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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 7491020" data-attributes="member: 57383"><p><strong>Mystaran Wereshark Original Stats</strong></p><p></p><p><span style="color: #00ffff">This creature first appeared in <em>X7 War Rafts of Kron (1984)</em> as part of its Shark entry. I omitted the Bull Shark and Great White Shark that it also described, since they aren't germane to this conversion:</span></p><p></p><p><span style="font-family: 'times new roman'"><span style="font-size: 18px"><strong>Shark</strong></span></span></p><p><span style="font-family: 'times new roman'"></span> <table style='width: 100%'><tr><td><span style="font-family: 'times new roman'"><br /> </span></td><td><span style="font-family: 'times new roman'"> <em>Mako</em></span></td></tr><tr><td><span style="font-family: 'times new roman'"> Armor Class:<br /> Hit Dice:<br /> Move:<br /> Attacks:<br /> Damage:<br /> No. Appearing:<br /> Save As:<br /> Morale:<br /> Treasure Type:<br /> Alignment:<br /> XP Value:</span></td><td><span style="font-family: 'times new roman'"> 4<br /> 4<br /> 180′ (60′)<br /> 1 bite<br /> 2-12<br /> 0 (2-12)<br /> Fighter: 2<br /> 7<br /> Nil<br /> Neutral<br /> 75</span></td></tr></table><p></p><p> <span style="font-family: 'times new roman'"> Sharks are vicious predators. They have little intelligence and are unpredictable. They are attracted to the scent of blood within 300 feet which will drive them into a feeding frenzy (they attack but make no morale checks). They attack by making long, curving passes. Sharks are found in salt water.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"><strong>Mako shark:</strong> These 12-feet long sharks are blue-gray or tan in color. Mako sharks are extremely unpredictable, ignoring swimmers one moment, and then suddenly attacking.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"><strong>Wereshark:</strong> These are mermen, or tritons inflicted with a form of lycanthropy which enables them to take the form of a mako shark when they choose, so long as it is in darkness. When the moon is full they must change into a shark and will maraude the seas. Under this forced change, they lose their intelligence and become bloodthirsty killers. Unlike a mako shark, weresharks are intelligent and only magic or silver weapons harm them.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'">On the islands to the south there have been rumors of humans that are weresharks. Weresharks have treasure type C in their lair. They save as a 4th level fighter. Weresharks have an XP value of 125.</span></p><p></p><p><span style="color: #00ffff">The Wereshark was reprinted in the <em>D&D Companion Set (1984)</em> with the same stats but a slightly altered description that omits the rumours about human weresharks:</span></p><p></p><p><span style="font-family: 'times new roman'"><strong>Wereshark:</strong> These are mermen, or tritons inflicted with a form of lycanthropy which enables them to take the form of a mako shark when they choose, so long as it is in darkness. When the moon is full they must change into a shark and will maraude the seas. Under this forced change they lose their intelligence and become bloodthirsty killers. The only difference between a wereshark and a mako shark is that weresharks are intelligent and only magic or silver weapons will harm a wereshark.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'">Weresharks have treasure type C in their lair. They save as a 4th level fighter and have an XP value of 125.</span></p><p></p><p><span style="color: #00ffff">The last of the BECMI "monster" Wereshark writeups appeared in the <em>Rules Cyclopedia (1993)</em>, were it featured in the Lycanthropes entry rather than the Shark entry:</span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong><span style="font-family: 'times new roman'"><span style="font-size: 12px">Lycanthrope*</span></span></strong></span></p><p><span style="font-size: 12px"><strong><span style="font-family: 'times new roman'"></span></strong></span> <table style='width: 100%'><tr><td><span style="font-family: 'times new roman'"><br /> </span></td><td><span style="font-family: 'times new roman'"> <em>Wereshark*</em></span></td></tr><tr><td><span style="font-family: 'times new roman'"> Armor Class:<br /> Hit Dice:<br /> Move:<br /> <br /> Attacks:<br /> Damage:<br /> No. Appearing:<br /> Save As:<br /> Morale:<br /> Treasure Type:<br /> Intelligence:<br /> Alignment:<br /> XP Value:</span></td><td><span style="font-family: 'times new roman'"> 4 (9) t<br /> 4*(L)<br /> 0′ (0′)<br /> Swimming: 180′ (60′)<br /> 1 bite<br /> 2d6<br /> 0 (2d6)<br /> F2<br /> 7<br /> C<br /> 9<br /> Neutral<br /> 125</span></td></tr></table><p></p><p> <span style="font-family: 'times new roman'">t The number in parentheses is the creature’s armor class when in human form.