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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 5972999" data-attributes="member: 57383"><p>Okay, let's start talking about the Loup du Noir.</p><p></p><p>I guess the easiest approach is to make it a variant of the Werewolf Lycanthrope template, but I can also see an argument for making it a Prestige Class like a swanmay.</p><p></p><p>Hmm, how about <em><strong>both</strong><strong>?</strong></em> A "true Loup du Noir" uses the template, and if it bites somebody the afflicted becomes eligible to learn a "Loup du Noir" prestige class — or a Savage Species "monster class" — which ends with them becoming a shapechanger?</p><p></p><p>That would account for folk being able to <strong><em>learn</em></strong> how to become a Loup du Noir, and if they have children their offspring could become true Loup du Noirs.</p><p></p><p>As for stats, the AD&D original is somewhat tougher than a standard AD&D werewolf - 2 more Hit Dice, AC 3, a 2d6 bite and a "seize throat" special attack.</p><p></p><p>We can get most of that by having them based on a Dire Werewolf with a bonus Improved Natural Attack (bite) instead of a bonus Multiattack feat. We just need to add slight NA boost (another +2?) and a "Seize Throat" special attack. Possibly as a substitute for the Dire Wolf's Trip attack?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5972999, member: 57383"] Okay, let's start talking about the Loup du Noir. I guess the easiest approach is to make it a variant of the Werewolf Lycanthrope template, but I can also see an argument for making it a Prestige Class like a swanmay. Hmm, how about [I][B]both[/B][B]?[/B][/I] A "true Loup du Noir" uses the template, and if it bites somebody the afflicted becomes eligible to learn a "Loup du Noir" prestige class — or a Savage Species "monster class" — which ends with them becoming a shapechanger? That would account for folk being able to [B][I]learn[/I][/B] how to become a Loup du Noir, and if they have children their offspring could become true Loup du Noirs. As for stats, the AD&D original is somewhat tougher than a standard AD&D werewolf - 2 more Hit Dice, AC 3, a 2d6 bite and a "seize throat" special attack. We can get most of that by having them based on a Dire Werewolf with a bonus Improved Natural Attack (bite) instead of a bonus Multiattack feat. We just need to add slight NA boost (another +2?) and a "Seize Throat" special attack. Possibly as a substitute for the Dire Wolf's Trip attack? [/QUOTE]
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