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<blockquote data-quote="firehorse" data-source="post: 6225323" data-attributes="member: 10399"><p><strong>Zayed's Stats</strong></p><p></p><p>Zayed al-Zwaheri CR20</p><p>[sblock]</p><p>Stats:</p><p>[sblock]</p><p>Chaotic Good Human (Medium Humanoid)</p><p>Level 20</p><p>Warblade 6/Fighter (Skilled City Dweller, Court Champion) 4/Eternal Blade 10</p><p>Str 26 (19+6+1), Dex 20 (18+2), Con 16, Int 22 (16+6), Wis 10, Cha 10</p><p>HP: 222 (12+75%(5d12+14d10)+60)</p><p>AC: 40 (10, +12 armor +7 shield +3 dex (max), -1 Vulnerable, +4 Ring of Prtc (Defl), +4 PSotD (natural), +1 insight (Ioun Stone)), Touch: 15; FF: 39</p><p>Mods: +2 Dodge to AC and Morale to Saves while in Absolute Steel Stance (walking around), Tansley’s Barkskin (+2 Natural)</p><p></p><p>Saves: Fortitude +20 (13+Con+4), Reflex +21 (6+Dex+Int(WB)+4), Will +12 (8+Wis+4)</p><p></p><p>BAB +20; Grapple +28 (BAB+Str)</p><p>Initiative +12 (+5 Dex, +5 Warning Property, +2 Belt)</p><p>Speed: 30 ft (40’ in Absolute Steel)</p><p>Size: Normal</p><p>Languages - Common</p><p>[/sblock]</p><p></p><p>Weapons:</p><p>[sblock]</p><p>+3 Warning Replica Living Blade of Lesser Transmutation and Morphing </p><p> Glaive: +32 (BAB+Str+1+3)(2d8+Str+3, 20/x3, S, Reach)</p><p> Greatclub: +31 (BAB+Str+3)( 2d8+Str+3, 20/x2)</p><p></p><p>+1 Spiked Gauntlet/Amulet of Mighty Fists +29 (BAB+Str+1)(1d6+Str+1, 20/x2, P)</p><p>+2 Comp. Longbow (+3 Str) +28 (BAB+Dex+2)(1d8+5, 20/x3, 110 ft)</p><p>MW Javelin +26 (BAB+Dex+1)(1d8+Str, 20/x2, P, 15 ft)</p><p>MW Bolas +22 (BAB+Dex-3)(Ranged Trip, 10 ft)</p><p>[/sblock]</p><p></p><p>Feats:</p><p>[sblock]</p><p>1 – Weapon Focus (Lvl1), Combat Reflexes (Human), Shaky/Power Attack (Flaw), Vulnerable/Elven Heritage (Flaw)</p><p>3 – Martial Study (Ftr1), Stand Still (Lvl3)</p><p>4 – Improved Bull Rush (Ftr2)</p><p>6 – Leap Attack (Lvl6)</p><p>8 – Martial Stance (Ftr4)</p><p>9 – Knowledge Devotion (Local) (Lvl9)</p><p>9 – Ironheart Aura (WB5)</p><p>12 – Robilar’s Gambit (Lvl12), Blind Fight (EB/WB Bonus Feat)</p><p>15 – Stormguard Warrior (Lvl15), Shock Trooper (Temple)</p><p>18 – Martial Stance (Lvl18)</p><p>[/sblock] </p><p>Class Features:</p><p>[sblock]</p><p>Warblade: Battle Clarity (Int to Reflex, up to WB level), Weapon Aptitude, Uncanny Dodge, Battle Ardor (Int to Crit Conf), Imp. Uncanny Dodge</p><p></p><p>Skilled City-Dweller (CS, web): swap Gather Information for Handle Animal, Knowledge (local) for Knowledge (nature), Sense Motive for Survival, and/or Tumble for Ride.</p><p></p><p>Fighter: Court Champion Variant Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (History) (Int), Knowledge (Nobility and Royalty) (Int), Listen (Wis), Martial Lore (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spot (Wis). Change “good” save from Fortitude to Will. Class Disciplines: DS, DM, IH, SS, SD, WR</p><p></p><p>Eternal Blade: Blade Guide, Guided Strike (DR), WB Bonus Feat (replaces Uncanny Dodge), Eternal Knowledge ((3) Knowledge EB+Int), Defensive Insight, Eternal Training 4/day, Tactical Insight, Island in Time [/sblock]</p><p>Maneuvers</p><p>[sblock]</p><p></p><p>Warblade/Fighter/Eternal Blade - (IL 