this point.[/sblock] I leave the man bound there as I quickly seek out branches sufficient to enlarge the raft enough to carry a second passenger. I don't need it too large as I'm just going to tie him prone to it. We'll take the river, but my plan is to navigate the natural terrain carefully. When it's clear that we're heading into uncompromising rapids, dangerous falls, or possibly hostile territory (from pack predators, specifically avian or lycan), I'm going to bring the raft ashore and we'll hoof it. I'll slacken his bindings enough for him to walk but he will be pulling the raft as a sled, ensuring he has no prospect for escape. * As proof of my goodwill, I plan to take him to the village and give him to the village folk so they may give him their justice. Much of my homeland resembles the geography of this territory. I'm going to lean on that familiarity throughout our jaunt. [sblock]Using my remaining advantage to move the Nature DC down one. Nature + 13. Rolled a 2. Total 15. That just hits the Medium DC.[/sblock] Finally, unrelated to the conflict at hand, I'm going to trace the steps of this battle and make sure that any semblance of a clue as to its outcome and our egress has been erased from the land. I don't want any of his clan's marauders to figure out what happened here and where we went. [sblock]Nature + 13. Rolled a 6. Total 19.[/sblock] [SIZE=1]* I'm hopeful that he can walk - my intent wasn't to tear any ligaments or dislocate his knee (merely threaten the possibility of it and temporarily render him, painfully, lame) with this; [I]"That is until I bury a dagger from my belt behind his kneecap, incapacitating him for the rest of the fight. I'll see if he values that knee when this is over."[/I][/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Somewhere else...
Top