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SotS's War of the Burning Sky campaign
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<blockquote data-quote="StreamOfTheSky" data-source="post: 6299127" data-attributes="member: 35909"><p>Sorry I didn't do this sooner. Here is the loot breakdown for the stuff from Galt till entering Seaquen.</p><p>[sblock]Least armor crystal of Glancing Blows (+2 grapple to prevent one from being initiated on you) [250]</p><p>Cloak of Elemental Protection (Shoulders; Immediate 1/day gain resist 10 vs. energy type of choice) [500]</p><p>Snakeblood Tooth (Face; +5 save vs. ingested poisons; immediate 3 charges/day - 1: +5 saves vs. poisons for 3 rounds; 2: allies w/in 10' get +5 vs. poison for 3 rounds; 3: immune to poison for 1 round) [675]</p><p>Wyrmfang Amulet (Throat; unarmed and natural attacks count as magical) [675]</p><p>Cognizance Crystal, 1 point (gain +1 power point per day) [500]</p><p>Troll Gut Rope (Grows to 350 ft long for up to 12 hours/day) [250]</p><p>Elixer of Swimming [125]</p><p>1440 gp in gold and gems</p><p>2 Rowboats and portage to swamp: [-210]</p><p>Sold rowboats [30]</p><p>Tidereaver’s Tears [700]</p><p>[sblock]This glass sphere appears to be filled with blood, and leaks it constantly, though the drips soon evaporate. The bearer of the sphere likewise drips blood, which is eerie but harmless. The bearer can, for about an hour a day, travel through strong winds or water currents as though traveling through calm air or water. The sphere of bloody tears must be held in hand to provide this benefit.[/sblock]</p><p>Torchstaff [500]</p><p>[sblock]Resembling a shepherd’s crook with a flaming bronze lantern swinging from the end, this quarterstaff can be used to deal 1d6 points of fire damage as a melee touch attack.[/sblock]</p><p>Handrea's spellbook [1850] (I'm just going to price "all cantrips" at 500 gp)</p><p>[sblock]3rd – arcane sight, clairvoyance/clairaudience, slow, stinking cloud</p><p>2nd – combust, detect thoughts, glitterdust, hideous laughter, locate object</p><p>1st – blood wind, burning hands, comprehend languages, identify, mage armor, lesser orb of acid</p><p>0 - All[/sblock]</p><p>Lesser armor crystal of Aquatic Action (No acp on Swim; swim speed of 1/2 land speed) [500]</p><p>Lesser weapon crystal of Energy Assault (+1d6 electric damage) [1500]</p><p>Fountainhead Arrow (Hit flat surface (AC 5), creates 10 ft radius for 3 rounds, 2d8 acid damage each round, Reflex DC 14 half) [153]</p><p>Bracers of Quick Strike (Swift 1/day; Extra attack after full attack; doesn't stack w/ any other sources of bonus attacks) [700]</p><p>Blighter's Hex-eye (Swift 3/day; +2d6 melee damage to elves/plants for 1 round) [700]</p><p>Rock Boots (+4 vs. trip/bull rush; ignore diff. terrain 5 rounds/day) [1000]</p><p>Finned Gauntlets (Gain Swim 30 ft, +8 swim checks, take 10 on swim) [1750]</p><p>Tunic of Steady Spellcasting (+5 Concentration) [1250]</p><p>Dragon Spirit Cincture (+1 damage die for breath weapon; +1 save DC if holding weapon of same energy) [1000]</p><p>scroll of cure serious wounds [187.5]</p><p>four elixirs of love [75 each]</p><p>Universal Solvent [25]</p><p>Porcupine Elixer (+1 to natural armor & +1d6 piercing grapple damage; 12 hours) [400]</p><p>Dust of Illusion [600]</p><p>Salve of Minor Spell Resistance (Full Round; SR 17 for 5 min.) [675]</p><p>Potion of Tongues [375]</p><p>Potion of Fly [375]</p><p>mithral buckler [582.5]</p><p>4 mwk daggers [151 each]</p><p>dragonhide breastplate [350]</p><p>full plate [750]</p><p>heavy wooden shield [3.5]</p><p>Large spears x8 [5 each]</p><p>dagger [1]</p><p>Once-beautiful green dress [1000; needs make whole and prestidigitation to fix and clean it]</p><p>silver necklace with red glass beads worth 100 gp</p><p>300 pp in Shahalesti coins.</p><p>Damp clothes, rotted apprentice spellbooks, and rusted weapons or armor [500; needs a Make Whole spell]</p><p>[/sblock]</p><p></p><p>Values are in gp and what you get for selling it back. That means...a total of 25706.5 gp.</p><p>Divided between all six of you (Lily and Torrent get full shares of treasure), that's 4284.41 gp each.</p><p></p><p>Sophia donates her money, the rest of you...buy back what you want and do other purchasing NOW. I want shopping done before next session. Some things were already claimed from this batch by Zayed.</p><p>Remember, Seaquen has a 3000 gp purchase limit. That includes upgrades to existing items, so adding another +1 enhancement to +1 armor (1000 gp --> 4000 gp) is possible, for example. If it matters, anything up to CL 5 is available, stuff between CL 6-9 is possible, but unlikely to be available.</p><p></p><p>One last thing... it's up to you guys if Torrent and/or Katrina come along for this and other sidequests. If they do, they get a split of the loot. They'd certainly be helpful, though. Well, I'm not sure if Katrina would be so good at taking down the Attercop Pouncers <em>nonlethally</em>...