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"><strong>Wereshark:</strong> These are mermen, inflicted with a form of lycanthropy that enables them to take the form of a mako shark anytime they choose so long as it is in darkness. When the moon is full they must change into a shark and will maraud the seas. Under this forced change they lose their intelligence and become bloodthirsty killers. The only difference between a wereshark and a mako shark is that weresharks are intelligent and only magic or silver weapons will harm a wereshark. In island areas there are rumors of humans that are weresharks.</span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong></strong></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="font-family: 'times new roman'"><span style="font-size: 12px">Shark</span></span></strong></span></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 12px"><strong><span style="font-family: 'times new roman'"></span></strong></span></span> <table style='width: 100%'><tr><td><span style="font-family: 'times new roman'"><br /> </span></td><td><span style="font-family: 'times new roman'"><em>Mako</em></span></td></tr><tr><td><span style="font-family: 'times new roman'"> Armor Class:<br /> Hit Dice:<br /> Move:<br /> Attacks:<br /> Damage:<br /> No. Appearing:<br /> Save As:<br /> Morale:<br /> Treasure Type:<br /> Intelligence:<br /> Alignment:<br /> XP Value:</span></td><td><span style="font-family: 'times new roman'"> 4<br /> 4(M)<br /> 180′ (60′)<br /> 1 bite<br /> 2d6<br /> 0 (2d6)<br /> F2<br /> 7<br /> Nil<br /> 2<br /> Neutral<br /> 75</span></td></tr></table><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"><em>Monster Type:</em> Normal Animal (Common).</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'">Sharks are predators, feeding mostly on fish. They have little intelligence and are unpredictable. They are attracted to the scent of blood within 300<span style="font-family: 'times new roman'">′</span> and it will drive them into a feeding frenzy (they attack but make no morale checks). Sharks are found in salt water.</span></p><p><span style="font-family: 'times new roman'"></span></p><p> <span style="font-family: 'times new roman'">Mako Shark: These are 12<span style="font-family: 'times new roman'">′</span> long and blue-gray or tan in color. Mako sharks are very unpredictable, ignoring prey one moment and attacking another.</span></p><p><span style="font-family: 'times new roman'"><em></em></span></p><p><span style="font-family: 'times new roman'"><em>Terrain:</em> Ocean.</span></p><p></p><p><span style="color: #00ffff"> Finally, the <em>PC4 Night Howlers (1992)</em> supplement had rules for Weresharks as a player character race:</span></p><p></p><p><span style="font-family: 'times new roman'"><span style="font-size: 26px"><strong><span style="color: #C00000">Weresharks</span></strong></span></span></p><p><span style="font-family: 'times new roman'"> Weresharks can be found in any ocean. They are most commonly sea-people (tritons and merrow) infected with lycanthropy. For detailed information on role-playing player-character tritons, mermen, and mermaids, see the <strong>CREATURE CRUCIBLE™: <em>The Sea People</em></strong><em>.</em> This accessory details the abilities and cultures of many oceanic races, and describes Undersea, a campaign setting. It also includes general rules (some appropriate to Weresharks) and detailed rules for underwater combat.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"> Sometimes a human contracts lycanthropy from a wereshark. These human weresharks typically roam shallow shorelines when in shark form. The newly infected wereshark must be near water whenever the change comes upon him, because his were-form breathes through gills, not lungs.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 15px"> <strong><em><span style="color: #C00000">“Drowning”</span></em></strong> </span></span></p><p><span style="font-family: 'times new roman'">If forced to transform into beast form away from water, a wereshark will die—but not instantly. He can hold his breath for a number of rounds equal to his Constitution score (halved if the character is fighting or otherwise exerting himself). After that time, Constitution checks are required or the character begins to “drown.” The first check is made normally, but subsequent checks have a cumulative –1 penalty. Once the wereshark fails a check, he will die in a number of rounds equal to one-third his Constitution score. Splashing water on the wereshark’s gills delays this death by one round per gallon, but only immersion in water eliminates the danger.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'">A wereshark in shark form can move at only 10′ per round on land.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 15px"> <strong><em><span style="color: #C00000">Wereshark Alignment</span></em></strong> </span></span></p><p><span style="font-family: 'times new roman'">Weresharks are Neutral but highly unpredictable. Hunger is their main motivating force. They may ignore prey one moment, only to attack the next. During involuntary transformations, they become insatiable killers and maraud the sea.