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SotS's War of the Burning Sky campaign
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<blockquote data-quote="StreamOfTheSky" data-source="post: 6202903" data-attributes="member: 35909"><p><strong>The Song of Forms:</strong></p><p>[sblock]</p><p>Learning the Song of Forms</p><p>To properly learn the Song of Forms, you must possess the bardic music ability (or a similar ability), must be able to speak Sylvan, and must have learned the song from the seela of the Fire Forest. It does not require any special feat or ability.</p><p></p><p>Using the Song of Forms</p><p>Singing the Song of Forms counts as a bardic music usage. Beginning the song is a standard action that provokes an attack of opportunity, and maintaining the song requires concentration. The magic of the song draws on your life to create bodies for those that have none, so singing the song deals 2 points of Constitution damage to you, plus another 2 points every ten minutes you continue to sing. The Song of Forms only has a magical effect when sung by a living creature. Fey bonded to a location, such as the seela of the Fire Forest, do not take Constitution damage from singing the Song of Forms as long as they are in that location.</p><p></p><p>Effects of the Song of Forms</p><p>You make a Perform (singing) check, and each incorporeal creature within 200 feet must make a Fortitude save (DC equal to the result of your Perform check) or lose its incorporeality for as long as you remain singing and it remains in range. Note that the Song of Forms does not affect ghosts that have not manifested, since they are on the Ethereal Plane and not the Material (on the Ethereal Plane ghosts are not incorporeal). A creature with turn resistance adds its turn resistance bonus to its Fortitude save against this effect. The Song of Forms is a supernatural, sonic ability.</p><p>Creatures that are only temporarily incorporeal simply return to their normal corporeal form. Creatures that are normally incorporeal but that are currently occupying a physical body, such as a ghost using its malevolence ability or a trillith using its embody ability, are unable to willingly leave their current bodies. Creatures without any normal corporeal form — such as allips, shadows, and wraiths, as well as ghosts that are not in a body — assume a semi corporeal form. Trillith that are not currently occupying a body are affected as detailed by the trillith subtype.</p><p>A creature forced into a semi-corporeal body is affected as follows:</p><p>[sblock]Hit Dice, Base Attack, Special Attacks, Special Qualities, Saves, Skills, Feats</p><p>These do not change, except that the creature loses incorporeality and any attendant special abilities. The new form is not incorporeal, and thus the creature can be affected by weapons as any other physical creature, though it retains any special resistances or immunities it had that weren’t tied to its incorporeality.</p><p></p><p>Size and Type</p><p>Its size and type do not actually change, though its body does. The form the creature assumes resembles its incorporeal form, with appropriate modifications that would allow for actual locomotion. A wraith would gain feeble legs, while an unbodied (an incorporeal psionic brain able to creature illusory bodies) would probably gain the body of its current illusion, or if it had no illusion it would gain tentacles attached to its brain with which it could shamble about.</p><p></p><p>Speed</p><p>The creature loses any ability to fly unless its form has wings (such as a ghost manticore). If it had no other form of locomotion, it gains a land speed of 30 feet.</p><p></p><p>Armor Class</p><p>The creature loses the deflection bonus from its Charisma, and instead gains a natural armor bonus appropriate to its size, as shown in the table below.</p><p></p><p>Attacks, Damage, and Abilities</p><p>The creature gains a Strength score appropriate to its size if it did not already have one (see table).</p><p>If the creature had normal attack forms, it retains them, though they are no longer incorporeal. If it dealt special damage with its incorporeal touch attacks, that damage is applied as bonus damage to any melee attacks it makes, though the attacks must beat the creature’s normal AC, not just touch AC. The creature may gain attack forms appropriate to its new form. As a default, you can assume the creature gains a slam attack if it has no other clear attack form, with damage appropriate to its size.