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<blockquote data-quote="Cleon" data-source="post: 5790906" data-attributes="member: 57383"><p><strong>Werebadger Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Werebadger</span></strong></span><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Werebadger, Gnome Form</span></strong></span><span style="font-family: 'Arial'"> </span></p><p><span style="font-family: 'Arial'">Small Humanoid (Gnome, Shapechanger) </span></p><p> <span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 1d8+2 plus 1d8+4 (15 hp)</span></p><p> <span style="font-family: 'Arial'"><strong>Initiative:</strong> +0</span></p><p> <span style="font-family: 'Arial'"><strong>Speed:</strong> 20 ft. (4 squares) </span></p><p> <span style="font-family: 'Arial'"><strong>Armor Class:</strong> 18 (+1 size, +4 chain shirt, +1 light shield, +2 natural), touch 11, flat-footed 18</span></p><p> <span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +1/-3</span></p><p> <span style="font-family: 'Arial'"><strong>Attack:</strong> Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (</span><span style="font-family: 'Arial'">1d6/19-20</span><span style="font-family: 'Arial'">)</span></p><p> <span style="font-family: 'Arial'"><strong>Full Attack:</strong> </span><span style="font-family: 'Arial'">Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (</span><span style="font-family: 'Arial'">1d6/19-20</span><span style="font-family: 'Arial'">)</span></p><p> <span style="font-family: 'Arial'"> <strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p> <span style="font-family: 'Arial'"><strong>Special Attacks:</strong> —</span></p><p> <span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Alternate form, badger empathy, gnome traits, low-light vision, scent</span></p><p> <span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +6, Ref +2, Will +2</span></p><p> <span style="font-family: 'Arial'"><strong>Abilities:</strong> </span><span style="font-family: 'Arial'">Str 11, Dex 11, Con 14, Int 10, Wis 11, Cha 8</span></p><p> <span style="font-family: 'Arial'"> <strong>Skills:</strong> </span>Balance +2, Escape Artist +2, Hide +6, Listen +4, Spot +3</p><p><span style="font-family: 'Arial'"> <strong>Feats:</strong> Agile</span><span style="font-family: 'Arial'"> (B)</span><span style="font-family: 'Arial'">, Iron Will (B)</span><span style="font-family: 'Arial'">, Track (B), Weapon Finesse (B</span><span style="font-family: 'Arial'">), Weapon Focus (light crossbow)</span></p><p> <span style="font-family: 'Arial'"> <strong>Environment:</strong> </span><span style="font-family: 'Arial'">Temperate forests</span></p><p> <span style="font-family: 'Arial'"> <strong>Organization:</strong> Solitary, pair, family (3-4), </span><span style="font-family: 'Arial'">or troupe (2-4 plus 3-5 badgers)</span></p><p> <span style="font-family: 'Arial'"> <strong>Challenge Rating:</strong> 2</span></p><p> <span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p> <span style="font-family: 'Arial'"><strong>Alignment:</strong> </span>Usually neutral good</p><p><span style="font-family: 'Arial'"> <strong>Advancement:</strong> By character class </span></p><p> <span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Werebadger, Badger </span></strong></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Form</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">Small Humanoid (Gnome, </span><span style="font-family: 'Arial'">Shapechanger) </span></p><p> <span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> </span><span style="font-family: 'Arial'">1d8+2 plus 1d8+4 (15 hp)</span></p><p><span style="font-family: 'Arial'"> <strong>Initiative:</strong> +3</span></p><p> <span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares), burrow 10 ft.