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SotS's War of the Burning Sky campaign
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<blockquote data-quote="StreamOfTheSky" data-source="post: 6265171" data-attributes="member: 35909"><p>Seela are now available as a playable race, also.</p><p></p><p>[sblock]Seela</p><p>Seela are a fey race native to the Fire Forest</p><p>of Innenotdar who have a great affinity with song</p><p>and wind. Before their forest was set to flame, they</p><p>served as messengers of the woods, singing news on</p><p>the wind. Their original vibrant beauty has changed</p><p>to match the dying conditions of their homeland.</p><p>As large as humans, they have wings reminiscent</p><p>of a dragonfly’s, or of leaves that got too close to an</p><p>open flame. Their flesh is naturally pale and sunken,</p><p>and they look perpetually starving and rather eerie.</p><p>Seela Traits</p><p>Type: Fey type. Seela are fey, not humanoids.</p><p>Abilities: +2 Charisma, –2 Constitution.</p><p>Size: Medium size.</p><p>Speed: A seela’s base land speed is 30 feet.</p><p>Senses: Low-light vision.</p><p>Proficiencies: Proficient with all simple</p><p>weapons.</p><p>Skills: +2 racial bonus on Listen and Perform</p><p>checks.</p><p>Automatic Languages: Common, Elven,</p><p>Sylvan.</p><p>Bonus Languages: Auran, Giant, Gnome,</p><p>Goblin, Ignan.</p><p>Favored Class: Bard.</p><p>Seela Special Qualities</p><p>The seela have suffered years of torment, and</p><p>thus are physically fragile but spiritually strong.</p><p>All seela have the following special qualities:</p><p>Bardic Music (Ex): A seela gains one</p><p>additional bardic music usage a day. If the seela</p><p>has no levels in bard, she can only use this ability</p><p>to sing the Song of Forms, detailed on page 450.</p><p>Fallow Touch (Su): A seela saps life with the</p><p>touch of her bare flesh. A seela’s unarmed strikes</p><p>deal an additional 1 point of damage. Prolonged</p><p>exposure deals 1d6 points of damage per round. A</p><p>seela cannot harm another seela in this way.</p><p>Glide (Ex): A seela’s wings allow her to</p><p>descend safely. She can ignore the first 20 feet of</p><p>falling damage as long as she is conscious.</p><p>Stand the Heat (Ex): Seela can resist the fires</p><p>of their home forest as if they were affected by</p><p>stand the heat. This power is only available in the</p><p>Fire Forest of Innenotdar and only as long as the</p><p>trillith Indomitability is alive and within the forest.</p><p>Spell-Like Abilities (Sp): Seela can use</p><p>ghost sound and message each once an hour. The</p><p>caster level for these abilities is equal to the seela’s</p><p>character level.[/sblock]</p><p></p><p>Seela also have the option of taking up to 2 levels in the Seela Paragon "class":</p><p>[sblock]BAB: Medium (+0 at 1st, +1 at 2nd)</p><p>Saves: Good Reflex/Will, Poor Fort</p><p>HD: d6</p><p>Skill points: 6 + Int</p><p>Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Spot (Wis), and Survival (Wis).</p><p></p><p>Seela who are strong of spirit can take one</p><p>level in the seela paragon class. Seela who leave</p><p>their ashen forest and travel to more promising</p><p>lands can take the second level in this class. Levels</p><p>in the seela paragon class never result in XP</p><p>penalties for multiclass seela characters.</p><p>Class Features</p><p>All of the following are class features of the</p><p>seela paragon class.</p><p>Weapon and Armor Proficiency: A seela</p><p>paragon gains no new weapon or armor</p><p>proficiencies.</p><p>Personality (Su): A seela paragon adds</p><p>her Charisma modifier to her hit points at each</p><p>level, instead of her Constitution modifier (this</p><p>applies to all class levels, not just seela paragon</p><p>levels). She also applies her Charisma modifier to</p><p>Fortitude saves and Concentration checks instead</p><p>of Constitution.</p><p>Levels of the seela paragon class count as levels</p><p>of bard for the purpose of determining access to</p><p>bardic music ability, as long as the seela has at least</p><p>one level of bard. Her bard levels still determine how many uses of bardic music she gets each day.</p><p>Fallow Healing (Su): Whenever the seela</p><p>deals damage with its fallow touch, it heals an</p><p>equal amount of damage. A seela can heal no</p><p>more damage than twice her Charisma modifier</p><p>in a day in this way. At 2nd level, she can heal up</p><p>to triple her Charisma modifier in a day in this</p><p>way.</p><p>Limited Flight (Ex): A 2nd-level seela</p><p>paragon gains the ability to fly for brief stints. She</p><p>gains a fly speed equal to her land speed, with</p><p>average maneuverability. However, she can only</p><p>fly for a number of rounds every ten minutes equal</p><p>to her Charisma modifier. After that, she must</p><p>descend. Additionally, her glide ability improves.</p><p>When falling, she can choose to descend as slowly</p><p>as 60 feet per round and to take no damage.