</p><p>EDIT: If you intend to repair and take the ship back, you will need make whole and some mending. Probably a good idea to get scrolls. Not sure if anyone in the party besides Torrent can use those.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6299127, member: 35909"] Sorry I didn't do this sooner. Here is the loot breakdown for the stuff from Galt till entering Seaquen. [sblock]Least armor crystal of Glancing Blows (+2 grapple to prevent one from being initiated on you) [250] Cloak of Elemental Protection (Shoulders; Immediate 1/day gain resist 10 vs. energy type of choice) [500] Snakeblood Tooth (Face; +5 save vs. ingested poisons; immediate 3 charges/day - 1: +5 saves vs. poisons for 3 rounds; 2: allies w/in 10' get +5 vs. poison for 3 rounds; 3: immune to poison for 1 round) [675] Wyrmfang Amulet (Throat; unarmed and natural attacks count as magical) [675] Cognizance Crystal, 1 point (gain +1 power point per day) [500] Troll Gut Rope (Grows to 350 ft long for up to 12 hours/day) [250] Elixer of Swimming [125] 1440 gp in gold and gems 2 Rowboats and portage to swamp: [-210] Sold rowboats [30] Tidereaver’s Tears [700] [sblock]This glass sphere appears to be filled with blood, and leaks it constantly, though the drips soon evaporate. The bearer of the sphere likewise drips blood, which is eerie but harmless. The bearer can, for about an hour a day, travel through strong winds or water currents as though traveling through calm air or water. The sphere of bloody tears must be held in hand to provide this benefit.[/sblock] Torchstaff [500] [sblock]Resembling a shepherd’s crook with a flaming bronze lantern swinging from the end, this quarterstaff can be used to deal 1d6 points of fire damage as a melee touch attack.[/sblock] Handrea's spellbook [1850] (I'm just going to price "all cantrips" at 500 gp) [sblock]3rd – arcane sight, clairvoyance/clairaudience, slow, stinking cloud 2nd – combust, detect thoughts, glitterdust, hideous laughter, locate object 1st – blood wind, burning hands, comprehend languages, identify, mage armor, lesser orb of acid 0 - All[/sblock] Lesser armor crystal of Aquatic Action (No acp on Swim; swim speed of 1/2 land speed) [500] Lesser weapon crystal of Energy Assault (+1d6 electric damage) [1500] Fountainhead Arrow (Hit flat surface (AC 5), creates 10 ft radius for 3 rounds, 2d8 acid damage each round, Reflex DC 14 half) [153] Bracers of Quick Strike (Swift 1/day; Extra attack after full attack; doesn't stack w/ any other sources of bonus attacks) [700] Blighter's Hex-eye (Swift 3/day; +2d6 melee damage to elves/plants for 1 round) [700] Rock Boots (+4 vs. trip/bull rush; ignore diff. terrain 5 rounds/day) [1000] Finned Gauntlets (Gain Swim 30 ft, +8 swim checks, take 10 on swim) [1750] Tunic of Steady Spellcasting (+5 Concentration) [1250] Dragon Spirit Cincture (+1 damage die for breath weapon; +1 save DC if holding weapon of same energy) [1000] scroll of cure serious wounds [187.5] four elixirs of love [75 each] Universal Solvent [25] Porcupine Elixer (+1 to natural armor & +1d6 piercing grapple damage; 12 hours) [400] Dust of Illusion [600] Salve of Minor Spell Resistance (Full Round; SR 17 for 5 min.) [675] Potion of Tongues [375] Potion of Fly [375] mithral buckler [582.5] 4 mwk daggers [151 each] dragonhide breastplate [350] full plate [750] heavy wooden shield [3.5] Large spears x8 [5 each] dagger [1] Once-beautiful green dress [1000; needs make whole and prestidigitation to fix and clean it] silver necklace with red glass beads worth 100 gp 300 pp in Shahalesti coins. Damp clothes, rotted apprentice spellbooks, and rusted weapons or armor [500; needs a Make Whole spell] [/sblock] Values are in gp and what you get for selling it back. That means...a total of 25706.5 gp. Divided between all six of you (Lily and Torrent get full shares of treasure), that's 4284.41 gp each. Sophia donates her money, the rest of you...buy back what you want and do other purchasing NOW. I want shopping done before next session. Some things were already claimed from this batch by Zayed. Remember, Seaquen has a 3000 gp purchase limit. That includes upgrades to existing items, so adding another +1 enhancement to +1 armor (1000 gp --> 4000 gp) is possible, for example. If it matters, anything up to CL 5 is available, stuff between CL 6-9 is possible, but unlikely to be available. One last thing... it's up to you guys if Torrent and/or Katrina come along for this and other sidequests. If they do, they get a split of the loot. They'd certainly be helpful, though. Well, I'm not sure if Katrina would be so good at taking down the Attercop Pouncers [i]nonlethally[/i]... EDIT: If you intend to repair and take the ship back, you will need make whole and some mending. Probably a good idea to get scrolls. Not sure if anyone in the party besides Torrent can use those. [/QUOTE]
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