</span></p><p> <span style="font-family: 'Arial'"><strong>Armor Class:</strong> 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14</span></p><p> <span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +1/-4</span></p><p> <span style="font-family: 'Arial'"><strong>Attack:</strong> Claw </span><span style="font-family: 'Arial'">+5 melee (1d2-1)</span></p><p> <span style="font-family: 'Arial'"> <strong>Full Attack:</strong> </span><span style="font-family: 'Arial'">2 claws </span><span style="font-family: 'Arial'">+5 melee (1d2-1)</span> and bite +0 melee (1d3-1)</p><p> <span style="font-family: 'Arial'"> <strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p> <span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Curse of lycanthropy, rage</span></p><p> <span style="font-family: 'Arial'"> <strong>Special Qualities:</strong> Alternate form</span><span style="font-family: 'Arial'">, badger empathy, damage reduction 10/silver, </span><span style="font-family: 'Arial'">gnome traits, </span><span style="font-family: 'Arial'">low-light vision, scent</span></p><p> <span style="font-family: 'Arial'"> <strong>Saves:</strong> Fort +8, Ref +5, Will +2</span></p><p> <span style="font-family: 'Arial'"><strong>Abilities:</strong> </span><span style="font-family: 'Arial'">Str 9, Dex 17, Con 18, Int 10, Wis 11, Cha 8</span></p><p> <span style="font-family: 'Arial'"> <strong>Skills:</strong> </span>Balance +5, Escape Artist +12, Hide +9, Listen +4, Spot +3</p><p><span style="font-family: 'Arial'"> <strong>Feats:</strong> Agile</span><span style="font-family: 'Arial'"> (B)</span><span style="font-family: 'Arial'">, Iron Will (B)</span><span style="font-family: 'Arial'">, Track (B), Weapon Finesse (B</span><span style="font-family: 'Arial'">), Weapon Focus (light crossbow)</span></p><p> <span style="font-family: 'Arial'"> <strong>Environment:</strong> </span><span style="font-family: 'Arial'">Temperate forests</span></p><p> <span style="font-family: 'Arial'"> <strong>Organization:</strong> Solitary, pair, family (3-4), </span><span style="font-family: 'Arial'">or troupe (2-4 plus 3-5 badgers)</span></p><p> <span style="font-family: 'Arial'"> <strong>Challenge Rating:</strong> 2</span></p><p> <span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p> <span style="font-family: 'Arial'"><strong>Alignment:</strong> </span>Usually neutral good</p><p><span style="font-family: 'Arial'"> <strong>Advancement:</strong> By character class </span></p><p> <span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Werebadger</span></strong></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">, Hybrid Form</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">Small Humanoid (Gnome, </span><span style="font-family: 'Arial'">Shapechanger)</span></p><p> <span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> </span><span style="font-family: 'Arial'">1d8+2 plus 1d8+4 (15 hp)</span></p><p><span style="font-family: 'Arial'"> <strong>Initiative:</strong> +3</span></p><p> <span style="font-family: 'Arial'"><strong>Speed:</strong> 20 ft. (4 squares) </span></p><p> <span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14</span></p><p> <span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +1/-4</span></p><p> <span style="font-family: 'Arial'"><strong>Attack:</strong> Claw </span><span style="font-family: 'Arial'">+5 melee</span><span style="font-family: 'Arial'"> (1d3-1)</span><span style="font-family: 'Arial'"> or l</span><span style="font-family: 'Arial'">ongsword +2 melee (1d6-1/19-20) or light crossbow +6 ranged (</span><span style="font-family: 'Arial'">1d6/19-20</span><span style="font-family: 'Arial'">)</span></p><p><span style="font-family: 'Arial'"> <strong>Full Attack:</strong> </span><span style="font-family: 'Arial'">2 claws </span><span style="font-family: 'Arial'">+5 melee</span><span style="font-family: 'Arial'"> (1d3-1)</span><span style="font-family: 