</p><p>For example, a ghost with the corrupting touch ability who carried a sword would be able to attack with that sword, dealing sword damage, plus 1d6 from the corrupting touch ability. An allip (a medium incorporeal undead) would gain a slam attack that did 1d6 damage, plus 1d4 points of Wisdom drain.</p><p>Other effects may be appropriate, at the game master’s prerogative.[/sblock]</p><p></p><p>Slain by the Song of Forms</p><p>Most undead are destroyed when reduced to 0 hp, and this occurs normally even if the creature is currently in a semi-corporeal form. Non-undead incorporeal creatures die at –10 hp as normal.</p><p>For example, when the host body of a ghost using malevolence is killed, the ghost survives, but it is forced into a semi-corporeal form by the Song of Forms. Even if the ghost is destroyed while semi-corporeal, however, it can still rejuvenate as normal.</p><p>When a trillith is slain, its essence disperses, but it is believed they can reform at some point later on. However, if a trillith is slain while affected by the Song of Forms, it is dead permanently.[/sblock]</p><p>A Capoeirista can expend her dances per day as if it were bardic performance. She still must know Sylvan and must make a Sing check (not dance), and she won't be able to use a dance ability while using the Song of Forms, just as a Bard couldn't use another performance while doing so.</p><p>I will also allow anyone who wishes it to take the Extra Performance feat despite not meeting the pre-requisites. Doing so will give you 4 perform uses per day that you can use for nothing but the Song of Forms (unless you later pick up bard levels or the like, of course). I doubt anyone will want to do that, but...I'm giving you the option.</p><p></p><p><strong>Indomitability's boon</strong>: Angir, Tansley, Torrent, Zayed, Phet, Tiljann, Papuvin, Mara</p><p>[sblock]Whenever the affected creature is reduced below 0 hp, it automatically stabilizes. Also, once per day, whenever the creature would die, unless it is from a death effect (such as an assassin’s death attack or a finger of death spell), the creature is instead reduced to –9 hp and becomes stable.</p><p>The affected creature gains the benefit of a permanent endure elements and stand the heat spell. The creature also ignores the effect of wounding injuries that deal damage round after round, such as from a bearded devil’s glaive. Finally, the creature cannot be checked, knocked down, or blown away by strong winds.[/sblock]</p><p><strong>Madness's boon</strong>: Angir, Tansley, Torrent, Zayed, Kalinah, Roslyn, Phet, Gallo, Steppengard</p><p>[sblock]The affected creature gains the ability to once per day try to shake free of a mind-affecting effect. If the creature fails a save against a mind-affecting effect, she can attempt the save again 1 round later at the same DC.[/sblock]</p><p><strong>Deception's boon</strong>: Angir, Tansley, Torrent, Zayed, Kalinah, Roslyn, Phet, Jorrina, Grellfin, Oller, Lord Gorquith, Findle, Pilmat, Darius</p><p>[sblock]The affected creature gains a +5 competence bonus to Bluff checks.[/sblock]</p><p><strong>Agony's boon</strong>: Angir, Tansley, Torrent, Zayed, Kalinah, Lucas, Phet</p><p>[sblock]The affected creature gains Resistance 5 against nonlethal damage.[/sblock]</p><p><strong>Desire's boon</strong>: Angir, Tansley, Torrent, Zayed, Kalinah, Lucas, Phet, Metamorphosis</p><p>[sblock]Creatures with a natural Charisma (before magic items/effects) below 10 gain a +2 inherent bonus to Charisma; those with a natural Charisma of 10 or higher gain the benefit of a veil of allure (+2 save DC for enchantment spells/SLA and any Cha-based Ex and Su abilities). If a creature’s natural Charisma later increases/decreases, the benefit of the boon changes accordingly.[/sblock]</p><p><strong>Victory's boon</strong>: <strong>Torrent</strong>, Angir, Tansley, Zayed, Kalinah, Lucas, Phet, Metamorphosis</p><p>[sblock]Creatures may elect to “reroll” an opposed check or opposed attack roll, treating their roll as a natural 20. This boon may only ever be used once by each creature who receives it, except for whoever struck the killing blow (Torrent). That creature may use this boon once per week.[/sblock]</p><p><strong>Flight's boon</strong>: Angir, Tansley, Zayed, Kalinah, Torrent, Phet</p><p>[sblock]Affected creatures gain a 20 ft (clumsy) fly speed, or improve their speed by 10 ft. if they already have a fly speed.