</p><p>Longwalker (Su): A 2nd-level seela paragon</p><p>is considered to always be bonded to whatever</p><p>natural terrain she is in. This allows her to avoid</p><p>taking Constitution damage when singing the</p><p>Song of Forms, and may have other benefits, at</p><p>the game master’s option.</p><p>Charisma Bonus (Ex): A seela paragon gains</p><p>+2 Charisma at 2nd level.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6265171, member: 35909"] Seela are now available as a playable race, also. [sblock]Seela Seela are a fey race native to the Fire Forest of Innenotdar who have a great affinity with song and wind. Before their forest was set to flame, they served as messengers of the woods, singing news on the wind. Their original vibrant beauty has changed to match the dying conditions of their homeland. As large as humans, they have wings reminiscent of a dragonfly’s, or of leaves that got too close to an open flame. Their flesh is naturally pale and sunken, and they look perpetually starving and rather eerie. Seela Traits Type: Fey type. Seela are fey, not humanoids. Abilities: +2 Charisma, –2 Constitution. Size: Medium size. Speed: A seela’s base land speed is 30 feet. Senses: Low-light vision. Proficiencies: Proficient with all simple weapons. Skills: +2 racial bonus on Listen and Perform checks. Automatic Languages: Common, Elven, Sylvan. Bonus Languages: Auran, Giant, Gnome, Goblin, Ignan. Favored Class: Bard. Seela Special Qualities The seela have suffered years of torment, and thus are physically fragile but spiritually strong. All seela have the following special qualities: Bardic Music (Ex): A seela gains one additional bardic music usage a day. If the seela has no levels in bard, she can only use this ability to sing the Song of Forms, detailed on page 450. Fallow Touch (Su): A seela saps life with the touch of her bare flesh. A seela’s unarmed strikes deal an additional 1 point of damage. Prolonged exposure deals 1d6 points of damage per round. A seela cannot harm another seela in this way. Glide (Ex): A seela’s wings allow her to descend safely. She can ignore the first 20 feet of falling damage as long as she is conscious. Stand the Heat (Ex): Seela can resist the fires of their home forest as if they were affected by stand the heat. This power is only available in the Fire Forest of Innenotdar and only as long as the trillith Indomitability is alive and within the forest. Spell-Like Abilities (Sp): Seela can use ghost sound and message each once an hour. The caster level for these abilities is equal to the seela’s character level.[/sblock] Seela also have the option of taking up to 2 levels in the Seela Paragon "class": [sblock]BAB: Medium (+0 at 1st, +1 at 2nd) Saves: Good Reflex/Will, Poor Fort HD: d6 Skill points: 6 + Int Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Spot (Wis), and Survival (Wis). Seela who are strong of spirit can take one level in the seela paragon class. Seela who leave their ashen forest and travel to more promising lands can take the second level in this class. Levels in the seela paragon class never result in XP penalties for multiclass seela characters. Class Features All of the following are class features of the seela paragon class. Weapon and Armor Proficiency: A seela paragon gains no new weapon or armor proficiencies. Personality (Su): A seela paragon adds her Charisma modifier to her hit points at each level, instead of her Constitution modifier (this applies to all class levels, not just seela paragon levels). She also applies her Charisma modifier to Fortitude saves and Concentration checks instead of Constitution. Levels of the seela paragon class count as levels of bard for the purpose of determining access to bardic music ability, as long as the seela has at least one level of bard. Her bard levels still determine how many uses of bardic music she gets each day. Fallow Healing (Su): Whenever the seela deals damage with its fallow touch, it heals an equal amount of damage. A seela can heal no more damage than twice her Charisma modifier in a day in this way. At 2nd level, she can heal up to triple her Charisma modifier in a day in this way. Limited Flight (Ex): A 2nd-level seela paragon gains the ability to fly for brief stints. She gains a fly speed equal to her land speed, with average maneuverability. However, she can only fly for a number of rounds every ten minutes equal to her Charisma modifier. After that, she must descend. Additionally, her glide ability improves. When falling, she can choose to descend as slowly as 60 feet per round and to take no damage. Longwalker (Su): A 2nd-level seela paragon is considered to always be bonded to whatever natural terrain she is in. This allows her to avoid taking Constitution damage when singing the Song of Forms, and may have other benefits, at the game master’s option. Charisma Bonus (Ex): A seela paragon gains +2 Charisma at 2nd level.[/sblock] [/QUOTE]
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