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 15px"> <strong><em><span style="color: #C00000">Player Character Weresharks</span></em></strong></span></span></p><p><span style="font-family: 'times new roman'">Weresharks usually take the form of mako sharks. They are blue-gray or tan in color. A wereshark who stands 6′ in human form becomes 12′ long in shark form and weighs 2.5 times his normal weight. </span><p style="text-align: center"> <table style='width: 100%'><tr><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'"><strong>Wereshark Level Advancement Table</strong></span></p> </p> </td><td></td><td></td><td></td><td></td></tr><tr><td><span style="font-family: 'times new roman'"> <strong>Experience<br /> Level</strong></span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'"><strong>XP</strong></span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'"><strong>HD</strong></span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'"><strong>Special<br /> Abilities</strong></span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'"><strong>AC</strong></span></p> </p> </td></tr><tr><td><span style="font-family: 'times new roman'"> Cub</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">–12,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">1d8</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">I</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">7</span></p> </p> </td></tr><tr><td><span style="font-family: 'times new roman'"> Whelp</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">–9,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">2d8</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">II, III</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">6</span><br /> </p> </p> </td></tr><tr><td><span style="font-family: 'times new roman'"> Scamp</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">–6,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">3d8</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">IV, V</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">5</span><br /> </p> </p> </td></tr><tr><td><span style="font-family: 'times new roman'"> (NM)</span></td><td><span style="font-family: 'times new roman'"><br /> </span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">4d8</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">VI, VII</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">4</span><br /> </p> </p> </td></tr><tr><td><span style="font-family: 'times new roman'"> 1</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">12,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">5d8</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">—</span></p> </p> </td><td><span style="font-family: 'times new roman'"><br /> </span></td></tr><tr><td><span style="font-family: 'times new roman'"> 2</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">36,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">6d8</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">—</span></p> </p> </td><td><span style="font-family: 'times new roman'"><br /> </span></td></tr><tr><td><span style="font-family: 'times new roman'"> 3</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">84,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">—</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">VIII</span></p> </p> </td><td><span style="font-family: 'times new roman'"><br /> </span></td></tr><tr><td><span style="font-family: 'times new roman'"> 4</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">180,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">7d8</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">—</span></p> </p> </td><td><span style="font-family: 'times new roman'"><br /> </span></td></tr><tr><td><span style="font-family: 'times new roman'"> 5</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">372,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">8d8</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">IX</span></p> </p> </td><td><span style="font-family: 'times new roman'"><br /> </span></td></tr><tr><td><span style="font-family: 'times new roman'"> 6</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">672,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">9d8</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">—</span></p> </p> </td><td><span style="font-family: 'times new roman'"><br /> </span></td></tr><tr><td><span style="font-family: 'times new roman'"> 7</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">972,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">—</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">X (Shark)</span></p> </p> </td><td><span style="font-family: 'times new roman'"><br /> </span></td></tr><tr><td><span style="font-family: 'times new roman'"> 8</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">1,272,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">10d8</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">—</span></p> </p> </td><td><span style="font-family: 'times new roman'"><br /> </span></td></tr><tr><td><span style="font-family: 'times new roman'"> 9*</span></td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">1,572,000</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">+2 hp</span></p> </p> </td><td><p style="text-align: center"><p style="text-align: center"><span style="font-family: 'times new roman'">Shark-Man</span></p> </p> </td><td><span style="font-family: 'times new roman'"><br /> </span></td></tr><tr><td><span style="font-family: 'times new roman'"> * +300,000 XPs per level thereafter<br /> +2 hit points per level thereafter<br /> Constitution bonus no longer applies</span></td><td></td><td></td><td></td><td></td></tr></table></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p><span style="font-family: 'times new roman'"><span style="font-size: 15px"> <strong><em><span style="color: #C00000">Special Abilities</span></em></strong></span></span></p><p><span style="font-family: 'times new roman'">I. Must take shark form the night of the full moon, as well as the night immediately preceding or following. Can take shark form any night the moon is visible.