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<blockquote data-quote="Manbearcat" data-source="post: 6345049" data-attributes="member: 6696971"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775039" target="_blank">Binks</a></u></strong></em> , now that their alpha has been slain, the three giant lizards aren't particularly interested in staying in a fight against prey that is just as likely to make a meal of them as they are of the prey. They snap their jaws to put you all on the defensive (L1 on you, L3 on Bear, L2 on AT), L1 grabs the body of the torchbearer in its jaws and L3 grabs the very meaty meal of a corpse of their former master and they each make a beat for the water of the river. L2 and 3 are both slowed but they use the Run option for + 2 and get close to the water's edge. L1 uses Run and can easily slink into the water. You can take OA's against them but you won't kill them and they're out of the fight. The creatures' necks show terrible, infected wear marks where the great iron rings that kept them housed in this place chafed against their scales and eventually caused the injury. They've probably been captured, mistreated for some time, finally had their spirits broken and submitted to .</p><p></p><p>Mechanically, you and Bear are both hit (15 and 21 damage respectively) but you can describe it however you see fit. The Assault Team takes 5 damage from the adjacent stalagmite.</p><p></p><p>Much more concerning than the retreating lizards is the cacophonous echoes from down that cavern hall that the three men emerged from. The accoustics of this place surely make sounds more omionous than they are, but the viscious sounds of dogs, metal clanging as if cages are opening, and human rallying cries are unmistakably numerous. The violent racket in this cavern has clearly alerted the natives!</p><p></p><p>You can, of course, get your short rest replenishment. Beyond that, what are you doing?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6345049, member: 6696971"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775039"]Binks[/URL][/U][/B][/I] , now that their alpha has been slain, the three giant lizards aren't particularly interested in staying in a fight against prey that is just as likely to make a meal of them as they are of the prey. They snap their jaws to put you all on the defensive (L1 on you, L3 on Bear, L2 on AT), L1 grabs the body of the torchbearer in its jaws and L3 grabs the very meaty meal of a corpse of their former master and they each make a beat for the water of the river. L2 and 3 are both slowed but they use the Run option for + 2 and get close to the water's edge. L1 uses Run and can easily slink into the water. You can take OA's against them but you won't kill them and they're out of the fight. The creatures' necks show terrible, infected wear marks where the great iron rings that kept them housed in this place chafed against their scales and eventually caused the injury. They've probably been captured, mistreated for some time, finally had their spirits broken and submitted to . Mechanically, you and Bear are both hit (15 and 21 damage respectively) but you can describe it however you see fit. The Assault Team takes 5 damage from the adjacent stalagmite. Much more concerning than the retreating lizards is the cacophonous echoes from down that cavern hall that the three men emerged from. The accoustics of this place surely make sounds more omionous than they are, but the viscious sounds of dogs, metal clanging as if cages are opening, and human rallying cries are unmistakably numerous. The violent racket in this cavern has clearly alerted the natives! You can, of course, get your short rest replenishment. Beyond that, what are you doing? [/QUOTE]
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