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"Soul-bound" magic items, homebrews, economy
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<blockquote data-quote="Li Shenron" data-source="post: 1760388" data-attributes="member: 1465"><p>Having thought a lot about this topic during this year, I'll toss in some opinions of mine... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>First of all, IMO the mechanics of D20 are quite sensible to general changes. Seriously changing the amount of magic stuff in the world for example has consequences on the balance between character and monsters. Definitely it makes it more complicate to use CRs. This relative rigidity more or less requires the DM to make the setting a certain way: you cannot simply take away all magic items from the world and pretend to use the published books with no extra care IMO.</p><p></p><p>Neverthless, more many little reasons I am as well looking forward to try a low-magic setting, in the sense that I want to try and run a campaign where magic items are much less in number, but not necessarily in power; actually, it will help to make them more powerful to balance the game back.</p><p></p><p>The WOWC idea you mention has something to do with what I currently think I am going to use, and something very similar is used by the Midnight setting.</p><p></p><p>The most important thing I want to say is that once you make this sort of quite big changes, you have to be prepared for strong DM's control over the issue. You can't just make this change and go on playing as before, as a DM you absolutely need to keep an eye on the setting, control the amount of magic stuff coming and going from the party, and adjudicate if it's too much or too few. Don't want to say it's terrible, but it's not as easy as some may think either <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> If a DM is not willing to do this, and perhaps more importantly if the players are not willing to let the DM do this, better just play by the books.</p><p></p><p>By the way, if you are interested I can post a brief description of what I am going to do in that campaign. So far it seems to solve several problems of mine (magic-as-technology and lack of wonder, magic items market, repetitiveness of treasure, PC gadgetization, money->power paranoia...) without actually affecting balance. But it leads to one new problem which I haven't solved yet, regarding scrolls, potions and wands (in other words, expendible magic items).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1760388, member: 1465"] Having thought a lot about this topic during this year, I'll toss in some opinions of mine... :p First of all, IMO the mechanics of D20 are quite sensible to general changes. Seriously changing the amount of magic stuff in the world for example has consequences on the balance between character and monsters. Definitely it makes it more complicate to use CRs. This relative rigidity more or less requires the DM to make the setting a certain way: you cannot simply take away all magic items from the world and pretend to use the published books with no extra care IMO. Neverthless, more many little reasons I am as well looking forward to try a low-magic setting, in the sense that I want to try and run a campaign where magic items are much less in number, but not necessarily in power; actually, it will help to make them more powerful to balance the game back. The WOWC idea you mention has something to do with what I currently think I am going to use, and something very similar is used by the Midnight setting. The most important thing I want to say is that once you make this sort of quite big changes, you have to be prepared for strong DM's control over the issue. You can't just make this change and go on playing as before, as a DM you absolutely need to keep an eye on the setting, control the amount of magic stuff coming and going from the party, and adjudicate if it's too much or too few. Don't want to say it's terrible, but it's not as easy as some may think either :) If a DM is not willing to do this, and perhaps more importantly if the players are not willing to let the DM do this, better just play by the books. By the way, if you are interested I can post a brief description of what I am going to do in that campaign. So far it seems to solve several problems of mine (magic-as-technology and lack of wonder, magic items market, repetitiveness of treasure, PC gadgetization, money->power paranoia...) without actually affecting balance. But it leads to one new problem which I haven't solved yet, regarding scrolls, potions and wands (in other words, expendible magic items). [/QUOTE]
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