</span></p><p><span style="font-family: 'times new roman'"> II. Normal weapons do half damage (round up). Can transform at night (even without the moon). </span></p><p><span style="font-family: 'times new roman'">III. Can speak with sharks and other weresharks while in beast form. </span></p><p> <span style="font-family: 'times new roman'">IV. Can take shark form at any time, including daytime. </span></p><p><span style="font-family: 'times new roman'">V. Normal weapons do only ¼ damage (round up). </span></p><p><span style="font-family: 'times new roman'">VI. Immune to normal weapons. </span></p><p><span style="font-family: 'times new roman'">VII. Can summon 1d2 Bull or Mako sharks, provided some are in the area. Sharks arrive in 1d4 rounds if in the immediate vicinity; otherwise 1d4 turns. At 2nd-level, the wereshark can summon 1d4 sharks; at 4th level 1d6; at 6th level 1d8; and at 8th level 1d10. Every 4 levels thereafter, add 1d10. At 5th level and higher, a wereshark can summon Great White sharks as well as lesser species. </span></p><p><span style="font-family: 'times new roman'">VIII. Can recover 1d4+1 hit points for every full day and night of rest while remaining in were-form; increase by +1 every 3 additional levels. </span></p><p><span style="font-family: 'times new roman'">IX. Can summon weresharks, as well as normal sharks. The DM determines how many of those summoned are weresharks.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 15px"> <strong><em><span style="color: #C00000">Wereshark Special Ability—Sea Fury</span></em></strong> </span></span></p><p><span style="font-family: 'times new roman'">X. (Shark)—<em>Sea Fury</em>. At 7th level and above, weresharks can thrash about and magically cause the sea to churn for one turn. The effect spreads out from the wereshark in all directions. The weresharks experience level determines the size of the area of effect—the sphere (measure in feet) has a radius equal to the wereshark’s experience level. Each day, a wereshark can cause <em>sea fury</em> three times, plus one additional time per two experience levels gained after 7th level. Thus, a 7th-level wereshark can cause the sea to churn in a sphere 14′ in diameter, three times each day. All creatures within the area of effect are at –2 to hit due to the eddies and currents of the water. In addition, all movement within the area is halved.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 15px"> <strong><em><span style="color: #C00000">The Shark-Man</span></em></strong> </span></span></p><p><span style="font-family: 'times new roman'">At 9th level (1,572,000 XPs), a wereshark gains the ability to transform into a shark-man. This beast-man form looks like a shark with long flexible fins ending in clawed fingers, two scaly but sturdy legs, and a short finned tail. A shark-man can breathe either air or water, and has all the capabilities that come with mastering the beast-man form: see “Were-Heroes.”</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 15px"> <strong><em><span style="color: #C00000">Combat</span></em></strong> </span></span></p><p><span style="font-family: 'times new roman'">Weresharks at <em>normal monster</em> level and higher have a natural Armor Class of 4. Weresharks can move only 10′ on land in shark form, although their shark-man form has a movement of 120′ (40′). Both were-forms swim at 180′ (60′).</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'">Weresharks attack with one bite for 2d6 points of damage (<em>cubs</em> do only 1d6). They may ram an opponent first. If hit, the victim must save vs. paralysis or be stunned for 1d3 rounds.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'">A wereshark’s morale is normally 9.</span></p><p><span style="font-family: 'times new roman'"></span></p><p><span style="font-family: 'times new roman'"><span style="font-size: 15px"><strong><em><span style="color: #C00000">Carrying Capacity</span></em></strong></span></span></p><p><span style="font-family: 'times new roman'">Weresharks can carry up to 1,500 cn at full speed; 3,000 cn at half speed. Only magical or seashell armor (AC3) can be worn; barding multiplier is ×2. </span></p></blockquote><p></p>