20/17, 8 readied):</p><p>(DM1) Moment of Perfect Mind (Counter)</p><p>(SH5) Shadow Stride (Move)</p><p>(IH3) Iron Heart Surge (Other) </p><p>(IH4) Lightning Recovery (Counter)</p><p>(DM6) Greater Insightful Strike</p><p>(DM8) Diamond Nightmare Blade</p><p>(IH8) Lightning Strike</p><p>(IH9) Strike of Perfect Clarity</p><p></p><p>Eternal Training Maneuvers (5/Day): (DM9) Time Stands Still, (DS9) Strike of Righteous Vitality, (DM8) Diamond Defense (Counter), (DS8) Greater Divine Surge, (DM7) Avalanche of Blades (Strike), (DM7) Quicksilver Motion (Boost), (DS7) Castigating Strike, (DS6) Rallying Strike</p><p></p><p>Not Typically Readied</p><p>(DS2) Foehammer</p><p>(DM2) Action Before Thought (Counter)</p><p>(WR3) White Raven Tactics</p><p>(DM5) Rapid Counter</p><p>(WR5) Flanking Maneuver (Strike)</p><p>(IH6) Manticore Parry (Counter)</p><p></p><p>Stances</p><p>(IH1) Punishing Stance </p><p>(DS3) Thicket of Blades</p><p>(IH3) Absolute Steel</p><p>(DS6) Aura of Triumph </p><p>(DS8) Immortal Fortitude</p><p>[/sblock]</p><p></p><p>Skills (218 points – WB:36, F:16, EB:20, Int:12+114, Human:20):</p><p>[sblock]</p><p>Skill Trick – Never Outnumbered (2pt)</p><p>Skill Trick – Twisted Charge (2pt)</p><p></p><p>Balance +12 (7 ranks +5 dex +2 synergy -2 acp)</p><p>Concentration +36 (23 ranks +3 con +10 eye)</p><p>Jump +30 (take 10)(15 ranks +8 str +5 dex +2 synergy -2 acp)</p><p>Martial Lore +8 (5 ranks +3 int)</p><p>Knowledge (Local) +29 (23 ranks +6 int)</p><p>Knowledge (Arcana) +29 (23 ranks +6 int)</p><p>Knowledge (Planes) +29 (23 ranks +6 int)</p><p>Knowledge (Nature) +21 (15 ranks +6 int)</p><p>Knowledge (Dungeoneering) +16 (EB 10 +6 int)</p><p>Knowledge (History) +16 (EB 10 +6 int)</p><p>Knowledge (Religion) +16 (EB 10 +6 int)</p><p>Tumble +28 (take 10) (23 ranks +5 dex +2 synergy -2 acp)</p><p>Intimidate +23 (23 ranks +0 cha)</p><p>Listen +17 (17 ranks +0 wis)</p><p>Spot +17 (17 ranks +0 wis)</p><p>[/sblock]</p><p></p><p>Equipment:</p><p>[sblock]</p><p>+4 Mithril Spiked Full Plate of Blurring and Displacement</p><p> Crystal of Mind Cloaking, Greater</p><p>Crystal of Screening, Greater</p><p>+5 Animated Heavy Mithril Shield</p><p> Crystal of Arrow Deflection, Lesser</p><p> Crystal of Lifekeeping, Greater</p><p></p><p>Replica Living Blade:</p><p>1: Level 1: Masterwork and Sizing (auto-sizes to match the wielder) </p><p>5: +1 enhancement </p><p>6: Warning property </p><p>10: +2 enhancement and Lesser Transmuting property </p><p>14: Living Blade Buster property</p><p>15: +3 enhancement </p><p>18: Morphing property</p><p></p><p>•Purge: Grant a reroll to the ally for a roll he has just attempted. This can only be used for defensive actions, such as a concentration check to cast defensively, saving throw, etc... Not to benefit a check against spell resistance, an attack or damage roll, and other offensive actions.</p><p>Enhanced: No longer has an immediate action cost (still only one Vision ability may be used per round). Seals the auras emanating from ally for 1 minute (blocks Soul Read, projection of Marshal auras, Paladin's auras of good and courage, etc...).