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Sorcerer experiment - your thoughts?
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<blockquote data-quote="Quickleaf" data-source="post: 8966552" data-attributes="member: 20323"><p>I appreciate your feedback, TwoSix!</p><p></p><p>1) I like the idea of adding a beneficial mishap or two. I'm open to suggestions! What about a mixed benefit/hindrance like this...</p><p></p><p>"12. Unstable conduit! You have disadvantage on your rolls to cast for 1 minute. <span style="color: rgb(251, 160, 38)">However, any spell you cast in that time is randomly upcast 1d4 levels (without increasing the DC to cast)</span>."</p><p></p><p></p><p>2) Yeah, that makes sense. What I might do is make exhaustion default but let caster expend Sorcery Points to negate it. Like this...</p><p></p><p>"<strong><em>Overchannel. </em></strong>You may attempt to cast sorcerer spells beyond your normal ability. <span style="color: rgb(251, 160, 38)">You must expend a total number of spell slots equal to the level of the spell you're attempting, using your highest spell slots first.</span> For each level above the maximum spell level you can cast, you suffer a level of exhaustion after casting the spell. If casting the spell would take you below six level of exhaustion, you cannot attempt the spell – it is beyond even your power. <span style="color: rgb(251, 160, 38)">You may expend Sorcery Points equal to the difference between the spell's level and the highest spell level you can normally cast to negate this exhaustion.</span></p><p></p><p>Additionally, you suffer a penalty on your roll to cast equal to the spell’s level.</p><p></p><p>If you successfully cast the spell, you must add that spell to your Spells Known when you are of high enough level to select it (effectively you’re “practicing” the higher level spell). Because a sorcerer only gets 15 Spells Known, this creates a soft limit to how often times you can Overchannel.</p><p></p><p>For example, an 8th level sorcerer with 18 Charisma tries to cast <em>reverse gravity, </em>a 7th level spell when they can only cast 4th level spells. <span style="color: rgb(251, 160, 38)">They expend a 4th level spell slot and a 3rd level spell slot.</span> They suffer a -3 penalty on their DC 17 roll to cast, giving them a net roll of d20 + 4, or a 40% chance of success. Regardless of the outcome they suffer 3 levels of exhaustion, <span style="color: rgb(251, 160, 38)">unless they expend 3 Sorcery Points.</span>"</p><p></p><p></p><p>3) Absolutely! I still have to figure out how to implement that "learning by doing" idea so it's not too burdensome on the player, but I like your suggestions.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8966552, member: 20323"] I appreciate your feedback, TwoSix! 1) I like the idea of adding a beneficial mishap or two. I'm open to suggestions! What about a mixed benefit/hindrance like this... "12. Unstable conduit! You have disadvantage on your rolls to cast for 1 minute. [COLOR=rgb(251, 160, 38)]However, any spell you cast in that time is randomly upcast 1d4 levels (without increasing the DC to cast)[/COLOR]." 2) Yeah, that makes sense. What I might do is make exhaustion default but let caster expend Sorcery Points to negate it. Like this... "[B][I]Overchannel. [/I][/B]You may attempt to cast sorcerer spells beyond your normal ability. [COLOR=rgb(251, 160, 38)]You must expend a total number of spell slots equal to the level of the spell you're attempting, using your highest spell slots first.[/COLOR] For each level above the maximum spell level you can cast, you suffer a level of exhaustion after casting the spell. If casting the spell would take you below six level of exhaustion, you cannot attempt the spell – it is beyond even your power. [COLOR=rgb(251, 160, 38)]You may expend Sorcery Points equal to the difference between the spell's level and the highest spell level you can normally cast to negate this exhaustion.[/COLOR] Additionally, you suffer a penalty on your roll to cast equal to the spell’s level. If you successfully cast the spell, you must add that spell to your Spells Known when you are of high enough level to select it (effectively you’re “practicing” the higher level spell). Because a sorcerer only gets 15 Spells Known, this creates a soft limit to how often times you can Overchannel. For example, an 8th level sorcerer with 18 Charisma tries to cast [I]reverse gravity, [/I]a 7th level spell when they can only cast 4th level spells. [COLOR=rgb(251, 160, 38)]They expend a 4th level spell slot and a 3rd level spell slot.[/COLOR] They suffer a -3 penalty on their DC 17 roll to cast, giving them a net roll of d20 + 4, or a 40% chance of success. Regardless of the outcome they suffer 3 levels of exhaustion, [COLOR=rgb(251, 160, 38)]unless they expend 3 Sorcery Points.[/COLOR]" 3) Absolutely! I still have to figure out how to implement that "learning by doing" idea so it's not too burdensome on the player, but I like your suggestions. [/QUOTE]
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