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SotS's War of the Burning Sky campaign
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<blockquote data-quote="StreamOfTheSky" data-source="post: 6270315" data-attributes="member: 35909"><p>Some more information on lands and groups within the world. The Player's Guide covers Ragesia, Gate Pass, and Shahalesti.</p><p></p><p>Dassen</p><p>[sblock]The Kingdom of Dassen lies to the south of Ragesia, and the southwest of Shahalesti, its borders defined by craggy mountains defended by hundreds of small dwarven strongholds. Dassen’s people, a swarthy assortment of humans and dwarves, cherish their land, to the point that superstitious cavalrymen even put dirt in their boots so never have to stop touching the soil of their homeland.</p><p>King Steppengard rules a patchwork of eight feudal holdings, many of them controlled by distant relatives with claims to the throne of numbing complexity. To assure that he never has to worry about untangling these claims, Steppengard has had a huge family with eighteen children, all of them legitimate on the word of his oath. There are no mighty cities in Dassen, only thousands of farms and towns growing out from the nine castles of the king and his dukes. The largest city, Bresk, lies on a major river beside Steppengard’s castle, and is a hilly community built both above and below ground.</p><p></p><p>Bresk</p><p>LN Conventional Small City</p><p>Government Monarchy</p><p>Demographics mixed (65% human, 28% dwarf, 5% orc, 1% half-orc, 1% other).[/sblock]</p><p></p><p>Lyceum Academy</p><p>[sblock]At the end of a swampy isthmus on Dassen’s southern tip, the town of Seaquen is home to a school called Lyceum, devoted to teaching magic of all kinds. Students of Lyceum are encouraged to learn a variety of magical styles, and are trained in spelldueling techniques similar to Gabal’s school in Gate Pass. They were relatively unknown in the region until recently, when Simeon, headmaster of the school, sent out a call to all the people in and around Ragesia, asking for them to stand up against the threat posed by the Ragesians and their new leader Leska.[/sblock]</p><p></p><p>Sindaire</p><p>[sblock]The national government of the Exarchate of Sindaire is officially run by a representative from Ragesia, but in practice the Exarch has limited power. The people of Sindaire — mostly humans with some caravans of nomadic gnomes — pay some taxes to Ragesia, but maintain their own armies and laws. They take mild comfort in knowing that, should Ostalin, their neighbors to the south, ever attempt to claim more land, Ragesia will come to their defense.</p><p>Recently a vocal group of city mayors in the center of the nation began to protest paying taxes to Ragesia, and refused to pay. Unlike the coastal cities, they benefited little from trade with Ragesian ships, and they called for the removal of the Exarch, a half-orc woman named Horstea. Despite protests from the government ministers, the Exarch sent a plea to Ragesia, and Coaltongue’s army responded, traveling by Torch to the central prairies to put down the rebellion.</p><p>Sindaire has a long-established druidic tradition, coming from a time when a group of refugees fleeing a catastrophe in what is now Shahalesti settled in Sindaire’s warm forests, converting many of the locals through their generosity and their disciplined devotion to nobler ideals. Because lions are revered in these foreigner’s culture, lions now fill the role of pets to the aristocracy, and guard dogs for the common folk.</p><p>The capital city of Turinn lies on two sides of a long rock spur. The western side has ports on the sea, while the bulk of the city lies safe on the east.</p><p></p><p>Turinn</p><p>LN Conventional Large City</p><p>Government Occupational</p><p>Demographics isolated (95% human, 3% halfling, 1% orc, 1% other).[/sblock]</p><p></p><p>Knights of the Aquiline Cross</p><p>[sblock]The Order of the Aquiline Cross originally emerged in Sindaire a decade ago. Since then, small chapels that teach the order’s doctrine of mercy, sacrifice, and a fierce defense of life have sprung up throughout the lands of Ragesia and its neighbors. Knights of this order dress in white and red tabards marked with a cross surrounded by a halo of feathers.[/sblock]</p><p></p><p>The Monastery of Two Winds</p><p>[sblock]The Monastery of Two Winds lies in the mountains that form the main border between Ostalin and Dassen, near to the large town of Eresh. The monastery teaches two different approaches to harnessing the power of air magic, the gentle West Wind style, and the fierce East Wind style. Some monks of the two winds feel compelled to travel the world, letting the wind guide their journeys.