[QUOTE="Cleon, post: 7491020, member: 57383"] [b]Mystaran Wereshark Original Stats[/b] [COLOR=#00ffff]This creature first appeared in [I]X7 War Rafts of Kron (1984)[/I] as part of its Shark entry. I omitted the Bull Shark and Great White Shark that it also described, since they aren't germane to this conversion:[/COLOR] [FONT=times new roman][SIZE=5][B]Shark[/B][/SIZE] [/FONT][TABLE="class: cms_table_MsoNormalTable"] [TR] [TD][FONT=times new roman] [/FONT][/TD] [TD][FONT=times new roman] [I]Mako[/I][/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman] Armor Class: Hit Dice: Move: Attacks: Damage: No. Appearing: Save As: Morale: Treasure Type: Alignment: XP Value:[/FONT][/TD] [TD][FONT=times new roman] 4 4 180′ (60′) 1 bite 2-12 0 (2-12) Fighter: 2 7 Nil Neutral 75[/FONT][/TD] [/TR] [/TABLE] [FONT=times new roman] Sharks are vicious predators. They have little intelligence and are unpredictable. They are attracted to the scent of blood within 300 feet which will drive them into a feeding frenzy (they attack but make no morale checks). They attack by making long, curving passes. Sharks are found in salt water. [B]Mako shark:[/B] These 12-feet long sharks are blue-gray or tan in color. Mako sharks are extremely unpredictable, ignoring swimmers one moment, and then suddenly attacking. [B]Wereshark:[/B] These are mermen, or tritons inflicted with a form of lycanthropy which enables them to take the form of a mako shark when they choose, so long as it is in darkness. When the moon is full they must change into a shark and will maraude the seas. Under this forced change, they lose their intelligence and become bloodthirsty killers. Unlike a mako shark, weresharks are intelligent and only magic or silver weapons harm them. On the islands to the south there have been rumors of humans that are weresharks. Weresharks have treasure type C in their lair. They save as a 4th level fighter. Weresharks have an XP value of 125.[/FONT] [COLOR=#00ffff]The Wereshark was reprinted in the [I]D&D Companion Set (1984)[/I] with the same stats but a slightly altered description that omits the rumours about human weresharks:[/COLOR] [FONT=times new roman][B]Wereshark:[/B] These are mermen, or tritons inflicted with a form of lycanthropy which enables them to take the form of a mako shark when they choose, so long as it is in darkness. When the moon is full they must change into a shark and will maraude the seas. Under this forced change they lose their intelligence and become bloodthirsty killers. The only difference between a wereshark and a mako shark is that weresharks are intelligent and only magic or silver weapons will harm a wereshark. Weresharks have treasure type C in their lair. They save as a 4th level fighter and have an XP value of 125.[/FONT] [COLOR=#00ffff]The last of the BECMI "monster" Wereshark writeups appeared in the [I]Rules Cyclopedia (1993)[/I], were it featured in the Lycanthropes entry rather than the Shark entry:[/COLOR] [SIZE=3][B] [FONT=times new roman][SIZE=3]Lycanthrope*[/SIZE] [/FONT][/B][/SIZE][TABLE="class: cms_table_MsoNormalTable"] [TR] [TD][FONT=times new roman] [/FONT][/TD] [TD][FONT=times new roman] [I]Wereshark*[/I][/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman] Armor Class: Hit Dice: Move: Attacks: Damage: No. Appearing: Save As: Morale: Treasure Type: Intelligence: Alignment: XP Value:[/FONT][/TD] [TD][FONT=times new roman] 4 (9) t 4*(L) 0′ (0′) Swimming: 180′ (60′) 1 bite 2d6 0 (2d6) F2 7 C 9 Neutral 125[/FONT][/TD] [/TR] [/TABLE] [FONT=times new roman]t The number in parentheses is the creature’s armor class when in human form. [B]Wereshark:[/B] These are mermen, inflicted with a form of lycanthropy that enables them to take the form of a mako shark anytime they choose so long as it is in darkness. When the moon is full they must change into a shark and will maraud the seas. Under this forced change they lose their intelligence and become bloodthirsty killers. The only difference between a wereshark and a mako shark is that weresharks are intelligent and only magic or silver weapons will harm a wereshark. In island areas there are rumors of humans that are weresharks. [SIZE=3][B] [FONT=times new roman][SIZE=3]Shark[/SIZE] [/FONT][/B][/SIZE][/FONT][TABLE="class: cms_table_MsoNormalTable"] [TR] [TD][FONT=times new roman] [/FONT][/TD] [TD][FONT=times new roman][I]Mako[/I][/FONT][/TD] [/TR] [TR] [TD][FONT=times new roman] Armor Class: Hit Dice: Move: Attacks: Damage: No. Appearing: Save As: Morale: Treasure Type: Intelligence: Alignment: XP Value:[/FONT][/TD] [TD][FONT=times new roman] 4 4(M) 180′ (60′) 1 bite 2d6 0 (2d6) F2 7 Nil 2 Neutral 75[/FONT][/TD] [/TR] [/TABLE] [FONT=times new roman] [I]Monster Type:[/I] Normal Animal (Common). Sharks are predators, feeding mostly on fish. They have little intelligence and are unpredictable. They are attracted to the scent of blood within 300[FONT=times new roman]′[/FONT] and it will drive them into a feeding frenzy (they attack but make no morale checks). Sharks are found in salt water. Mako Shark: These are 12[FONT=times new roman]′[/FONT] long and blue-gray or tan in color. Mako sharks are very unpredictable, ignoring prey one moment and attacking another. [I] Terrain:[/I] Ocean.[/FONT] [COLOR=#00ffff] Finally, the [I]PC4 Night Howlers (1992)[/I] supplement had rules for Weresharks as a player character race:[/COLOR] [FONT=times new roman][SIZE=7][B][COLOR=#C00000]Weresharks[/COLOR][/B][/SIZE] Weresharks can be found in any ocean. They are most commonly sea-people (tritons and merrow) infected with lycanthropy. For detailed information on role-playing player-character tritons, mermen, and mermaids, see the [B]CREATURE CRUCIBLE™: [I]The Sea People[/I][/B][I].