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General Tabletop Discussion
*Dungeons & Dragons
Spear: d8; versatile d10, and when used two-handed, can be lunged one-handed (d8) with reach.
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<blockquote data-quote="Willie the Duck" data-source="post: 9025808" data-attributes="member: 6799660"><p>I mean, I get the concept, but it also seems like a lot of fiddling to (selectively) replicate IRL combat effects. If we also had axes able to hook shields and pilums able to impede shield use/break up formations and swords having some advantage on carrying/access (which probably means actually a penalty for everything else, given how forgiving the current weapon-drawing rules are), I would say go for it. </p><p></p><p>I also don't know exactly what this does for you in-game-mechanics-wise. Reach only on your own turn doesn't translate into all that much benefit in the game we have. I guess it means you can attack but then make them advance to you, which helps if and only if you also have PAM. </p><p></p><p>An easier alternative would be to just have spears be d8 (versatile d10) for anyone with martial weapon proficiencies (the throwing distance is kind of a ribbon ability, given that you can also have a sword/hammer/axe and a bunch of javelins at your disposal).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9025808, member: 6799660"] I mean, I get the concept, but it also seems like a lot of fiddling to (selectively) replicate IRL combat effects. If we also had axes able to hook shields and pilums able to impede shield use/break up formations and swords having some advantage on carrying/access (which probably means actually a penalty for everything else, given how forgiving the current weapon-drawing rules are), I would say go for it. I also don't know exactly what this does for you in-game-mechanics-wise. Reach only on your own turn doesn't translate into all that much benefit in the game we have. I guess it means you can attack but then make them advance to you, which helps if and only if you also have PAM. An easier alternative would be to just have spears be d8 (versatile d10) for anyone with martial weapon proficiencies (the throwing distance is kind of a ribbon ability, given that you can also have a sword/hammer/axe and a bunch of javelins at your disposal). [/QUOTE]
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Spear: d8; versatile d10, and when used two-handed, can be lunged one-handed (d8) with reach.
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