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<blockquote data-quote="firehorse" data-source="post: 6225313" data-attributes="member: 10399"><p><strong>Torrent and Ursa Major's Stats</strong></p><p></p><p>Torrent CR 20</p><p>[sblock]</p><p>Chaotic Good Wavecrest Gnome (Small Humanoid)</p><p>Level 20</p><p>Cleric 6/Crusader 4/Pearl Knight Vindicator 10</p><p>Str 18 (16), Dex 15, Con 16 (14), Int 10, Wis 20 (12), Cha 16 (12)</p><p>Init +7</p><p>HP: 178 (8+75%(3d10+15d8)+57)</p><p>AC 34 (10 +9 armor +7 shield, +2 Dex, +4 Natural, +1 Racial, +1 Dodge, -1 Vulnerable, +1 Insight) touch 21 (+5 ghost ward shield), flat-footed 29</p><p></p><p>Fort +19 (12+con+4), Ref +12 (6+dex+4), Will +24 (15+wis+4)</p><p></p><p>Speed 20 ft</p><p></p><p>Melee: </p><p>+1 Devoted Spirit/ White Raven Discipline Battleaxe +26 (1d8+5, x3)</p><p>+1 Devoted Spirit/ White Raven Discipline Valorous Impaling Inviso-Lance +26 (1d8+5, x3)</p><p>Ranged light crossbow +18 (1d8, 19–20)</p><p>Base Atk +18 (+1 Small); Grp +18 (BAB+str-4)</p><p></p><p>Special: feat of strength (+4 Str as free action, lasts 1 round, 1/day); spontaneous casting (cure spells); turn undead 6/day (+3, 2d6+7, 6th); spontaneous casting (restoration spells)(Divine Restoration ACF)</p><p></p><p>Spells Prepared (Cleric 14th/CL 18th/Turning 6th)</p><p>7th (2/1) – acid fog*, mass spell resistance, (DC 22)</p><p>6th (3/1) - stoneskin*, superior resistance, visage of the diety, heal (DC 21)</p><p>5th (4/1) – righteous might*, triadspell – mass conviction, (2) righteous wrath of the faithful, true seeing (DC 20)</p><p>4th (5/1) – spell immunity*, air walk, divine power, mass shield of faith, mass resist energy, freedom of movement (DC 19)</p><p>3rd (5/1) - magic vestment*, magic vestment, wind wall, shield of warding, (2) searing light (DC 18)</p><p>2nd (6/1) - bull's strength*, balor nimbus, eagle’s splendor, bear's endurance, (2) silence, master cavalier (DC 17)</p><p>1st (7/1) – enlarge person*, ray of resurgence, entropic shield, (2) resurgence, (2) sanctuary (DC 16)</p><p> 0 – create water, detect magic, detect poison, guidance, purify food and drink (DC 15)</p><p> * = domain spell; Domains Strength, Water</p><p></p><p>Feats: </p><p>Dodge</p><p>Titan Fighting</p><p>Mounted Combat</p><p>Ride-by-Attack (boots)</p><p>Spirited Charge</p><p>Mounted Strafe</p><p>Obtain Companion</p><p>Extra Granted Maneuver</p><p>Practiced Spellcaster (+4 CL)</p><p>Exalted Companion</p><p>Natural Bond</p><p>Exotic Shield Proficiency – Riders Shield</p><p></p><p>Flaws: Shaky, Vulnerable</p><p></p><p>Skills (102 points – Cl:16, Cr:16, PKV:40, Cont:2, Int:4+15, Human:9):</p><p>Concentration +20 (17 +con), </p><p>Diplomacy +11 (4, +cha, +4 synergy),</p><p>Bluff +8 (5, +cha) </p><p>Spellcraft +23 (23, +int), </p><p>Knowledge (religion) +12 (12, +int), </p><p>Sense Motive +10 (5, +wis), </p><p>Handle Animal +12 (9, +cha)</p><p>Ride +32 (23, +dex, +5 magic, +2 synergy),</p><p>Swim +8 (4, +str)</p><p></p><p>Racial Features: +2 Constitution, -2 Strength.</p><p>Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.</p><p>Gnome base land speed is 20 feet.</p><p>Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p>Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.</p><p>+2 racial bonus on saving throws against illusions.