'Arial'"> and bite +0 melee (1d4-1); or longsword +2 melee and claw</span><span style="font-family: 'Arial'"> +0 melee (1d3-1)</span><span style="font-family: 'Arial'"> and</span><span style="font-family: 'Arial'"> bite +0 melee (1d4-1);</span><span style="font-family: 'Arial'"> or </span><span style="font-family: 'Arial'">light crossbow +6 ranged (</span><span style="font-family: 'Arial'">1d6/19-20</span><span style="font-family: 'Arial'">)</span></p><p> <span style="font-family: 'Arial'"> <strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p> <span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Curse of lycanthropy</span></p><p> <span style="font-family: 'Arial'"><strong>Special Qualities:</strong> </span><span style="font-family: 'Arial'">Alternate form</span><span style="font-family: 'Arial'">, badger empathy, damage reduction 10/silver, </span><span style="font-family: 'Arial'">gnome traits, </span><span style="font-family: 'Arial'">low-light vision, scent</span></p><p><span style="font-family: 'Arial'"> <strong>Saves:</strong></span><span style="font-family: 'Arial'">Fort +8, Ref +5, Will +2</span></p><p><span style="font-family: 'Arial'"> <strong>Abilities:</strong> </span><span style="font-family: 'Arial'">Str 9, Dex 17, Con 18, Int 10, Wis 11, Cha 8</span></p><p> <span style="font-family: 'Arial'"> <strong>Skills:</strong> </span>Balance +5, Escape Artist +12, Hide +9, Listen +4, Spot +3</p><p><span style="font-family: 'Arial'"> <strong>Feats:</strong> Agile</span><span style="font-family: 'Arial'"> (B)</span><span style="font-family: 'Arial'">, Iron Will (B)</span><span style="font-family: 'Arial'">, Track (B), Weapon Finesse (B</span><span style="font-family: 'Arial'">), Weapon Focus (light crossbow)</span></p><p> <span style="font-family: 'Arial'"> <strong>Environment:</strong> </span><span style="font-family: 'Arial'">Temperate forests</span></p><p> <span style="font-family: 'Arial'"> <strong>Organization:</strong> Solitary, pair, family (3-4), </span><span style="font-family: 'Arial'">or troupe (2-4 plus 3-5 badgers)</span></p><p> <span style="font-family: 'Arial'"> <strong>Challenge Rating:</strong> 2</span></p><p> <span style="font-family: 'Arial'"><strong>Treasure:</strong> Standard</span></p><p> <span style="font-family: 'Arial'"><strong>Alignment:</strong> </span>Usually neutral good</p><p><span style="font-family: 'Arial'"> <strong>Advancement:</strong> By character class </span></p><p> <span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> +3</span><span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span> <em>A stocky, furry humanoid with the striped head of a badger</em>.</p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span>Werebadgers in humanoid form tend to have a stocky build and large hands. Their hair is usually grey or black, often with a streak of the other color.<span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"> </span></p><p><span style="font-family: 'Arial'"></span> <span style="font-family: 'Arial'"> The were</span><span style="font-family: 'Arial'">badger</span><span style="font-family: 'Arial'"> presented here is a 1st-level gnome warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</span></p><p><span style="font-family: 'Arial'"> </span></p><p> <span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span> Werebadgers prefer to hide or flee from threats, but if pushed they fight with furious tenacity. Werebadgers usually fight in hybrid form, since they dislike raging in animal form and being forced to fight to the death<span style="font-family: 'Arial'">.</span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"><strong>Alternate Form (Su):</strong> A werebadger</span><span style="font-family: 'Arial'"> can assume the form of a badger </span><span style="font-family: 'Arial'">or a badger-humanoid hybrid.