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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 5565188" data-attributes="member: 57383"><p>Let me check it, this may take some time...</p><p></p><p>...bloody high level 3E characters...</p><p></p><p>Firstly, if the Sabrelord has its weapons scale with its Alternative Form, the basic Weresmilodon should as well.</p><p></p><p>Furthermore, the Sabrelord Hybrid Form's full attack line is missing the battleaxe's attack modifier from its battleaxe/claw/bite array and some of its claw attack mods are wrong. </p><p></p><p>Changes:<p style="margin-left: 20px"><strong>Weresmilodon, Hybrid Form</strong></p> <p style="margin-left: 20px">Attack: Bite +14 melee (2d6+8/x3); or claw +14 melee (1d6+8); or greataxe +14 melee (<span style="color: Red">3d6+12</span>)</p> <p style="margin-left: 20px">Full Attack: Greataxe +14/+9 melee (<span style="color: Red">3d6+12</span>) and bite +12 melee (2d6+4/x3); or 2 claws +14 melee (1d6+8) and bite +12 melee (2d6+4/x3)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Sabrelord, Hybrid Form</strong></p> <p style="margin-left: 20px"><strong></strong>Full Attack: Battleaxe +25/+20/+15/+10 melee (2d6+10) and shortsword +25/+20/+15 melee (1d8+5/19-20) and bite +25 melee (2d6+5/x3); or battleaxe +25/+20/+15/+10 melee (2d6+10) and claw +25 melee (1d6+5) and bite +25 melee (2d6+5/x3); or 2 claws +27 melee (1d6+10) and bite +25 melee (2d6+5/x3)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">COMBAT <span style="color: Red">(changes both weresmilodon and sabrelord)</span></p> <p style="margin-left: 20px">Weresmilodon are canny fighters who prefer to wait for opponents to come to them before attacking, then leap or charge from ambush. Weresmilodon typically fight in hybrid form. They like to use their claws and fangs when charging opponents, since this allows them to use their pounce special attack, but usually rely on artificial weapons in regular melee.</p> <p style="margin-left: 20px"></p><p>Secondly, the Weresmilodon's skill modifiers are all wrong and it's hybrid form isn't wearing armour so shouldn't have the "((-1 armor check penalty included)" bit. If you'd consulted my Working Draft you'd have seen they should be:</p><p style="margin-left: 20px">Human Form: Balance +3^, Climb +2^, Handle Animal +1*, Hide +6*^, Intimidate +1*, Jump +4^, Listen +7, Move Silently +6*^, Spot +7</p> <p style="margin-left: 20px">^includes -1 armor check penalty</p> <p style="margin-left: 20px">Animal/Hybrid: Balance +6, Climb +10, Handle Animal +1*, Hide +5*, Intimidate +1*, Jump +16, Listen +7, Move Silently +9, Spot +7</p><p>Oh, and the Sabrelord should have a Ride skill modifier listed in its animal form, silly as that might seem. Plus I'd make the Sabrelord's studded leather masterwork to explain its lack of armour check penalty.</p><p></p><p>Thirdly, the Sabrelord should have a Will save of +11 (+3 ranger 12, +6 Smilodon, +2 Iron Will) in all its forms, not +9 (or +8!)</p><p></p><p>I've incorporated all these changes in my <a href="http://www.enworld.org/forum/5460989-post36.html" target="_blank"><strong>Working Draft</strong></a>, so you can just copy-and-paste it from there. I'd like to double-check the Sabrelord's skills, though.</p><p></p><p></p><p>Ranks</p><p><strong>Smilodon:</strong> Balance 0, Hide 3, Jump 2, Listen 5, Move Silently 3, Spot 5</p><p><strong>Ranger:</strong> Handle Animal 9, Hide 15, Intimidate 12, Listen 12, Move Silently 15, Ride 0, Spot 12, Survival 15</p><p><strong>Sabrelord </strong><strong>Total:</strong> Balance 0, Handle Animal 9, Hide 18, Intimidate 12, Jump 2, Listen 17, Move Silently 18, Spot 17, Survival 15</p><p></p><p><strong>Elf Form:</strong> Balance +7, Handle Animal +9, Hide +25*, Intimidate +12, Jump +5, Listen +19, Move Silently +25, Ride +5, Spot +19, Survival +15</p><p><strong>Animal/Hybrid:</strong> Balance +9, Handle Animal +9, Hide +23*, Intimidate +12, Jump +16 (animal) +12 (hybrid), Listen +19, Move Silently +27, Ride +7, Spot +19, Survival +15</p></blockquote><p></p>