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6270315, member: 35909"] Some more information on lands and groups within the world. The Player's Guide covers Ragesia, Gate Pass, and Shahalesti. Dassen [sblock]The Kingdom of Dassen lies to the south of Ragesia, and the southwest of Shahalesti, its borders defined by craggy mountains defended by hundreds of small dwarven strongholds. Dassen’s people, a swarthy assortment of humans and dwarves, cherish their land, to the point that superstitious cavalrymen even put dirt in their boots so never have to stop touching the soil of their homeland. King Steppengard rules a patchwork of eight feudal holdings, many of them controlled by distant relatives with claims to the throne of numbing complexity. To assure that he never has to worry about untangling these claims, Steppengard has had a huge family with eighteen children, all of them legitimate on the word of his oath. There are no mighty cities in Dassen, only thousands of farms and towns growing out from the nine castles of the king and his dukes. The largest city, Bresk, lies on a major river beside Steppengard’s castle, and is a hilly community built both above and below ground. Bresk LN Conventional Small City Government Monarchy Demographics mixed (65% human, 28% dwarf, 5% orc, 1% half-orc, 1% other).[/sblock] Lyceum Academy [sblock]At the end of a swampy isthmus on Dassen’s southern tip, the town of Seaquen is home to a school called Lyceum, devoted to teaching magic of all kinds. Students of Lyceum are encouraged to learn a variety of magical styles, and are trained in spelldueling techniques similar to Gabal’s school in Gate Pass. They were relatively unknown in the region until recently, when Simeon, headmaster of the school, sent out a call to all the people in and around Ragesia, asking for them to stand up against the threat posed by the Ragesians and their new leader Leska.[/sblock] Sindaire [sblock]The national government of the Exarchate of Sindaire is officially run by a representative from Ragesia, but in practice the Exarch has limited power. The people of Sindaire — mostly humans with some caravans of nomadic gnomes — pay some taxes to Ragesia, but maintain their own armies and laws. They take mild comfort in knowing that, should Ostalin, their neighbors to the south, ever attempt to claim more land, Ragesia will come to their defense. Recently a vocal group of city mayors in the center of the nation began to protest paying taxes to Ragesia, and refused to pay. Unlike the coastal cities, they benefited little from trade with Ragesian ships, and they called for the removal of the Exarch, a half-orc woman named Horstea. Despite protests from the government ministers, the Exarch sent a plea to Ragesia, and Coaltongue’s army responded, traveling by Torch to the central prairies to put down the rebellion. Sindaire has a long-established druidic tradition, coming from a time when a group of refugees fleeing a catastrophe in what is now Shahalesti settled in Sindaire’s warm forests, converting many of the locals through their generosity and their disciplined devotion to nobler ideals. Because lions are revered in these foreigner’s culture, lions now fill the role of pets to the aristocracy, and guard dogs for the common folk. The capital city of Turinn lies on two sides of a long rock spur. The western side has ports on the sea, while the bulk of the city lies safe on the east. Turinn LN Conventional Large City Government Occupational Demographics isolated (95% human, 3% halfling, 1% orc, 1% other).[/sblock] Knights of the Aquiline Cross [sblock]The Order of the Aquiline Cross originally emerged in Sindaire a decade ago. Since then, small chapels that teach the order’s doctrine of mercy, sacrifice, and a fierce defense of life have sprung up throughout the lands of Ragesia and its neighbors. Knights of this order dress in white and red tabards marked with a cross surrounded by a halo of feathers.[/sblock] The Monastery of Two Winds [sblock]The Monastery of Two Winds lies in the mountains that form the main border between Ostalin and Dassen, near to the large town of Eresh. The monastery teaches two different approaches to harnessing the power of air magic, the gentle West Wind style, and the fierce East Wind style. Some monks of the two winds feel compelled to travel the world, letting the wind guide their journeys.[/sblock] [/QUOTE]
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