Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Somewhere else...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6411444" data-attributes="member: 6696971"><p>Yamel makes a point to let you know that the only men of the cavern who haven't pledged fealty to The Rotting Man are he and his Rangers. All of the Clanless have done so and thus are poisoned by his will and plagued by the rotting doom that makes them smell of a corpse. He seems to be able to see through their eyes and command them. He advises that avoidance of them is the best course of action.</p><p></p><p></p><p></p><p>You forgot to roll your Bear's check, but 2/4 at the High DC is sufficient to pass so your good.</p><p></p><p>You easily make your way down the damaged lane that runs to the heart of the chamber. The Fahvenaards are where you left them, but eerily, their bodies have decomposed amazingly fast. Their skeletons are crumbling to dust before your very eyes. Yamel leans in when he notices you taking in the sight. He whispers, "...The Rotting Man..."</p><p></p><p>You pass through the tunnels and evade watchful elemental forces that you can barely ascertain their form. They appear to be shapeless creatures of muck, decay, and the gathering of stagnant mineral pools. They rise from the stone, shift from one nightmarish form to another and glide across the surface as waves might on water. Without detection, you finally reach a central, cylindrical chamber that rises vertically some 100 feet into the air. The heart of the chamber has a great column, perhaps a several millennia old stalactite connected to its stalagmite progeny, around which spirals a flat, hewn walkway. On the walkway are several of those same elemental creatures. Near the top, some 90 feet above you, is a stone breezeway that connects the column to a wall and a great mouth of an opening. Yamel nods from the shadows next to you and mouths "Lair".</p><p></p><p>The walls are sheer but the handholds are not so sparse so as to make the wall unclimbable. If you want to attempt to <em><strong>evade combat with the elemental guardians</strong></em> (by climbing to the lair's opening, etc), it will be a complexity 2 Skill Challenge with each Hard Group check counting as 2 successes. If you wish to fight your way to the lair, you can get a surprise round in. Your PP reveals that there are 4 of these elemental creatures and they can easily move along the vertical walls as an ooze might. </p><p></p><p>What are you doing?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6411444, member: 6696971"] Yamel makes a point to let you know that the only men of the cavern who haven't pledged fealty to The Rotting Man are he and his Rangers. All of the Clanless have done so and thus are poisoned by his will and plagued by the rotting doom that makes them smell of a corpse. He seems to be able to see through their eyes and command them. He advises that avoidance of them is the best course of action. You forgot to roll your Bear's check, but 2/4 at the High DC is sufficient to pass so your good. You easily make your way down the damaged lane that runs to the heart of the chamber. The Fahvenaards are where you left them, but eerily, their bodies have decomposed amazingly fast. Their skeletons are crumbling to dust before your very eyes. Yamel leans in when he notices you taking in the sight. He whispers, "...The Rotting Man..." You pass through the tunnels and evade watchful elemental forces that you can barely ascertain their form. They appear to be shapeless creatures of muck, decay, and the gathering of stagnant mineral pools. They rise from the stone, shift from one nightmarish form to another and glide across the surface as waves might on water. Without detection, you finally reach a central, cylindrical chamber that rises vertically some 100 feet into the air. The heart of the chamber has a great column, perhaps a several millennia old stalactite connected to its stalagmite progeny, around which spirals a flat, hewn walkway. On the walkway are several of those same elemental creatures. Near the top, some 90 feet above you, is a stone breezeway that connects the column to a wall and a great mouth of an opening. Yamel nods from the shadows next to you and mouths "Lair". The walls are sheer but the handholds are not so sparse so as to make the wall unclimbable. If you want to attempt to [I][B]evade combat with the elemental guardians[/B][/I] (by climbing to the lair's opening, etc), it will be a complexity 2 Skill Challenge with each Hard Group check counting as 2 successes. If you wish to fight your way to the lair, you can get a surprise round in. Your PP reveals that there are 4 of these elemental creatures and they can easily move along the vertical walls as an ooze might. What are you doing? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Somewhere else...
Top