[/I] This accessory details the abilities and cultures of many oceanic races, and describes Undersea, a campaign setting. It also includes general rules (some appropriate to Weresharks) and detailed rules for underwater combat. Sometimes a human contracts lycanthropy from a wereshark. These human weresharks typically roam shallow shorelines when in shark form. The newly infected wereshark must be near water whenever the change comes upon him, because his were-form breathes through gills, not lungs. [SIZE=4] [B][I][COLOR=#C00000]“Drowning”[/COLOR][/I][/B] [/SIZE] If forced to transform into beast form away from water, a wereshark will die—but not instantly. He can hold his breath for a number of rounds equal to his Constitution score (halved if the character is fighting or otherwise exerting himself). After that time, Constitution checks are required or the character begins to “drown.” The first check is made normally, but subsequent checks have a cumulative –1 penalty. Once the wereshark fails a check, he will die in a number of rounds equal to one-third his Constitution score. Splashing water on the wereshark’s gills delays this death by one round per gallon, but only immersion in water eliminates the danger. A wereshark in shark form can move at only 10′ per round on land. [SIZE=4] [B][I][COLOR=#C00000]Wereshark Alignment[/COLOR][/I][/B] [/SIZE] Weresharks are Neutral but highly unpredictable. Hunger is their main motivating force. They may ignore prey one moment, only to attack the next. During involuntary transformations, they become insatiable killers and maraud the sea. [SIZE=4] [B][I][COLOR=#C00000]Player Character Weresharks[/COLOR][/I][/B][/SIZE] Weresharks usually take the form of mako sharks. They are blue-gray or tan in color. A wereshark who stands 6′ in human form becomes 12′ long in shark form and weighs 2.5 times his normal weight. [/FONT][CENTER][TABLE="class: cms_table_MsoNormalTable"] [TR] [TD="colspan: 5"][CENTER][CENTER][FONT=times new roman][B]Wereshark Level Advancement Table[/B][/FONT][/CENTER] [/CENTER] [/TD] [/TR] [TR] [TD][FONT=times new roman] [B]Experience Level[/B][/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman][B]XP[/B][/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman][B]HD[/B][/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman][B]Special Abilities[/B][/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman][B]AC[/B][/FONT][/CENTER] [/CENTER] [/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] Cub[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]–12,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]1d8[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman]I[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]7[/FONT][/CENTER] [/CENTER] [/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] Whelp[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]–9,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]2d8[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman]II, III[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]6[/FONT] [/CENTER] [/CENTER] [/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] Scamp[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]–6,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]3d8[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman]IV, V[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]5[/FONT] [/CENTER] [/CENTER] [/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] (NM)[/FONT][/TD] [TD="width: 90"][FONT=times new roman] [/FONT][/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]4d8[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman]VI, VII[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]4[/FONT] [/CENTER] [/CENTER] [/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] 1[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]12,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]5d8[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman]—[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][FONT=times new roman] [/FONT][/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] 2[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]36,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]6d8[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman]—[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][FONT=times new roman] [/FONT][/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] 3[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]84,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]—[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman]VIII[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][FONT=times new roman] [/FONT][/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] 4[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]180,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]7d8[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman]—[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][FONT=times new