</p><p>In the dreamworld, creatures with Flight’s boon instead gain a 40 ft (average) fly speed, or improve their existing flight by 20 ft and one maneuverability class.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6202903, member: 35909"] [b]The Song of Forms:[/b] [sblock] Learning the Song of Forms To properly learn the Song of Forms, you must possess the bardic music ability (or a similar ability), must be able to speak Sylvan, and must have learned the song from the seela of the Fire Forest. It does not require any special feat or ability. Using the Song of Forms Singing the Song of Forms counts as a bardic music usage. Beginning the song is a standard action that provokes an attack of opportunity, and maintaining the song requires concentration. The magic of the song draws on your life to create bodies for those that have none, so singing the song deals 2 points of Constitution damage to you, plus another 2 points every ten minutes you continue to sing. The Song of Forms only has a magical effect when sung by a living creature. Fey bonded to a location, such as the seela of the Fire Forest, do not take Constitution damage from singing the Song of Forms as long as they are in that location. Effects of the Song of Forms You make a Perform (singing) check, and each incorporeal creature within 200 feet must make a Fortitude save (DC equal to the result of your Perform check) or lose its incorporeality for as long as you remain singing and it remains in range. Note that the Song of Forms does not affect ghosts that have not manifested, since they are on the Ethereal Plane and not the Material (on the Ethereal Plane ghosts are not incorporeal). A creature with turn resistance adds its turn resistance bonus to its Fortitude save against this effect. The Song of Forms is a supernatural, sonic ability. Creatures that are only temporarily incorporeal simply return to their normal corporeal form. Creatures that are normally incorporeal but that are currently occupying a physical body, such as a ghost using its malevolence ability or a trillith using its embody ability, are unable to willingly leave their current bodies. Creatures without any normal corporeal form — such as allips, shadows, and wraiths, as well as ghosts that are not in a body — assume a semi corporeal form. Trillith that are not currently occupying a body are affected as detailed by the trillith subtype. A creature forced into a semi-corporeal body is affected as follows: [sblock]Hit Dice, Base Attack, Special Attacks, Special Qualities, Saves, Skills, Feats These do not change, except that the creature loses incorporeality and any attendant special abilities. The new form is not incorporeal, and thus the creature can be affected by weapons as any other physical creature, though it retains any special resistances or immunities it had that weren’t tied to its incorporeality. Size and Type Its size and type do not actually change, though its body does. The form the creature assumes resembles its incorporeal form, with appropriate modifications that would allow for actual locomotion. A wraith would gain feeble legs, while an unbodied (an incorporeal psionic brain able to creature illusory bodies) would probably gain the body of its current illusion, or if it had no illusion it would gain tentacles attached to its brain with which it could shamble about. Speed The creature loses any ability to fly unless its form has wings (such as a ghost manticore). If it had no other form of locomotion, it gains a land speed of 30 feet. Armor Class The creature loses the deflection bonus from its Charisma, and instead gains a natural armor bonus appropriate to its size, as shown in the table below. Attacks, Damage, and Abilities The creature gains a Strength score appropriate to its size if it did not already have one (see table). If the creature had normal attack forms, it retains them, though they are no longer incorporeal. If it dealt special damage with its incorporeal touch attacks, that damage is applied as bonus damage to any melee attacks it makes, though the attacks must beat the creature’s normal AC, not just touch AC. The creature may gain attack forms appropriate to its new form. As a default, you can assume the creature gains a slam attack if it has no other clear attack form, with damage appropriate to its size. For example, a ghost with the corrupting touch ability who carried a sword would be able to attack with that sword, dealing sword damage, plus 1d6 from the corrupting touch ability. An allip (a medium incorporeal undead) would gain a slam attack that did 1d6 damage, plus 1d4 points of Wisdom drain. Other effects may be appropriate, at the game master’s prerogative.