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Sorcerer Spells what should I get?
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<blockquote data-quote="Eyes of Nine" data-source="post: 8101146" data-attributes="member: 99786"><p>Hey all - </p><p></p><p>I'm looking for spells that can do great damage. I would also if possible like to be able to do more magical attack spells at range, due to the Tides of Chaos. </p><p></p><p>Metamagic: Careful, Empowered, Twin</p><p>Tiefling, Levistus: Darkness and Armor of Agathys</p><p>Current spells (can know 11)</p><ol> <li data-xf-list-type="ol">Magic Missile, Chaos Bolt, Gift of Alacrity (GM allowed)</li> <li data-xf-list-type="ol">Enhance Ability</li> <li data-xf-list-type="ol">Fireball, Haste, Counterspell</li> <li data-xf-list-type="ol">Banishment</li> <li data-xf-list-type="ol">Synaptic Static, Telekinesis</li> <li data-xf-list-type="ol"><em>Sunbeam</em></li> </ol><p>(The Sunbeam is not set yet, as I am just now getting it.)</p><p>I also just got the Staff of Defense which gives me Mage Armor and Shield basically for free-ish.</p><p></p><p>Other party members:</p><p>An 11th level Cleric</p><p>A 11th level Bladedancer wizard with some levels of fighter</p><p>A 7th level Cleric with some levels of something else</p><p>An 11th Gloomstalker Ranger</p><p>A 6th Oath Paladin / 1st Hexblade Warlock</p><p>I include them to show that we have a lot of coverage of "utility" type spells like Detect Magic, Identify, etc.</p><p></p><p>GM is allowing us to use spells from any source except Eberron and M:tG settings (I could probably persuade him to let me use Theros spells if there are any).</p><p></p><p>So, suggestions on spells that do solid damage and also allow me to use my Tides of Chaos for advantage on my attack rolls? Also, I have chosen a lot of AOE (Area of Effect) spells; and not a lot of direct damage to one target spells. I'm looking to upgrade in that area too.</p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 8101146, member: 99786"] Hey all - I'm looking for spells that can do great damage. I would also if possible like to be able to do more magical attack spells at range, due to the Tides of Chaos. Metamagic: Careful, Empowered, Twin Tiefling, Levistus: Darkness and Armor of Agathys Current spells (can know 11) [LIST=1] [*]Magic Missile, Chaos Bolt, Gift of Alacrity (GM allowed) [*]Enhance Ability [*]Fireball, Haste, Counterspell [*]Banishment [*]Synaptic Static, Telekinesis [*][I]Sunbeam[/I] [/LIST] (The Sunbeam is not set yet, as I am just now getting it.) I also just got the Staff of Defense which gives me Mage Armor and Shield basically for free-ish. Other party members: An 11th level Cleric A 11th level Bladedancer wizard with some levels of fighter A 7th level Cleric with some levels of something else An 11th Gloomstalker Ranger A 6th Oath Paladin / 1st Hexblade Warlock I include them to show that we have a lot of coverage of "utility" type spells like Detect Magic, Identify, etc. GM is allowing us to use spells from any source except Eberron and M:tG settings (I could probably persuade him to let me use Theros spells if there are any). So, suggestions on spells that do solid damage and also allow me to use my Tides of Chaos for advantage on my attack rolls? Also, I have chosen a lot of AOE (Area of Effect) spells; and not a lot of direct damage to one target spells. I'm looking to upgrade in that area too. Thanks. [/QUOTE]
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