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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 7476900" data-attributes="member: 57383"><p>Updating <a href="http://www.enworld.org/forum/showthread.php?p=7382185#post7382185" target="_blank"><strong>Wereporpoise Working Draft</strong></a>.</p><p></p><p>To account for the addition of baleen whales to the weredolphin's summon cetacean ability I revised the description from:</p><p></p><p>"A weredolphin's summoning ability increases as it gains additional hit dice. It can summon larger numbers of porpoises, and at ?? Hit Dice it gains the ability to summon orcas"</p><p></p><p>To:</p><p></p><p>"A weredolphin's summoning ability increases as it gains additional hit dice, allowing it to summon larger numbers of porpoises. At 9 Hit Dice it gains the ability to summon orcas and at 13 Hit Dice it gains the ability to summon baleen whales"</p><p></p><p></p><p></p><p>Well pretty much they all have two powers that standard versions of their lycanthrope breed don't as well as advancing in Hit Dice a bit. They can summon creatures of their type and gain one special ability particular to their type. For example, a "Mystaran Greater Werewolf" can summon wolves or werewolves plus once a day can utter a <em>Howling</em> that may terrify any weaker creature that hears it.</p><p></p><p>Oh, and in BECMI lycanthropes are immune to <em>charm person</em> since they are not considered "persons", like in 3.0 were Lycanthropy changes the victim from the Humanoid type to the Shapechanger type.</p><p></p><p>Mechanically, it works somewhat like a 9 level "prestige class" version of a savage species class. At each level they gain additional Hit Dice and/or an additional power. The only major difference between most of them is the special ability they gain at level 7, which is specific to their lycanthrope type. The rate of HD progression (capping at 6 extra HD at level 8 followed by +2 hp per level) is pretty much the same except a few species add a stray extra hp or two (i.e. the "level 8" Wereboar had HD of 6d8+2 over a "normal" wereboar, not the 6d8 extra most lycanthropes have).</p><p></p><p>I'd probably do something like that approach if asked to convert the BECMI lycanthropes, except I'd probably use a 10-level prestige class.</p><p></p><p>Anyhow, we can decide what to do while we work on the next Lycanthrope.</p><p></p><p>Are you still fancying the mako version of the wereshark next?</p></blockquote><p></p>
[QUOTE="Cleon, post: 7476900, member: 57383"] Updating [URL="http://www.enworld.org/forum/showthread.php?p=7382185#post7382185"][B]Wereporpoise Working Draft[/B][/URL]. To account for the addition of baleen whales to the weredolphin's summon cetacean ability I revised the description from: "A weredolphin's summoning ability increases as it gains additional hit dice. It can summon larger numbers of porpoises, and at ?? Hit Dice it gains the ability to summon orcas" To: "A weredolphin's summoning ability increases as it gains additional hit dice, allowing it to summon larger numbers of porpoises. At 9 Hit Dice it gains the ability to summon orcas and at 13 Hit Dice it gains the ability to summon baleen whales" Well pretty much they all have two powers that standard versions of their lycanthrope breed don't as well as advancing in Hit Dice a bit. They can summon creatures of their type and gain one special ability particular to their type. For example, a "Mystaran Greater Werewolf" can summon wolves or werewolves plus once a day can utter a [I]Howling[/I] that may terrify any weaker creature that hears it. Oh, and in BECMI lycanthropes are immune to [I]charm person[/I] since they are not considered "persons", like in 3.0 were Lycanthropy changes the victim from the Humanoid type to the Shapechanger type. Mechanically, it works somewhat like a 9 level "prestige class" version of a savage species class. At each level they gain additional Hit Dice and/or an additional power. The only major difference between most of them is the special ability they gain at level 7, which is specific to their lycanthrope type. The rate of HD progression (capping at 6 extra HD at level 8 followed by +2 hp per level) is pretty much the same except a few species add a stray extra hp or two (i.e. the "level 8" Wereboar had HD of 6d8+2 over a "normal" wereboar, not the 6d8 extra most lycanthropes have). I'd probably do something like that approach if asked to convert the BECMI lycanthropes, except I'd probably use a 10-level prestige class. Anyhow, we can decide what to do while we work on the next Lycanthrope. Are you still fancying the mako version of the wereshark next? [/QUOTE]
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