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<blockquote data-quote="Wilphe" data-source="post: 1242308" data-attributes="member: 8221"><p>I'd make them all Fighters.</p><p>That's the whole point of their society after all.</p><p>You keep a large number of helots to provide the agricultural surplus that enables you to do nothing else except fight and train to fight, and your dependent periokoi to do the crafting and trade you don't have time to learn how to do.</p><p></p><p>The training would make all of them have starting levels as fighters, though they might multiclass later. The stealth/survival aspect of their training I might reflect with a level of ranger, esp under 3.5. Rogue I would avoid as it doesn't really reflect their style and if anyone needs a full BAB it is these guys. </p><p></p><p>Spell support would be from multi-classed clerics (they were rather religious (read: Superstitious) and perhaps some sorcerors. Wizardry would depend on how you integrated the training into the society, if you have Spartiate wizards they'd still need to go through the agoge so they'd be a level or two behind in development. They would be very focused on support in battle.</p><p>Alternatively, you could say that would weaken the focus of their society and that they get arcane support in the same way they got cavalry and support troops - through periokoi and allies.</p><p></p><p>How many levels they have depends on how the rest of the world is set up. Spartan influence was based on the fact that they had fewer fighters compared to their competitors, but the ones they had were all full time warriors. Of course historical hoplite warfare doesn't really require skill, just bravery and endurance. It's not suprising that that is what their training fostered.</p><p></p><p>Their alignment is a fairly strong lawful, probably tending to neutrality. Good if you want to play up the stoic, self-sacrificing aspects of their culture, evil if you want to play up the sheer random violence and terrorism that underlayed their power.</p></blockquote><p></p>
[QUOTE="Wilphe, post: 1242308, member: 8221"] I'd make them all Fighters. That's the whole point of their society after all. You keep a large number of helots to provide the agricultural surplus that enables you to do nothing else except fight and train to fight, and your dependent periokoi to do the crafting and trade you don't have time to learn how to do. The training would make all of them have starting levels as fighters, though they might multiclass later. The stealth/survival aspect of their training I might reflect with a level of ranger, esp under 3.5. Rogue I would avoid as it doesn't really reflect their style and if anyone needs a full BAB it is these guys. Spell support would be from multi-classed clerics (they were rather religious (read: Superstitious) and perhaps some sorcerors. Wizardry would depend on how you integrated the training into the society, if you have Spartiate wizards they'd still need to go through the agoge so they'd be a level or two behind in development. They would be very focused on support in battle. Alternatively, you could say that would weaken the focus of their society and that they get arcane support in the same way they got cavalry and support troops - through periokoi and allies. How many levels they have depends on how the rest of the world is set up. Spartan influence was based on the fact that they had fewer fighters compared to their competitors, but the ones they had were all full time warriors. Of course historical hoplite warfare doesn't really require skill, just bravery and endurance. It's not suprising that that is what their training fostered. Their alignment is a fairly strong lawful, probably tending to neutrality. Good if you want to play up the stoic, self-sacrificing aspects of their culture, evil if you want to play up the sheer random violence and terrorism that underlayed their power. [/QUOTE]
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