</span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"><strong>Badger Empathy (Ex):</strong> Communicate with badger and dire </span><span style="font-family: 'Arial'">badger</span><span style="font-family: 'Arial'">, and +4 racial bonus on Charisma-based checks against </span><span style="font-family: 'Arial'">badger</span> <span style="font-family: 'Arial'">and dire </span><span style="font-family: 'Arial'">badger</span><span style="font-family: 'Arial'">.</span></p><p> <span style="font-family: 'Arial'"></span></p><p> <span style="font-family: 'Arial'"><strong>Curse of Lycanthropy (Su):</strong> Any humanoid or giant hit by a were</span><span style="font-family: 'Arial'">badger'</span><span style="font-family: 'Arial'">s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.</span></p><p><span style="font-family: 'Arial'"><strong></strong></span></p><p><span style="font-family: 'Arial'"><strong>Gnome Traits:</strong> </span><span style="font-family: 'Arial'">Gnomes possess the following racial traits:</span></p><p><span style="font-family: 'Arial'">A gnome has +2 Constitution, -2 Strength, Small size, </span><span style="font-family: 'Arial'">low-light vision and </span><span style="font-family: 'Arial'">a base land speed of 20 feet.</span></p><p><span style="font-family: 'Arial'">Gnomes have a </span><span style="font-family: 'Arial'">+1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears) and a </span><span style="font-family: 'Arial'">+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).</span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">Gnomes treat gnome hooked hammers as martial weapons rather than exotic weapons. </span></p><p><span style="font-family: 'Arial'">Gnomes have a +2 racial bonus on saving throws against illusions. A gnome a</span><span style="font-family: 'Arial'">dds +1 to the Difficulty Class to all illusion spells it casts, this bonus stacks with those from similar effects, such as the Spell Focus feat.</span></p><p><span style="font-family: 'Arial'"><em>Spell-Like Abilities:</em> 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.</span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">A gnome has a +2 racial bonus on Listen and Craft (alchemy) checks.</span></p><p><span style="font-family: 'Arial'"></span>Automatic Languages: Common, Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc.</p><p><span style="font-family: 'Arial'">Favored Class: Bard</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Rage (Ex):</strong> A werebadger that takes damage in combat while in animal form flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.</span></p><p><span style="font-family: 'Arial'"><strong></strong></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> A werebadger in animal or hybrid form has a +4 racial bonus on Escape Artist checks.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Gnomes have a +2 racial bonus on Craft (alchemy) and Listen checks.</span></p><p><span style="font-family: 'Arial'"></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5790906, member: 57383"] [b]Werebadger Working Draft[/b] [SIZE=4][B][FONT=Arial]Werebadger[/FONT][/B][/SIZE][FONT=Arial] [/FONT][SIZE=3][B][FONT=Arial]Werebadger, Gnome Form[/FONT][/B][/SIZE][FONT=Arial] Small Humanoid (Gnome, Shapechanger) [B]Hit Dice:[/B] 1d8+2 plus 1d8+4 (15 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class:[/B] 18 (+1 size, +4 chain shirt, +1 light shield, +2 natural), touch 11, flat-footed 18 [B]Base Attack/Grapple:[/B] +1/-3 [B]Attack:[/B] Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged ([/FONT][FONT=Arial]1d6/19-20[/FONT][FONT=Arial]) [B]Full Attack:[/B] [/FONT][FONT=Arial]Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged ([/FONT][FONT=Arial]1d6/19-20[/FONT][FONT=Arial])[/FONT] [FONT=Arial] [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Alternate