[/sblock] Slain by the Song of Forms Most undead are destroyed when reduced to 0 hp, and this occurs normally even if the creature is currently in a semi-corporeal form. Non-undead incorporeal creatures die at –10 hp as normal. For example, when the host body of a ghost using malevolence is killed, the ghost survives, but it is forced into a semi-corporeal form by the Song of Forms. Even if the ghost is destroyed while semi-corporeal, however, it can still rejuvenate as normal. When a trillith is slain, its essence disperses, but it is believed they can reform at some point later on. However, if a trillith is slain while affected by the Song of Forms, it is dead permanently.[/sblock] A Capoeirista can expend her dances per day as if it were bardic performance. She still must know Sylvan and must make a Sing check (not dance), and she won't be able to use a dance ability while using the Song of Forms, just as a Bard couldn't use another performance while doing so. I will also allow anyone who wishes it to take the Extra Performance feat despite not meeting the pre-requisites. Doing so will give you 4 perform uses per day that you can use for nothing but the Song of Forms (unless you later pick up bard levels or the like, of course). I doubt anyone will want to do that, but...I'm giving you the option. [b]Indomitability's boon[/b]: Angir, Tansley, Torrent, Zayed, Phet, Tiljann, Papuvin, Mara [sblock]Whenever the affected creature is reduced below 0 hp, it automatically stabilizes. Also, once per day, whenever the creature would die, unless it is from a death effect (such as an assassin’s death attack or a finger of death spell), the creature is instead reduced to –9 hp and becomes stable. The affected creature gains the benefit of a permanent endure elements and stand the heat spell. The creature also ignores the effect of wounding injuries that deal damage round after round, such as from a bearded devil’s glaive. Finally, the creature cannot be checked, knocked down, or blown away by strong winds.[/sblock] [b]Madness's boon[/b]: Angir, Tansley, Torrent, Zayed, Kalinah, Roslyn, Phet, Gallo, Steppengard [sblock]The affected creature gains the ability to once per day try to shake free of a mind-affecting effect. If the creature fails a save against a mind-affecting effect, she can attempt the save again 1 round later at the same DC.[/sblock] [b]Deception's boon[/b]: Angir, Tansley, Torrent, Zayed, Kalinah, Roslyn, Phet, Jorrina, Grellfin, Oller, Lord Gorquith, Findle, Pilmat, Darius [sblock]The affected creature gains a +5 competence bonus to Bluff checks.[/sblock] [b]Agony's boon[/b]: Angir, Tansley, Torrent, Zayed, Kalinah, Lucas, Phet [sblock]The affected creature gains Resistance 5 against nonlethal damage.[/sblock] [b]Desire's boon[/b]: Angir, Tansley, Torrent, Zayed, Kalinah, Lucas, Phet, Metamorphosis [sblock]Creatures with a natural Charisma (before magic items/effects) below 10 gain a +2 inherent bonus to Charisma; those with a natural Charisma of 10 or higher gain the benefit of a veil of allure (+2 save DC for enchantment spells/SLA and any Cha-based Ex and Su abilities). If a creature’s natural Charisma later increases/decreases, the benefit of the boon changes accordingly.[/sblock] [b]Victory's boon[/b]: [b]Torrent[/b], Angir, Tansley, Zayed, Kalinah, Lucas, Phet, Metamorphosis [sblock]Creatures may elect to “reroll” an opposed check or opposed attack roll, treating their roll as a natural 20. This boon may only ever be used once by each creature who receives it, except for whoever struck the killing blow (Torrent). That creature may use this boon once per week.[/sblock] [b]Flight's boon[/b]: Angir, Tansley, Zayed, Kalinah, Torrent, Phet [sblock]Affected creatures gain a 20 ft (clumsy) fly speed, or improve their speed by 10 ft. if they already have a fly speed. In the dreamworld, creatures with Flight’s boon instead gain a 40 ft (average) fly speed, or improve their existing flight by 20 ft and one maneuverability class.[/sblock] [/QUOTE]
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