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Space:1889 to d20Modern rules
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<blockquote data-quote="Rel" data-source="post: 5477556" data-attributes="member: 99"><p>I did in fact use d20 Modern for several years as my Space: 1889 system of choice. I benefit however from the fact that I only ever ran it as episodic one-shot games at Game Days and GenCon. So I didn't have to worry about converting everything the players might choose for a character. I only had to worry about making sure the stuff I picked for them fit the flavor.</p><p></p><p>As such I didn't so much convert stuff as simply cherry picked the things that seemed in line with the Victorian Steampunk of Space: 1889. Ultimately it was pretty much d20 Modern as written for most of the parts I picked. The changes I made also tended to be small and simple (for example one character had a Sharps Big .50 rifle and it required a Move action to reload).</p><p></p><p>If there were any specific changes that Maxecat was wondering about then I'd be happy to discuss them though.</p></blockquote><p></p>
[QUOTE="Rel, post: 5477556, member: 99"] I did in fact use d20 Modern for several years as my Space: 1889 system of choice. I benefit however from the fact that I only ever ran it as episodic one-shot games at Game Days and GenCon. So I didn't have to worry about converting everything the players might choose for a character. I only had to worry about making sure the stuff I picked for them fit the flavor. As such I didn't so much convert stuff as simply cherry picked the things that seemed in line with the Victorian Steampunk of Space: 1889. Ultimately it was pretty much d20 Modern as written for most of the parts I picked. The changes I made also tended to be small and simple (for example one character had a Sharps Big .50 rifle and it required a Move action to reload). If there were any specific changes that Maxecat was wondering about then I'd be happy to discuss them though. [/QUOTE]
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