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<blockquote data-quote="Storm Raven" data-source="post: 4487318" data-attributes="member: 307"><p>When I first started playing Traveller years ago (using the little black books complete with the old map of the Spinward Marches) I was worried about the 2D nature of the map too. I made a system for representing 3D space pretty much like the one in the starmap you provide.</p><p></p><p>And I found it just didn't add much to game play. The 2D map isn't perfectly realistic, but it does what is needed for the game to work, and does it reasonably well. Adding the third dimension to the map is a lot of extra work, and it doesn't represent as well (people are good at judging distances by eye, but not so much by adding a mathematical calculation to the mix) and it doesn't add a whole lot to actual play, which is primarily concerned with what heppens <em>in</em> a system, and not so much with different systems (other than just jumping from one to the other).</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 4487318, member: 307"] When I first started playing Traveller years ago (using the little black books complete with the old map of the Spinward Marches) I was worried about the 2D nature of the map too. I made a system for representing 3D space pretty much like the one in the starmap you provide. And I found it just didn't add much to game play. The 2D map isn't perfectly realistic, but it does what is needed for the game to work, and does it reasonably well. Adding the third dimension to the map is a lot of extra work, and it doesn't represent as well (people are good at judging distances by eye, but not so much by adding a mathematical calculation to the mix) and it doesn't add a whole lot to actual play, which is primarily concerned with what heppens [i]in[/i] a system, and not so much with different systems (other than just jumping from one to the other). [/QUOTE]
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