</p><p>Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.</p><p>+1 racial bonus on attack rolls against locathaths and sahaugans.</p><p>+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</p><p>+2 racial bonus on Listen checks.</p><p>+2 racial bonus on Craft (alchemy) checks.</p><p>Spell-Like Abilities: 1/day—speak with animals (seabirds only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.</p><p>Class Features: Steely Resolve (5), Furious Counterstrike. Divine Recovery, Armored Swim, Divine Impetus, Divine Fury, Indomitable soul</p><p></p><p>Maneuvers (IL 15; 10 known; 7(5) readied): </p><p>Readied typically: </p><p>(WR3) White Raven Tactics (Other)</p><p>(DS4) Divine Surge (Strike)</p><p>(DS6) Rallying Strike</p><p>(WR7) Swarming Assault (Strike)</p><p>(WR7) Order Forged from Chaos (Other)(Crown)</p><p>(WR8) White Raven Hammer</p><p>(DS9) Strike of Righteous Vitality (Strike)</p><p></p><p>Not typically readied: (DS1) Crusader's Strike (Strike), (DS2) Shield Block (Counter), (WR2) Battle Leader’s Charge (Strike), (WR1) Douse the Flames (Strike), (WR2) Tactical Strike (Strike), *(DS4) Divine Surge (Strike), (WR5) Flanking Maneuver (Strike), *(DS6) Rallying Strike, *(WR7) Swarming Assault (Strike), *(WR7) Order Forged from Chaos (Other)(Crown), *(WR8) White Raven Hammer</p><p></p><p>Stances: Iron Guards Glare (DS), Step of the Wind (SS), Leading the Charge (WR), Immortal Fortitude (DS)</p><p></p><p>Possessions combat gear plus: </p><p>+1 Devoted Spirit/White Raven Discipline Battleaxe</p><p>+1 Devoted Spirit/White Raven Discipline Valorous Impaling Inviso-Lance</p><p>Light crossbow/40 crossbow bolts</p><p></p><p> Lesser Revelation Crystal</p><p></p><p>+1 Ghost Ward Full Plate of Nimbleness</p><p> Crystal of Aquatic Action, Lesser</p><p> +1 Warning Armor Spikes</p><p>+5 Ghost Ward Rider’s Shield</p><p> Crystal of Arrow Deflection, Lesser</p><p></p><p>Arms: Strongarm Bracers of Maximized Healing</p><p>Face: Third eye penetrate</p><p>Feet: Riding Boots</p><p>Hands: True Strike Gauntlets</p><p>Head: Scholar Crown of White Ravens, Wis +4, and Cha +4</p><p>Ring1: Ring of Silent Spells and Spell Battle</p><p>Ring2: Ring of Counterspells</p><p>Shoulders: Cloak of Displacement, Major</p><p>Throat: Amulet of Retributive Healing and Nat Armor +4</p><p>Torso: Vest of Resistance +4</p><p>Waist: Healing Belt of Str +4</p><p></p><p>Banner of the Storm's Eye w/ backpack mount</p><p>Orange Ioun Stone (+1 CL)</p><p>Metamagic Rod – Extend</p><p>Metamagic Rod, Lesser - Quicken</p><p>Horn of Plenty</p><p>Truelight Lantern</p><p>(2) 50 gp platinum rings (for Shield Other)</p><p>Copious variety of beverages in backpack</p><p>Large Padded Hip Pouch Containing Holy Water</p><p></p><p>Scroll of Speak With Dead x2</p><p>Wish for +1 inherent bonus to Con for Ursa</p><p></p><p>4390.50 gp</p><p></p><p>[/sblock]</p><p></p><p>Ursa Major II</p><p>[sblock]</p><p>Celestial Dire Bear (Animal Companion, EDL 3, link, share spells, evasion)</p><p></p><p>Size/Type: Large Magical Beast</p><p>Hit Dice: 14d10</p><p>HP: 154 (.5*14d10 + 14*Con)</p><p>Initiative: +1</p><p>Speed: 40 ft</p><p>Abilities: Str 36 (31), Dex 14, Con 22 (20), Int 3, Wis 12, Cha 10</p><p></p><p>Armor Class: 38 (+8 VoP, +7 Shield (Rider's Shield), +2 deflection, -1 size, +2 Dex, +10 natural), touch 19 (+7 Shield, +2 