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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 6151184" data-attributes="member: 57383"><p>Well they have one additional power - the ability to <em>summon rats</em> - which includes both Dire Rats and Rat Swarms in 3E terms.</p><p></p><p>I'd also think it's reasonable to add the ability to control rats (charm or dominate) to that list.</p><p></p><p>Further, at least in some BECMI versions, their damage reduction works in humanoid form as well as animal/hybrid form.</p><p></p><p></p><p></p><p>Actually, that's rule applies to all standard lycanthropes in BECMI D&D - the were-disease is <strong>nasty</strong> is that ruleset. If a demi-human gets bitten and fails their save they will invariably die in 2d12 days unless they get it cured by a cleric of at least 11th level.</p><p></p><p>I'd rather keep the lethality, to be honest, although I was thinking we should probably soften it slightly. Maybe allow a level check for a <em>cure disease</em> or <em>remove curse</em> to treat it, and allow a <em>break enchantment</em> or <em>heal</em> spell to automatically cure it?</p></blockquote><p></p>
[QUOTE="Cleon, post: 6151184, member: 57383"] Well they have one additional power - the ability to [I]summon rats[/I] - which includes both Dire Rats and Rat Swarms in 3E terms. I'd also think it's reasonable to add the ability to control rats (charm or dominate) to that list. Further, at least in some BECMI versions, their damage reduction works in humanoid form as well as animal/hybrid form. Actually, that's rule applies to all standard lycanthropes in BECMI D&D - the were-disease is [B]nasty[/B] is that ruleset. If a demi-human gets bitten and fails their save they will invariably die in 2d12 days unless they get it cured by a cleric of at least 11th level. I'd rather keep the lethality, to be honest, although I was thinking we should probably soften it slightly. Maybe allow a level check for a [I]cure disease[/I] or [I]remove curse[/I] to treat it, and allow a [I]break enchantment[/I] or [I]heal[/I] spell to automatically cure it? [/QUOTE]
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