</p><p></p><p>•Shield: Force a foe within 100 ft to re-roll a d20. This can only be used against offensive actions, such as overcoming spell resistance, an attack or damage roll, etc... Not against a concentration check to cast defensively, a saving throw, or other non-aggressive calls for a roll.</p><p>Enhanced: No longer has an immediate action cost (still only one Vision ability may be used per round).</p><p></p><p>•Speed: Grant an ally a partial withdraw action (as withdraw, but only up to the creature's speed) or 5 ft step that resolves before whatever triggered the vision. If this would thwart that action, the foe can choose to re-direct his attack, spell, etc... if there is another valid target/area in range. Otherwise, that action is wasted.</p><p>Enhanced: No longer has an immediate action cost (still only one Vision ability may be used per round).</p><p></p><p>•Armor: Grants an ally Evasion and Mettle against one attack. If he already has Evasion or Mettle, he instead gains Improved Evasion or Mettle, respectively. If neither would apply to the attack, damage taken is halved instead (including ability damage, if any). If neither benefit would apply, Armor has no effect.</p><p>Enhanced: Affects all allies within a 10 ft radius of a chosen center point within vision range, and remains for the duration of the attacking enemy's turn.</p><p></p><p>•Enchant: Grant an ally an immediate melee or ranged attack against the foe that triggered the vision. The ally you choose does not need to be the victim of the attack. The ally may substitute his melee attack with a disarm, trip, grapple, or bull rush maneuver if he wishes. The foe, if he is still able to take his action after this, may re-direct it to another valid target if he can no longer attack the original target.</p><p>Enhanced: Ally can also opt to partial charge or use a standard or swift action spell or SLA (which must deal direct hit point damage and target the attacking enemy or include him in the area).</p><p></p><p>Crystal of Return, Lesser</p><p>Crystal of Revelation, Greater</p><p></p><p>+2 Comp. Longbow (+3 Str)</p><p>MW Bolas</p><p></p><p>Arms: Strongarm Armbands of Might</p><p>Face: Third Eye Concentrate</p><p>Feet: Agile Leaping Boots of the Battle Charger</p><p>Hands: +1 Spiked Gauntlets of Scholar Shadow Hands, Str +6 and Dex +2</p><p>Head: Helm of Glorious Recovery</p><p>Ring1: Ring of Prtc. (+4) and Counterspells (Gr. Dispel Magic)</p><p>Ring2: Ring of Evasion and Counterspells (Dispel Magic)</p><p>Shoulders: Cloak of Resistance (+4)</p><p>Throat: Amulet of Mighty Fists +1, Greater Dispelling, and Int +6</p><p>Torso: Vest of Free Movement</p><p>Waist: Belt of Battle, Ultimate Athleticism and Healing</p><p></p><p>Misc: Tooth of Savnok (full speed w/ a medium or heavy load or armor)</p><p>Psychoactive Skin of the Defender (+4 enh natural)</p><p>5X5 Carpet of Flying</p><p>Dusty Rose Ioun Stone</p><p>Rod of Transposition</p><p>(3) Potions of Enlarge Person</p><p>Dust of Appearance</p><p>Wish for +1 inherent bonus to Str</p><p>Outfit (Explorers) and Misc (below)</p><p>Backpack - Hooka, rations, flint & steel, nomadic tent, pitons</p><p>Pouches - tobacco & Dream Weaver flowers</p><p>Waterskin</p><p></p><p>278.45 gp </p><p></p><p>[/sblock]</p><p></p><p>Variants used:</p><p>[sblock]</p><p>Skilled City-Dweller (CS, web): swap Gather Information for Handle Animal, Knowledge (local) for Knowledge (nature), Sense Motive for Survival, and/or Tumble for Ride.