[QUOTE="Cleon, post: 5565188, member: 57383"] Let me check it, this may take some time... ...bloody high level 3E characters... Firstly, if the Sabrelord has its weapons scale with its Alternative Form, the basic Weresmilodon should as well. Furthermore, the Sabrelord Hybrid Form's full attack line is missing the battleaxe's attack modifier from its battleaxe/claw/bite array and some of its claw attack mods are wrong. Changes:[INDENT][B]Weresmilodon, Hybrid Form[/B] Attack: Bite +14 melee (2d6+8/x3); or claw +14 melee (1d6+8); or greataxe +14 melee ([COLOR=Red]3d6+12[/COLOR]) Full Attack: Greataxe +14/+9 melee ([COLOR=Red]3d6+12[/COLOR]) and bite +12 melee (2d6+4/x3); or 2 claws +14 melee (1d6+8) and bite +12 melee (2d6+4/x3) [B]Sabrelord, Hybrid Form [/B]Full Attack: Battleaxe +25/+20/+15/+10 melee (2d6+10) and shortsword +25/+20/+15 melee (1d8+5/19-20) and bite +25 melee (2d6+5/x3); or battleaxe +25/+20/+15/+10 melee (2d6+10) and claw +25 melee (1d6+5) and bite +25 melee (2d6+5/x3); or 2 claws +27 melee (1d6+10) and bite +25 melee (2d6+5/x3) COMBAT [COLOR=Red](changes both weresmilodon and sabrelord)[/COLOR] Weresmilodon are canny fighters who prefer to wait for opponents to come to them before attacking, then leap or charge from ambush. Weresmilodon typically fight in hybrid form. They like to use their claws and fangs when charging opponents, since this allows them to use their pounce special attack, but usually rely on artificial weapons in regular melee. [/INDENT]Secondly, the Weresmilodon's skill modifiers are all wrong and it's hybrid form isn't wearing armour so shouldn't have the "((-1 armor check penalty included)" bit. If you'd consulted my Working Draft you'd have seen they should be: [INDENT]Human Form: Balance +3^, Climb +2^, Handle Animal +1*, Hide +6*^, Intimidate +1*, Jump +4^, Listen +7, Move Silently +6*^, Spot +7 ^includes -1 armor check penalty Animal/Hybrid: Balance +6, Climb +10, Handle Animal +1*, Hide +5*, Intimidate +1*, Jump +16, Listen +7, Move Silently +9, Spot +7[/INDENT]Oh, and the Sabrelord should have a Ride skill modifier listed in its animal form, silly as that might seem. Plus I'd make the Sabrelord's studded leather masterwork to explain its lack of armour check penalty. Thirdly, the Sabrelord should have a Will save of +11 (+3 ranger 12, +6 Smilodon, +2 Iron Will) in all its forms, not +9 (or +8!) I've incorporated all these changes in my [URL="http://www.enworld.org/forum/5460989-post36.html"][B]Working Draft[/B][/URL], so you can just copy-and-paste it from there. I'd like to double-check the Sabrelord's skills, though. Ranks [B]Smilodon:[/B] Balance 0, Hide 3, Jump 2, Listen 5, Move Silently 3, Spot 5 [B]Ranger:[/B] Handle Animal 9, Hide 15, Intimidate 12, Listen 12, Move Silently 15, Ride 0, Spot 12, Survival 15 [B]Sabrelord [/B][B]Total:[/B] Balance 0, Handle Animal 9, Hide 18, Intimidate 12, Jump 2, Listen 17, Move Silently 18, Spot 17, Survival 15 [B]Elf Form:[/B] Balance +7, Handle Animal +9, Hide +25*, Intimidate +12, Jump +5, Listen +19, Move Silently +25, Ride +5, Spot +19, Survival +15 [B]Animal/Hybrid:[/B] Balance +9, Handle Animal +9, Hide +23*, Intimidate +12, Jump +16 (animal) +12 (hybrid), Listen +19, Move Silently +27, Ride +7, Spot +19, Survival +15 [/QUOTE]
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