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Speaking of High Power / High Level...
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<blockquote data-quote="Wrahn" data-source="post: 1814185" data-attributes="member: 9191"><p>I have played in some REALLY powerful epic level games (Not in d20) (It was a hero system game where we ended up over a 1000 points) and a handful of what you would describe as a high level to epic level game in d20 (one went from 5-11, one went from 1-12 and one went from 15-22). Now note these are all with the same GM over a long period of time (10+ years)</p><p></p><p>First I would like to explain that we have a combat maybe once every other game session. It is roleplay and mystery solving heavy. The combats tended to be epic in size and scope so they took a long time. With that caveat, the more powerful the game, the better time I had. I can not speak for everyone in the game, but I know most of the other players felt similarly.</p><p></p><p>Epic storylines, epic character, intrigue, terrible secrets, saving humanity, our characters names spoken in awe and in story and legend. This is what epic roleplaying is about. Now you can probably attribute that to both the GM and the players, rather than the rules or the level, still there is nothing like fighting in riduculous circumstances and managing to pull it off (In the game d20 game that went epic we once fought a bunch of hiveminded zerg things that could adapt their form, under the arctic circle, where they were trying to destroy a magic pillar. They had these giant beatles which put out a huge anti-magic aura. That was a tactical challenge)</p><p></p><p>Fighting Orc_68 really seems like quite a let down now.</p></blockquote><p></p>
[QUOTE="Wrahn, post: 1814185, member: 9191"] I have played in some REALLY powerful epic level games (Not in d20) (It was a hero system game where we ended up over a 1000 points) and a handful of what you would describe as a high level to epic level game in d20 (one went from 5-11, one went from 1-12 and one went from 15-22). Now note these are all with the same GM over a long period of time (10+ years) First I would like to explain that we have a combat maybe once every other game session. It is roleplay and mystery solving heavy. The combats tended to be epic in size and scope so they took a long time. With that caveat, the more powerful the game, the better time I had. I can not speak for everyone in the game, but I know most of the other players felt similarly. Epic storylines, epic character, intrigue, terrible secrets, saving humanity, our characters names spoken in awe and in story and legend. This is what epic roleplaying is about. Now you can probably attribute that to both the GM and the players, rather than the rules or the level, still there is nothing like fighting in riduculous circumstances and managing to pull it off (In the game d20 game that went epic we once fought a bunch of hiveminded zerg things that could adapt their form, under the arctic circle, where they were trying to destroy a magic pillar. They had these giant beatles which put out a huge anti-magic aura. That was a tactical challenge) Fighting Orc_68 really seems like quite a let down now. [/QUOTE]
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