</p><p></p><p>Court Champion Variant:</p><p>Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (History) (Int), Knowledge (Nobility and Royalty) (Int), Listen (Wis), Martial Lore (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spot (Wis).</p><p>Change “good” save from Fortitude to Will.</p><p>Class Disciplines: DS, DM, IH, SS, SD, WR</p><p></p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="firehorse, post: 6225323, member: 10399"] [b]Zayed's Stats[/b] Zayed al-Zwaheri CR20 [sblock] Stats: [sblock] Chaotic Good Human (Medium Humanoid) Level 20 Warblade 6/Fighter (Skilled City Dweller, Court Champion) 4/Eternal Blade 10 Str 26 (19+6+1), Dex 20 (18+2), Con 16, Int 22 (16+6), Wis 10, Cha 10 HP: 222 (12+75%(5d12+14d10)+60) AC: 40 (10, +12 armor +7 shield +3 dex (max), -1 Vulnerable, +4 Ring of Prtc (Defl), +4 PSotD (natural), +1 insight (Ioun Stone)), Touch: 15; FF: 39 Mods: +2 Dodge to AC and Morale to Saves while in Absolute Steel Stance (walking around), Tansley’s Barkskin (+2 Natural) Saves: Fortitude +20 (13+Con+4), Reflex +21 (6+Dex+Int(WB)+4), Will +12 (8+Wis+4) BAB +20; Grapple +28 (BAB+Str) Initiative +12 (+5 Dex, +5 Warning Property, +2 Belt) Speed: 30 ft (40’ in Absolute Steel) Size: Normal Languages - Common [/sblock] Weapons: [sblock] +3 Warning Replica Living Blade of Lesser Transmutation and Morphing Glaive: +32 (BAB+Str+1+3)(2d8+Str+3, 20/x3, S, Reach) Greatclub: +31 (BAB+Str+3)( 2d8+Str+3, 20/x2) +1 Spiked Gauntlet/Amulet of Mighty Fists +29 (BAB+Str+1)(1d6+Str+1, 20/x2, P) +2 Comp. Longbow (+3 Str) +28 (BAB+Dex+2)(1d8+5, 20/x3, 110 ft) MW Javelin +26 (BAB+Dex+1)(1d8+Str, 20/x2, P, 15 ft) MW Bolas +22 (BAB+Dex-3)(Ranged Trip, 10 ft) [/sblock] Feats: [sblock] 1 – Weapon Focus (Lvl1), Combat Reflexes (Human), Shaky/Power Attack (Flaw), Vulnerable/Elven Heritage (Flaw) 3 – Martial Study (Ftr1), Stand Still (Lvl3) 4 – Improved Bull Rush (Ftr2) 6 – Leap Attack (Lvl6) 8 – Martial Stance (Ftr4) 9 – Knowledge Devotion (Local) (Lvl9) 9 – Ironheart Aura (WB5) 12 – Robilar’s Gambit (Lvl12), Blind Fight (EB/WB Bonus Feat) 15 – Stormguard Warrior (Lvl15), Shock Trooper (Temple) 18 – Martial Stance (Lvl18) [/sblock] Class Features: [sblock] Warblade: Battle Clarity (Int to Reflex, up to WB level), Weapon Aptitude, Uncanny Dodge, Battle Ardor (Int to Crit Conf), Imp. Uncanny Dodge Skilled City-Dweller (CS, web): swap Gather Information for Handle Animal, Knowledge (local) for Knowledge (nature), Sense Motive for Survival, and/or Tumble for Ride. Fighter: Court Champion Variant Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (History) (Int), Knowledge (Nobility and Royalty) (Int), Listen (Wis), Martial Lore (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spot (Wis). Change “good” save from Fortitude to Will. Class Disciplines: DS, DM, IH, SS, SD, WR Eternal Blade: Blade Guide, Guided Strike (DR), WB Bonus Feat (replaces Uncanny Dodge), Eternal Knowledge ((3) Knowledge EB+Int), Defensive