roman] [/FONT][/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] 5[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]372,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]8d8[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman]IX[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][FONT=times new roman] [/FONT][/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] 6[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]672,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]9d8[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman]—[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][FONT=times new roman] [/FONT][/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] 7[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]972,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]—[/FONT][/CENTER] [/CENTER] [/TD] [TD][CENTER][CENTER][FONT=times new roman]X (Shark)[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][FONT=times new roman] [/FONT][/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] 8[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]1,272,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]10d8[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 85"][CENTER][CENTER][FONT=times new roman]—[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][FONT=times new roman] [/FONT][/TD] [/TR] [TR] [TD="width: 90"][FONT=times new roman] 9*[/FONT][/TD] [TD="width: 90"][CENTER][CENTER][FONT=times new roman]1,572,000[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][CENTER][CENTER][FONT=times new roman]+2 hp[/FONT][/CENTER] [/CENTER] [/TD] [TD][CENTER][CENTER][FONT=times new roman]Shark-Man[/FONT][/CENTER] [/CENTER] [/TD] [TD="width: 58"][FONT=times new roman] [/FONT][/TD] [/TR] [TR] [TD="width: 381, colspan: 5"][FONT=times new roman] * +300,000 XPs per level thereafter +2 hit points per level thereafter Constitution bonus no longer applies[/FONT][/TD] [/TR] [/TABLE] [/CENTER] [FONT=times new roman][SIZE=4] [B][I][COLOR=#C00000]Special Abilities[/COLOR][/I][/B][/SIZE] I. Must take shark form the night of the full moon, as well as the night immediately preceding or following. Can take shark form any night the moon is visible. II. Normal weapons do half damage (round up). Can transform at night (even without the moon). III. Can speak with sharks and other weresharks while in beast form. IV. Can take shark form at any time, including daytime. V. Normal weapons do only ¼ damage (round up). VI. Immune to normal weapons. VII. Can summon 1d2 Bull or Mako sharks, provided some are in the area. Sharks arrive in 1d4 rounds if in the immediate vicinity; otherwise 1d4 turns. At 2nd-level, the wereshark can summon 1d4 sharks; at 4th level 1d6; at 6th level 1d8; and at 8th level 1d10. Every 4 levels thereafter, add 1d10. At 5th level and higher, a wereshark can summon Great White sharks as well as lesser species. VIII. Can recover 1d4+1 hit points for every full day and night of rest while remaining in were-form; increase by +1 every 3 additional levels. IX. Can summon weresharks, as well as normal sharks. The DM determines how many of those summoned are weresharks. [SIZE=4] [B][I][COLOR=#C00000]Wereshark Special Ability—Sea Fury[/COLOR][/I][/B] [/SIZE] X. (Shark)—[I]Sea Fury[/I]. At 7th level and above, weresharks can thrash about and magically cause the sea to churn for one turn. The effect spreads out from the wereshark in all directions. The weresharks experience level determines the size of the area of effect—the sphere (measure in feet) has a radius equal to the wereshark’s experience level. Each day, a wereshark can cause [I]sea fury[/I] three times, plus one additional time per two experience levels gained after 7th level. Thus, a 7th-level wereshark can cause the sea to churn in a sphere 14′ in diameter, three times each day. All creatures within the area of effect are at –2 to hit due to the eddies and currents of the water. In addition, all movement within the area is halved. [SIZE=4] [B][I][COLOR=#C00000]The Shark-Man[/COLOR][/I][/B] [/SIZE] At 9th level (1,572,000 XPs), a wereshark gains the ability to transform into a shark-man. This beast-man form looks like a shark with long flexible fins ending in clawed fingers, two scaly but sturdy legs, and a short finned tail. A shark-man can breathe either air or water, and has all the capabilities that come with mastering the beast-man form: see “Were-Heroes.” [SIZE=4] [B][I][COLOR=#C00000]Combat[/COLOR][/I][/B] [/SIZE] Weresharks at [I]normal monster[/I] level and higher have a natural Armor Class of 4. Weresharks can move only 10′ on land in shark form, although their shark-man form has a movement of 120′ (40′). Both were-forms swim at 180′ (60′). Weresharks attack with one bite for 2d6 points of damage ([I]cubs[/I] do only 1d6). They may ram an opponent first. If hit, the victim must save vs. paralysis or be stunned for 1d3 rounds. A wereshark’s morale is normally 9. [SIZE=4][B][I][COLOR=#C00000]Carrying Capacity[/COLOR][/I][/B][/SIZE] Weresharks can carry up to 1,500 cn at full speed; 3,000 cn at half speed. Only magical or seashell armor (AC3) can be worn; barding multiplier is ×2. [/FONT] [/QUOTE]
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