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<blockquote data-quote="Manbearcat" data-source="post: 6386015" data-attributes="member: 6696971"><p>The fare thee well with the children and Terilion is intensely emotional and short. The children force back tears during your last moments together. </p><p></p><p>Terilion is a strong and proud man but your gesture with the charms openly moves him. He looks you squarely in the eyes and takes a solemn oath to ensure the well-being of these children as if they were his own. Your embrace is brief but powerful. You can feel his heavy heart as you walk away from one another.</p><p></p><p></p><p></p><p>Yamel straight-forwardly conveys what he knows of the Rotting Man. In order:</p><p></p><p>1) He knows the creature from its actions and what it has claimed to be: "I have always been here. I preceded you and I will be here when all else is gone. I am the mindless mire beneath your feet and the muck at the bottom of the ocean. I am the rotted remnants of your bodies when your spirits have flown." </p><p></p><p>It seems like the very walls, floors, ceilings of the cavern are alive with his sentience. His weapons are madness and decay. He feeds on the stealing of your mind and the wasting of your flesh. His lair is a living thing...or perhaps unliving..."things" in the dark recesses pit themselves against you.</p><p></p><p>2) They are all archers yes but they are all venerate the Hunter Twins. Through that veneration, the forest opens its secrets to them. </p><p></p><p>From a metagame perspective, Yamel himself will be a Leader. An Archer Warlord type. You'll have Yamel and 5 Artillery Minions (each with a primal utility power).</p><p></p><p>3) No, Yamel knows of no other way into the inner sanctum of the Rotting Man.</p><p></p><p></p><p></p><p>Good deal. We'll handle it in the morning after the conflict in the spirit realm. I'm going to cut directly to that conflict with my next post. I want you to understand fully what you're undertaking here. This is going to be dangerous. Saerie would understand the nature of the spirit realm and the prospects for failure and its fallout. </p><p></p><p>You will have the benefit of your Extended Rest (thus full recharge of everything). However, every failure will cost your corporeal self; 2 healing surges. Further, failure at the challenge will mean becoming lost in the spirit realm, from which you will have to find your way back. Continual failure will kill you if you run out of surges. Your spirit will be forever lost in that realm, unable to return to the corporeal world nor transition to any other. Success means becoming a World Serpent disciple in protecting the natural order from his foes, those who disrupt or usurp it, and thus earning his boon. </p><p></p><p>Those are the stakes. You good with that?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6386015, member: 6696971"] The fare thee well with the children and Terilion is intensely emotional and short. The children force back tears during your last moments together. Terilion is a strong and proud man but your gesture with the charms openly moves him. He looks you squarely in the eyes and takes a solemn oath to ensure the well-being of these children as if they were his own. Your embrace is brief but powerful. You can feel his heavy heart as you walk away from one another. Yamel straight-forwardly conveys what he knows of the Rotting Man. In order: 1) He knows the creature from its actions and what it has claimed to be: "I have always been here. I preceded you and I will be here when all else is gone. I am the mindless mire beneath your feet and the muck at the bottom of the ocean. I am the rotted remnants of your bodies when your spirits have flown." It seems like the very walls, floors, ceilings of the cavern are alive with his sentience. His weapons are madness and decay. He feeds on the stealing of your mind and the wasting of your flesh. His lair is a living thing...or perhaps unliving..."things" in the dark recesses pit themselves against you. 2) They are all archers yes but they are all venerate the Hunter Twins. Through that veneration, the forest opens its secrets to them. From a metagame perspective, Yamel himself will be a Leader. An Archer Warlord type. You'll have Yamel and 5 Artillery Minions (each with a primal utility power). 3) No, Yamel knows of no other way into the inner sanctum of the Rotting Man. Good deal. We'll handle it in the morning after the conflict in the spirit realm. I'm going to cut directly to that conflict with my next post. I want you to understand fully what you're undertaking here. This is going to be dangerous. Saerie would understand the nature of the spirit realm and the prospects for failure and its fallout. You will have the benefit of your Extended Rest (thus full recharge of everything). However, every failure will cost your corporeal self; 2 healing surges. Further, failure at the challenge will mean becoming lost in the spirit realm, from which you will have to find your way back. Continual failure will kill you if you run out of surges. Your spirit will be forever lost in that realm, unable to return to the corporeal world nor transition to any other. Success means becoming a World Serpent disciple in protecting the natural order from his foes, those who disrupt or usurp it, and thus earning his boon. Those are the stakes. You good with that? [/QUOTE]
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