Insight, Eternal Training 4/day, Tactical Insight, Island in Time [/sblock] Maneuvers [sblock] Warblade/Fighter/Eternal Blade - (IL 20/17, 8 readied): (DM1) Moment of Perfect Mind (Counter) (SH5) Shadow Stride (Move) (IH3) Iron Heart Surge (Other) (IH4) Lightning Recovery (Counter) (DM6) Greater Insightful Strike (DM8) Diamond Nightmare Blade (IH8) Lightning Strike (IH9) Strike of Perfect Clarity Eternal Training Maneuvers (5/Day): (DM9) Time Stands Still, (DS9) Strike of Righteous Vitality, (DM8) Diamond Defense (Counter), (DS8) Greater Divine Surge, (DM7) Avalanche of Blades (Strike), (DM7) Quicksilver Motion (Boost), (DS7) Castigating Strike, (DS6) Rallying Strike Not Typically Readied (DS2) Foehammer (DM2) Action Before Thought (Counter) (WR3) White Raven Tactics (DM5) Rapid Counter (WR5) Flanking Maneuver (Strike) (IH6) Manticore Parry (Counter) Stances (IH1) Punishing Stance (DS3) Thicket of Blades (IH3) Absolute Steel (DS6) Aura of Triumph (DS8) Immortal Fortitude [/sblock] Skills (218 points – WB:36, F:16, EB:20, Int:12+114, Human:20): [sblock] Skill Trick – Never Outnumbered (2pt) Skill Trick – Twisted Charge (2pt) Balance +12 (7 ranks +5 dex +2 synergy -2 acp) Concentration +36 (23 ranks +3 con +10 eye) Jump +30 (take 10)(15 ranks +8 str +5 dex +2 synergy -2 acp) Martial Lore +8 (5 ranks +3 int) Knowledge (Local) +29 (23 ranks +6 int) Knowledge (Arcana) +29 (23 ranks +6 int) Knowledge (Planes) +29 (23 ranks +6 int) Knowledge (Nature) +21 (15 ranks +6 int) Knowledge (Dungeoneering) +16 (EB 10 +6 int) Knowledge (History) +16 (EB 10 +6 int) Knowledge (Religion) +16 (EB 10 +6 int) Tumble +28 (take 10) (23 ranks +5 dex +2 synergy -2 acp) Intimidate +23 (23 ranks +0 cha) Listen +17 (17 ranks +0 wis) Spot +17 (17 ranks +0 wis) [/sblock] Equipment: [sblock] +4 Mithril Spiked Full Plate of Blurring and Displacement Crystal of Mind Cloaking, Greater Crystal of Screening, Greater +5 Animated Heavy Mithril Shield Crystal of Arrow Deflection, Lesser Crystal of Lifekeeping, Greater Replica Living Blade: 1: Level 1: Masterwork and Sizing (auto-sizes to match the wielder) 5: +1 enhancement 6: Warning property 10: +2 enhancement and Lesser Transmuting property 14: Living Blade Buster property 15: +3 enhancement 18: Morphing property •Purge: Grant a reroll to the ally for a roll he has just attempted. This can only be used for defensive actions, such as a concentration check to cast defensively, saving throw, etc... Not to benefit a check against spell resistance, an attack or damage roll, and other offensive actions. Enhanced: No longer has an immediate action cost (still only one Vision ability may be used per round). Seals the auras emanating from ally for 1 minute (blocks Soul Read, projection of Marshal auras, Paladin's auras of good and courage, etc...). •Shield: Force a foe within 100 ft to re-roll a d20. This can only be used against offensive actions, such as overcoming spell resistance, an attack or damage roll, etc... Not against a concentration check to cast defensively, a saving throw, or other non-aggressive calls for a roll. Enhanced: No longer has an immediate action cost (still only one Vision ability may be used