form, badger empathy, gnome traits, low-light vision, scent [B]Saves:[/B] Fort +6, Ref +2, Will +2 [B]Abilities:[/B] [/FONT][FONT=Arial]Str 11, Dex 11, Con 14, Int 10, Wis 11, Cha 8[/FONT] [FONT=Arial] [B]Skills:[/B] [/FONT]Balance +2, Escape Artist +2, Hide +6, Listen +4, Spot +3 [FONT=Arial] [B]Feats:[/B] Agile[/FONT][FONT=Arial] (B)[/FONT][FONT=Arial], Iron Will (B)[/FONT][FONT=Arial], Track (B), Weapon Finesse (B[/FONT][FONT=Arial]), Weapon Focus (light crossbow)[/FONT] [FONT=Arial] [B]Environment:[/B] [/FONT][FONT=Arial]Temperate forests[/FONT] [FONT=Arial] [B]Organization:[/B] Solitary, pair, family (3-4), [/FONT][FONT=Arial]or troupe (2-4 plus 3-5 badgers)[/FONT] [FONT=Arial] [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] Standard [B]Alignment:[/B] [/FONT]Usually neutral good [FONT=Arial] [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [/FONT][SIZE=3][B][FONT=Arial]Werebadger, Badger [/FONT][/B][/SIZE][SIZE=3][B][FONT=Arial]Form[/FONT][/B][/SIZE][FONT=Arial] [/FONT][FONT=Arial]Small Humanoid (Gnome, [/FONT][FONT=Arial]Shapechanger) [/FONT][FONT=Arial][B]Hit Dice:[/B] [/FONT][FONT=Arial]1d8+2 plus 1d8+4 (15 hp)[/FONT] [FONT=Arial] [B]Initiative:[/B] +3 [B]Speed:[/B] 30 ft. (6 squares), burrow 10 ft. [B]Armor Class:[/B] 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 [B]Base Attack/Grapple:[/B] +1/-4 [B]Attack:[/B] Claw [/FONT][FONT=Arial]+5 melee (1d2-1)[/FONT] [FONT=Arial] [B]Full Attack:[/B] [/FONT][FONT=Arial]2 claws [/FONT][FONT=Arial]+5 melee (1d2-1)[/FONT] and bite +0 melee (1d3-1) [FONT=Arial] [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Curse of lycanthropy, rage[/FONT] [FONT=Arial] [B]Special Qualities:[/B] Alternate form[/FONT][FONT=Arial], badger empathy, damage reduction 10/silver, [/FONT][FONT=Arial]gnome traits, [/FONT][FONT=Arial]low-light vision, scent[/FONT] [FONT=Arial] [B]Saves:[/B] Fort +8, Ref +5, Will +2 [B]Abilities:[/B] [/FONT][FONT=Arial]Str 9, Dex 17, Con 18, Int 10, Wis 11, Cha 8[/FONT] [FONT=Arial] [B]Skills:[/B] [/FONT]Balance +5, Escape Artist +12, Hide +9, Listen +4, Spot +3 [FONT=Arial] [B]Feats:[/B] Agile[/FONT][FONT=Arial] (B)[/FONT][FONT=Arial], Iron Will (B)[/FONT][FONT=Arial], Track (B), Weapon Finesse (B[/FONT][FONT=Arial]), Weapon Focus (light crossbow)[/FONT] [FONT=Arial] [B]Environment:[/B] [/FONT][FONT=Arial]Temperate forests[/FONT] [FONT=Arial] [B]Organization:[/B] Solitary, pair, family (3-4), [/FONT][FONT=Arial]or troupe (2-4 plus 3-5 badgers)[/FONT] [FONT=Arial] [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] Standard [B]Alignment:[/B] [/FONT]Usually neutral good [FONT=Arial] [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3[/FONT][FONT=Arial] [SIZE=3] [/SIZE][/FONT][SIZE=3][B][FONT=Arial]Werebadger[/FONT][/B][/SIZE][SIZE=3][B][FONT=Arial], Hybrid Form[/FONT][/B][/SIZE][FONT=Arial] [/FONT][FONT=Arial]Small Humanoid (Gnome, [/FONT][FONT=Arial]Shapechanger) [/FONT][FONT=Arial][B]Hit Dice:[/B] [/FONT][FONT=Arial]1d8+2 plus 1d8+4 (15 hp)[/FONT] [FONT=Arial] [B]Initiative:[/B] +3 [B]Speed:[/B] 20 ft. (4 squares) [/FONT][FONT=Arial][B]Armor Class:[/B] 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 [B]Base Attack/Grapple:[/B] +1/-4 [B]Attack:[/B] Claw [/FONT][FONT=Arial]+5 melee[/FONT][FONT=Arial] (1d3-1)[/FONT][FONT=Arial] or l[/FONT][FONT=Arial]ongsword +2 melee (1d6-1/19-20) or light crossbow +6 ranged ([/FONT][FONT=Arial]1d6/19-20[/FONT][FONT=Arial])[/FONT] [FONT=Arial] [B]Full Attack:[/B] [/FONT][FONT=Arial]2 claws [/FONT][FONT=Arial]+5 melee[/FONT][FONT=Arial] (1d3-1)[/FONT][FONT=Arial] and bite +0 melee (1d4-1); or longsword +2 melee and claw[/FONT][FONT=Arial] +0 melee (1d3-1)[/FONT][FONT=Arial] and[/FONT][FONT=Arial] bite +0 melee (1d4-1);[/FONT][FONT=Arial] or [/FONT][FONT=Arial]light crossbow +6 ranged ([/FONT][FONT=Arial]1d6/19-20[/FONT][FONT=Arial])[/FONT] [FONT=Arial] [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Curse