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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 5881145" data-attributes="member: 57383"><p><strong>Jagwere Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Jagwere</strong></span></p><p> <span style="font-size: 15px"><strong></strong></span>Medium Magical Beast</p><p> <strong>Hit Dice:</strong> 5d10+15 (42 hp)</p><p> <strong>Initiative:</strong> +8</p><p> <strong>Speed:</strong> 40 ft. (8 squares), climb 20 ft.</p><p> <strong>Armor Class:</strong> 17 (+4 Dex, +3 natural), touch 14, flat-footed 13</p><p> <strong>Base Attack/Grapple:</strong> +5/+10</p><p> <strong>Attack:</strong> Claw +10 melee (1d4+5)</p><p> <strong>Full Attack:</strong> 2 claws +10 melee (1d4+5) and bite +8 melee (1d8+2)</p><p> <strong>Space/Reach:</strong> 5 ft./5 ft.</p><p> <strong>Special Attacks:</strong> Improved grab, pounce</p><p> <strong>Special Qualities:</strong> Damage reduction 5/darkwood, fear of flames, low-light vision, scent, jaguar empathy, vulnerability to fire</p><p> <strong>Saves:</strong> Fort +7, Ref +8, Will +4</p><p> <strong>Abilities:</strong> Str 21, Dex 18, Con 17, Int 11, Wis 12, Cha 6</p><p> <strong>Skills:</strong> Balance +11, Climb +13, Hide +12*, Jump +16, Listen +10, Move Silently +12, Spot +10, Swim +11</p><p><strong>Feats:</strong> Alertness, Combat Reflexes, Improved Initiative, Iron Will (B), Multiattack (B)</p><p> <strong>Environment:</strong> Warm forests</p><p> <strong>Organization:</strong> Solitary, pride (2-8) or tribe (8-18)</p><p> <strong>Challenge Rating:</strong> 4</p><p> <strong>Treasure:</strong> Standard</p><p> <strong>Alignment:</strong> Usually lawful neutral</p><p> <strong>Advancement:</strong> 6-9 HD (Medium) or by character class</p><p> <strong>Level Adjustment:</strong> +5</p><p> </p><p> <em>An athletic, muscular humanoid with the head, claws and tail of a great cat. Its skin is entirely covered by a </em><em>thick </em><em>spotted coat of </em><em>fur</em>.</p><p> </p><p>A jagwere is a magical beast that takes the form of a humanoid-jaguar hybrid. Jagweres live in tightly knit groups that consider themselves the custodians of their jungle homes. They lurk in the dark hearts of jungles, usually near ancient forgotten ruins. These creatures are highly territorial. Should other creatures intrude into their lands, the jagweres often stalk them for sport. They may toy with intruders for days, until the unwanted visitors either leave, or the jagweres grow bored or angry and move in for the kill. Should a creature threaten their carefully hidden community, a jagwere will kill without mercy.</p><p> </p><p>A jagwere has the same diet as a jaguar, eating various jungle animals. Most of these jaguar-folk do not hunt sentient races, claiming their flesh taste bitter and unhealthy. However, evil jagweres have a tendency to devour intelligent creatures, often leaving their territories to hunt them.</p><p> </p><p>Jagweres use tools made from local materials, including incredibly sharp obsidian blades, but spurn the use of artificial weapons. They weave their own clothing, preferring brightly colored loincloths and wraps that drape over one shoulder.</p><p> </p><p> A jagwere is 5 to 6 feet tall and weighs 125 to 200 pounds.</p><p> </p><p>Jagweres speak Common and their own language.</p><p> </p><p><strong> COMBAT</strong></p><p></p><p>Jagweres prefer their teeth and claws in combat. They attack most effectively from surprise, moving silently through the jungle before springing on their victims. They will sometimes play with their prey, darting in and out of the undergrowth to build up their victims' fear, then striking quickly and without mercy.</p><p></p><p><strong>Fear of Flames (Ex):</strong> A jagwere that suffers fire damage from an attack must succeed on a Will save (DC = 10 for nonmagical fire, DC of spell or supernatural attack for magical fire) or become panicked for 1d6 rounds.</p><p> </p><p> <strong>Improved Grab (Ex):</strong> To use this ability, a jagwere must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p> </p><p> <strong>Pounce (Ex):</strong> If a jagwere charges a foe, it can make a full attack.</p><p> </p><p><strong>Jaguar Empathy (Ex):</strong> Communicate with jaguars and dire jaguars, and +4 racial bonus on Charisma-based checks against jaguars and dire jaguars.