deflection), flat-footed 36</p><p></p><p>Base Attack/Grapple: +14/+31(plus size adj)</p><p>Attack: Claw +29 melee (2d4+15)</p><p>Full Attack: 2 claws +29 melee (2d4+15) and bite +29 melee (2d8+8)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Improved grab, smite 1/day (+HD dam)</p><p>Special Qualities: Low-light vision, darkvision 60’, scent, DR 15/magic, SR 17, resistance 10 to acid, cold, and electricity</p><p></p><p>Saves: Fort +16 (+4 vs. poison and drugs), Ref +12, Will +6 (+4 vs. compulsion, charm and phantasm) Superior Resistance +6 Saves (24 hr buff)</p><p>Spell Resistance 19, Resistance 10 to acid, cold, and electricity</p><p></p><p>Skills: Listen +10, Spot +10, Swim +12, Intimidate +13</p><p>Feats: Sacred Vow, Vow of Poverty, Multiattack, Weapon Focus (claw), Improved Multiattack</p><p>Exalted Feats: Nymph’s Kiss, Touch of Golden Ice, Vow of Chastity, Vow of Obedience, Vow of Abstinence</p><p>Tricks (6+1): Combat Riding (DC 20): An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Track.</p><p></p><p>Celestial Template: Magical Beast, INT3. Darkvision out to 60 feet. Damage reduction 10/Magic, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Resistance 10 to acid, cold, and electricity. Spell resistance equal to HD + 5 (maximum 25). Smite: once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.</p><p></p><p>Vow of Poverty: AC bonus +8, Deflection +2, Natural Armor +1, (5) Bonus Exalted feats, Ability score enhancement +4/+2, endure elements, exalted strike +2 att/dam (good), sustenance, greater sustenance, resistance +1 saves, mind shielding, DR 5/magic</p><p></p><p>Vow of Obedience: You gain a +4 perfection bonus on Will saving throws against compulsion spells and effects</p><p></p><p>Vow of Abstinence: You gain a +4 perfection bonus on Fortitude saving throws against poisons and drugs</p><p></p><p>Vow of Chastity: You gain a +4 perfection bonus on Will saving throws against charm and phantasm spells and effects</p><p></p><p>Nymph’s Kiss: Fey creatures regard you as though you were fey. You gain a +2 circumstance bonus on all Charisma-related checks, and a +1 bonus on all saving throws against spells and spell-like abilities. Starting with the level when you take this feat, you gain 1 extra skill point per level</p><p></p><p>Exotic Military Saddle</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="firehorse, post: 6225313, member: 10399"] [b]Torrent and Ursa Major's Stats[/b] Torrent CR 20 [sblock] Chaotic Good Wavecrest Gnome (Small Humanoid) Level 20 Cleric 6/Crusader 4/Pearl Knight Vindicator 10 Str 18 (16), Dex 15, Con 16 (14), Int 10, Wis 20 (12), Cha 16 (12) Init +7 HP: 178 (8+75%(3d10+15d8)+57) AC 34 (10 +9 armor +7 shield, +2 Dex, +4 Natural, +1 Racial, +1 Dodge, -1 Vulnerable, +1 Insight) touch 21 (+5 ghost ward shield), flat-footed 29 Fort +19 (12+con+4), Ref +12 (6+dex+4), Will +24 (15+wis+4) Speed 20 ft Melee: +1 Devoted Spirit/ White Raven Discipline Battleaxe +26 (1d8+5, x3) +1 Devoted Spirit/ White Raven Discipline Valorous Impaling Inviso-Lance +26 (1d8+5, x3) Ranged light crossbow +18 (1d8, 19–20) Base Atk +18 (+1 Small); Grp +18 (BAB+str-4) Special: feat of strength (+4 Str as free action, lasts 1 round, 1/day); spontaneous casting (cure spells); turn undead 6/day (+3, 2d6+7, 6th); spontaneous casting (restoration spells)(Divine Restoration ACF) Spells Prepared (Cleric 14th/CL 18th/Turning 6th) 7th (2/1) – acid fog*, mass spell resistance, (DC 22) 6th (3/1) - stoneskin*, superior resistance, visage of the diety, heal (DC 21) 5th (4/1) – righteous might*, triadspell – mass conviction, (2) righteous wrath of the faithful, true seeing (DC 20) 4th (5/1) – spell immunity*, air walk, divine power, mass shield of faith, mass resist energy, freedom of movement (DC 19) 3rd (5/1) - magic vestment*, magic vestment, wind wall, shield of warding, (2) searing light (DC 18) 2nd (6/1) - bull's strength*, balor nimbus, eagle’s splendor, bear's endurance, (2) silence, master cavalier (DC 17) 1st (7/1) – enlarge person*, ray of resurgence, entropic shield, (2) resurgence, (2) sanctuary (DC 16) 0 – create water, detect magic, detect poison, guidance, purify food and drink (DC 15) * = domain spell; Domains Strength, Water Feats: Dodge Titan Fighting Mounted Combat Ride-by-Attack (boots) Spirited Charge Mounted Strafe Obtain Companion Extra Granted Maneuver Practiced Spellcaster (+4 CL) Exalted Companion Natural Bond Exotic Shield Proficiency – Riders Shield Flaws: Shaky, Vulnerable Skills (102 points – Cl:16, Cr:16, PKV:40, Cont:2, Int:4+15, Human:9): Concentration +20 (17 +con), Diplomacy +11 (4, +cha, +4 synergy), Bluff +8 (5, +cha) Spellcraft +23 (23, +int), Knowledge (religion) +12 (12, +int), Sense Motive +10 (5, +wis), Handle Animal +12 (9, +cha) Ride +32 (23, +dex, +5 magic, +2 synergy), Swim +8 (4, +str) Racial Features: +2 Constitution, -2 Strength. Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. Gnome base land speed is 20 feet. Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. +1 racial bonus on attack rolls against locathaths and sahaugans. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. Spell-Like Abilities: 1/day—speak with animals (seabirds only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. Class Features: Steely Resolve (5), Furious Counterstrike. Divine Recovery, Armored Swim, Divine Impetus, Divine Fury, Indomitable soul Maneuvers (IL 15; 10 known; 7(5) readied): Readied typically: (WR3) White Raven Tactics (Other) (DS4) Divine Surge (Strike) (DS6) Rallying Strike (WR7) Swarming Assault (Strike) (WR7) Order Forged from Chaos (Other)(Crown) (WR8) White Raven Hammer (DS9) Strike of Righteous Vitality (Strike) Not typically readied: (DS1) Crusader's Strike (Strike), (DS2) Shield Block (Counter), (WR2) Battle Leader’s Charge (Strike), (WR1) Douse the Flames (Strike), (WR2) Tactical Strike (Strike), *(DS4) Divine Surge (Strike), (WR5) Flanking Maneuver (Strike), *(DS6) Rallying Strike, *(WR7) Swarming Assault (Strike), *(WR7) Order Forged from Chaos (Other)(Crown), *(WR8) White Raven Hammer Stances: Iron Guards Glare (DS), Step of the Wind (SS), Leading the Charge (WR), Immortal Fortitude (DS) Possessions combat gear plus: +1 Devoted Spirit/White Raven Discipline Battleaxe +1 Devoted Spirit/White Raven Discipline Valorous Impaling Inviso-Lance Light crossbow/40 crossbow bolts Lesser Revelation Crystal +1 Ghost Ward Full Plate of Nimbleness Crystal of Aquatic Action, Lesser +1 Warning Armor Spikes +5 Ghost Ward Rider’s Shield Crystal of Arrow Deflection, Lesser Arms: Strongarm Bracers of Maximized Healing Face: Third eye penetrate