of lycanthropy [B]Special Qualities:[/B] [/FONT][FONT=Arial]Alternate form[/FONT][FONT=Arial], badger empathy, damage reduction 10/silver, [/FONT][FONT=Arial]gnome traits, [/FONT][FONT=Arial]low-light vision, scent[/FONT] [FONT=Arial] [B]Saves:[/B][/FONT][FONT=Arial]Fort +8, Ref +5, Will +2[/FONT] [FONT=Arial] [B]Abilities:[/B] [/FONT][FONT=Arial]Str 9, Dex 17, Con 18, Int 10, Wis 11, Cha 8[/FONT] [FONT=Arial] [B]Skills:[/B] [/FONT]Balance +5, Escape Artist +12, Hide +9, Listen +4, Spot +3 [FONT=Arial] [B]Feats:[/B] Agile[/FONT][FONT=Arial] (B)[/FONT][FONT=Arial], Iron Will (B)[/FONT][FONT=Arial], Track (B), Weapon Finesse (B[/FONT][FONT=Arial]), Weapon Focus (light crossbow)[/FONT] [FONT=Arial] [B]Environment:[/B] [/FONT][FONT=Arial]Temperate forests[/FONT] [FONT=Arial] [B]Organization:[/B] Solitary, pair, family (3-4), [/FONT][FONT=Arial]or troupe (2-4 plus 3-5 badgers)[/FONT] [FONT=Arial] [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] Standard [B]Alignment:[/B] [/FONT]Usually neutral good [FONT=Arial] [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3[/FONT][FONT=Arial] [/FONT] [I]A stocky, furry humanoid with the striped head of a badger[/I]. [FONT=Arial] [/FONT]Werebadgers in humanoid form tend to have a stocky build and large hands. Their hair is usually grey or black, often with a streak of the other color.[FONT=Arial] [/FONT] [FONT=Arial] The were[/FONT][FONT=Arial]badger[/FONT][FONT=Arial] presented here is a 1st-level gnome warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.[/FONT] [FONT=Arial] [B]COMBAT[/B] [/FONT] Werebadgers prefer to hide or flee from threats, but if pushed they fight with furious tenacity. Werebadgers usually fight in hybrid form, since they dislike raging in animal form and being forced to fight to the death[FONT=Arial]. [B]Alternate Form (Su):[/B] A werebadger[/FONT][FONT=Arial] can assume the form of a badger [/FONT][FONT=Arial]or a badger-humanoid hybrid. [B]Badger Empathy (Ex):[/B] Communicate with badger and dire [/FONT][FONT=Arial]badger[/FONT][FONT=Arial], and +4 racial bonus on Charisma-based checks against [/FONT][FONT=Arial]badger[/FONT] [FONT=Arial]and dire [/FONT][FONT=Arial]badger[/FONT][FONT=Arial]. [B]Curse of Lycanthropy (Su):[/B] Any humanoid or giant hit by a were[/FONT][FONT=Arial]badger'[/FONT][FONT=Arial]s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. [B] Gnome Traits:[/B] [/FONT][FONT=Arial]Gnomes possess the following racial traits: A gnome has +2 Constitution, -2 Strength, Small size, [/FONT][FONT=Arial]low-light vision and [/FONT][FONT=Arial]a base land speed of 20 feet. Gnomes have a [/FONT][FONT=Arial]+1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears) and a [/FONT][FONT=Arial]+4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). [/FONT][FONT=Arial]Gnomes treat gnome hooked hammers as martial weapons rather than exotic weapons. [/FONT] [FONT=Arial]Gnomes have a +2 racial bonus on saving throws against illusions. A gnome a[/FONT][FONT=Arial]dds +1 to the Difficulty Class to all illusion spells it casts, this bonus stacks with those from similar effects, such as the Spell Focus feat.[/FONT] [FONT=Arial][I]Spell-Like Abilities:[/I] 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. [/FONT][FONT=Arial]A gnome has a +2 racial bonus on Listen and Craft (alchemy) checks. [/FONT]Automatic Languages: Common, Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc. [FONT=Arial]Favored Class: Bard [B]Rage (Ex):[/B] A werebadger that takes damage in combat while in animal form flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily. [B] Skills:[/B] A werebadger in animal or hybrid form has a +4 racial bonus on Escape Artist checks. Gnomes have a +2 racial bonus on Craft (alchemy) and Listen checks. [/FONT] [/QUOTE]
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