</p><p> </p><p> <strong>Skills:</strong> A jagwere has a +6 racial bonus on Balance, Jump and Swim checks. Jagweres also have a +4 racial bonus on Hide, Listen, Move Silently and Spot checks. Jagweres have a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.</p><p></p><p>*In areas of tall grass or heavy undergrowth, the Hide bonus of a jagwere improves to +8.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5881145, member: 57383"] [b]Jagwere Working Draft[/b] [SIZE=4][B]Jagwere [/B][/SIZE]Medium Magical Beast [B]Hit Dice:[/B] 5d10+15 (42 hp) [B]Initiative:[/B] +8 [B]Speed:[/B] 40 ft. (8 squares), climb 20 ft. [B]Armor Class:[/B] 17 (+4 Dex, +3 natural), touch 14, flat-footed 13 [B]Base Attack/Grapple:[/B] +5/+10 [B]Attack:[/B] Claw +10 melee (1d4+5) [B]Full Attack:[/B] 2 claws +10 melee (1d4+5) and bite +8 melee (1d8+2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Improved grab, pounce [B]Special Qualities:[/B] Damage reduction 5/darkwood, fear of flames, low-light vision, scent, jaguar empathy, vulnerability to fire [B]Saves:[/B] Fort +7, Ref +8, Will +4 [B]Abilities:[/B] Str 21, Dex 18, Con 17, Int 11, Wis 12, Cha 6 [B]Skills:[/B] Balance +11, Climb +13, Hide +12*, Jump +16, Listen +10, Move Silently +12, Spot +10, Swim +11 [B]Feats:[/B] Alertness, Combat Reflexes, Improved Initiative, Iron Will (B), Multiattack (B) [B]Environment:[/B] Warm forests [B]Organization:[/B] Solitary, pride (2-8) or tribe (8-18) [B]Challenge Rating:[/B] 4 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually lawful neutral [B]Advancement:[/B] 6-9 HD (Medium) or by character class [B]Level Adjustment:[/B] +5 [I]An athletic, muscular humanoid with the head, claws and tail of a great cat. Its skin is entirely covered by a [/I][I]thick [/I][I]spotted coat of [/I][I]fur[/I]. A jagwere is a magical beast that takes the form of a humanoid-jaguar hybrid. Jagweres live in tightly knit groups that consider themselves the custodians of their jungle homes. They lurk in the dark hearts of jungles, usually near ancient forgotten ruins. These creatures are highly territorial. Should other creatures intrude into their lands, the jagweres often stalk them for sport. They may toy with intruders for days, until the unwanted visitors either leave, or the jagweres grow bored or angry and move in for the kill. Should a creature threaten their carefully hidden community, a jagwere will kill without mercy. A jagwere has the same diet as a jaguar, eating various jungle animals. Most of these jaguar-folk do not hunt sentient races, claiming their flesh taste bitter and unhealthy. However, evil jagweres have a tendency to devour intelligent creatures, often leaving their territories to hunt them. Jagweres use tools made from local materials, including incredibly sharp obsidian blades, but spurn the use of artificial weapons. They weave their own clothing, preferring brightly colored loincloths and wraps that drape over one shoulder. A jagwere is 5 to 6 feet tall and weighs 125 to 200 pounds. Jagweres speak Common and their own language. [B] COMBAT[/B] Jagweres prefer their teeth and claws in combat. They attack most effectively from surprise, moving silently through the jungle before springing on their victims. They will sometimes play with their prey, darting in and out of the undergrowth to build up their victims' fear, then striking quickly and without mercy. [B]Fear of Flames (Ex):[/B] A jagwere that suffers fire damage from an attack must succeed on a Will save (DC = 10 for nonmagical fire, DC of spell or supernatural attack for magical fire) or become panicked for 1d6 rounds. [B]Improved Grab (Ex):[/B] To use this ability, a jagwere must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. [B]Pounce (Ex):[/B] If a jagwere charges a foe, it can make a full attack. [B]Jaguar Empathy (Ex):[/B] Communicate with jaguars and dire jaguars, and +4 racial bonus on Charisma-based checks against jaguars and dire jaguars. [B]Skills:[/B] A jagwere has a +6 racial bonus on Balance, Jump and Swim checks. Jagweres also have a +4 racial bonus on Hide, Listen, Move Silently and Spot checks. Jagweres have a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus of a jagwere improves to +8. [/QUOTE]
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