Feet: Riding Boots Hands: True Strike Gauntlets Head: Scholar Crown of White Ravens, Wis +4, and Cha +4 Ring1: Ring of Silent Spells and Spell Battle Ring2: Ring of Counterspells Shoulders: Cloak of Displacement, Major Throat: Amulet of Retributive Healing and Nat Armor +4 Torso: Vest of Resistance +4 Waist: Healing Belt of Str +4 Banner of the Storm's Eye w/ backpack mount Orange Ioun Stone (+1 CL) Metamagic Rod – Extend Metamagic Rod, Lesser - Quicken Horn of Plenty Truelight Lantern (2) 50 gp platinum rings (for Shield Other) Copious variety of beverages in backpack Large Padded Hip Pouch Containing Holy Water Scroll of Speak With Dead x2 Wish for +1 inherent bonus to Con for Ursa 4390.50 gp [/sblock] Ursa Major II [sblock] Celestial Dire Bear (Animal Companion, EDL 3, link, share spells, evasion) Size/Type: Large Magical Beast Hit Dice: 14d10 HP: 154 (.5*14d10 + 14*Con) Initiative: +1 Speed: 40 ft Abilities: Str 36 (31), Dex 14, Con 22 (20), Int 3, Wis 12, Cha 10 Armor Class: 38 (+8 VoP, +7 Shield (Rider's Shield), +2 deflection, -1 size, +2 Dex, +10 natural), touch 19 (+7 Shield, +2 deflection), flat-footed 36 Base Attack/Grapple: +14/+31(plus size adj) Attack: Claw +29 melee (2d4+15) Full Attack: 2 claws +29 melee (2d4+15) and bite +29 melee (2d8+8) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab, smite 1/day (+HD dam) Special Qualities: Low-light vision, darkvision 60’, scent, DR 15/magic, SR 17, resistance 10 to acid, cold, and electricity Saves: Fort +16 (+4 vs. poison and drugs), Ref +12, Will +6 (+4 vs. compulsion, charm and phantasm) Superior Resistance +6 Saves (24 hr buff) Spell Resistance 19, Resistance 10 to acid, cold, and electricity Skills: Listen +10, Spot +10, Swim +12, Intimidate +13 Feats: Sacred Vow, Vow of Poverty, Multiattack, Weapon Focus (claw), Improved Multiattack Exalted Feats: Nymph’s Kiss, Touch of Golden Ice, Vow of Chastity, Vow of Obedience, Vow of Abstinence Tricks (6+1): Combat Riding (DC 20): An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Track. Celestial Template: Magical Beast, INT3. Darkvision out to 60 feet. Damage reduction 10/Magic, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Resistance 10 to acid, cold, and electricity. Spell resistance equal to HD + 5 (maximum 25). Smite: once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. Vow of Poverty: AC bonus +8, Deflection +2, Natural Armor +1, (5) Bonus Exalted feats, Ability score enhancement +4/+2, endure elements, exalted strike +2 att/dam (good), sustenance, greater sustenance, resistance +1 saves, mind shielding, DR 5/magic Vow of Obedience: You gain a +4 perfection bonus on Will saving throws against compulsion spells and effects Vow of Abstinence: You gain a +4 perfection bonus on Fortitude saving throws against poisons and drugs Vow of Chastity: You gain a +4 perfection bonus on Will saving throws against charm and phantasm spells and effects Nymph’s Kiss: Fey creatures regard you as though you were fey. You gain a +2 circumstance bonus on all Charisma-related checks, and a +1 bonus on all saving throws against spells and spell-like abilities. Starting with the level when you take this feat, you gain 1 extra skill point per level Exotic Military Saddle [/sblock] [/QUOTE]
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