per round). •Speed: Grant an ally a partial withdraw action (as withdraw, but only up to the creature's speed) or 5 ft step that resolves before whatever triggered the vision. If this would thwart that action, the foe can choose to re-direct his attack, spell, etc... if there is another valid target/area in range. Otherwise, that action is wasted. Enhanced: No longer has an immediate action cost (still only one Vision ability may be used per round). •Armor: Grants an ally Evasion and Mettle against one attack. If he already has Evasion or Mettle, he instead gains Improved Evasion or Mettle, respectively. If neither would apply to the attack, damage taken is halved instead (including ability damage, if any). If neither benefit would apply, Armor has no effect. Enhanced: Affects all allies within a 10 ft radius of a chosen center point within vision range, and remains for the duration of the attacking enemy's turn. •Enchant: Grant an ally an immediate melee or ranged attack against the foe that triggered the vision. The ally you choose does not need to be the victim of the attack. The ally may substitute his melee attack with a disarm, trip, grapple, or bull rush maneuver if he wishes. The foe, if he is still able to take his action after this, may re-direct it to another valid target if he can no longer attack the original target. Enhanced: Ally can also opt to partial charge or use a standard or swift action spell or SLA (which must deal direct hit point damage and target the attacking enemy or include him in the area). Crystal of Return, Lesser Crystal of Revelation, Greater +2 Comp. Longbow (+3 Str) MW Bolas Arms: Strongarm Armbands of Might Face: Third Eye Concentrate Feet: Agile Leaping Boots of the Battle Charger Hands: +1 Spiked Gauntlets of Scholar Shadow Hands, Str +6 and Dex +2 Head: Helm of Glorious Recovery Ring1: Ring of Prtc. (+4) and Counterspells (Gr. Dispel Magic) Ring2: Ring of Evasion and Counterspells (Dispel Magic) Shoulders: Cloak of Resistance (+4) Throat: Amulet of Mighty Fists +1, Greater Dispelling, and Int +6 Torso: Vest of Free Movement Waist: Belt of Battle, Ultimate Athleticism and Healing Misc: Tooth of Savnok (full speed w/ a medium or heavy load or armor) Psychoactive Skin of the Defender (+4 enh natural) 5X5 Carpet of Flying Dusty Rose Ioun Stone Rod of Transposition (3) Potions of Enlarge Person Dust of Appearance Wish for +1 inherent bonus to Str Outfit (Explorers) and Misc (below) Backpack - Hooka, rations, flint & steel, nomadic tent, pitons Pouches - tobacco & Dream Weaver flowers Waterskin 278.45 gp [/sblock] Variants used: [sblock] Skilled City-Dweller (CS, web): swap Gather Information for Handle Animal, Knowledge (local) for Knowledge (nature), Sense Motive for Survival, and/or Tumble for Ride. Court Champion Variant: Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (History) (Int), Knowledge (Nobility and Royalty) (Int), Listen (Wis), Martial Lore (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spot (Wis). Change “good” save from Fortitude to Will. Class Disciplines: DS, DM, IH, SS, SD, WR [/sblock] [/sblock] [/QUOTE]
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