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Special Conversion Thread: Tasked Genies
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<blockquote data-quote="Cleon" data-source="post: 5310517" data-attributes="member: 57383"><p>I've just realized I proposed the wrong Intelligence for them - their minds are Super-Genius, not Average. I'd misread the Morale for Intelligence for them (probably been reading too many 1E stat blocks recently).</p><p></p><p>I also changed my mind about reducing their Dex, since Djinn have very good Dexterity.</p><p></p><p>So, their Int and Cha certainly need a boost over a Jann.</p><p></p><p>How's this for a beginning:</p><p></p><p><strong>Genie, Tasked, Administrator</strong></p><p>Medium Outsider (Native)</p><p>Hit Dice: 6d8 (27 hp)</p><p>Initiative: +4</p><p>Speed: 20 ft. (4 squares), plus either fly 30 ft. (perfect) [Djinn] or swim 30 ft. [Marid]</p><p>Armor Class: 14 (+4 Dex), touch 14, flat-footed 10</p><p>Base Attack/Grapple: +6/+8</p><p>Attack: Slam +8 melee (1d6+2) or weapon +8 ranged (xdx+x)</p><p>Full Attack: 2 slams +8 melee (1d6+2); or weapon +8 ranged (xdx+x) and smal +3 melee (1d6+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Psi-like abilities, spell-like abilities</p><p>Special Qualities: Amphibious [<span style="color: DeepSkyBlue">Marid Administrators only</span>], darkvision 60 ft., unseen assistant, telepathy 100 ft.</p><p>Saves: Fort +5, Ref +8, Will +7</p><p>Abilities: Str 14, Dex 17, Con 10, Int 17, Wis 15, Cha 16</p><p>Skills: 11 at 9</p><p>Feats: 3 plus Improved Initiative (B)</p><p>Environment: Urban</p><p>Organization: Solitary, family (2-5) [<span style="color: DeepSkyBlue">or bureau (6-15)?</span>]</p><p>Challenge Rating: ?</p><p>Treasure: ? [<span style="color: DeepSkyBlue">Triple standard?, type E and G is a lot of loot!</span>]</p><p>Alignment: Any lawful</p><p>Advancement: [<span style="color: DeepSkyBlue">By character class? 7-9 HD (M); 10-18 (L) doesn't feel right</span>]</p><p>Level Adjustment: +5?</p><p></p><p><strong>Psi-Like Abilities (Sp):</strong> 3/day---<em>telempathic projection; </em>1/day---<em>psionic suggestion</em> (up to 5 targets). Manifester level 10th.</p><p>[<span style="color: DeepSkyBlue"><em>telempathic projection</em> </span><span style="color: DeepSkyBlue">is the closest SRD match to the </span><em><span style="color: DeepSkyBlue">friends </span></em><span style="color: DeepSkyBlue">spell, so I thought we might as well make the suggestion psionic as well since it's more effective (as it works on nonliving creatures and can affect multiple targets)</span>]</p><p></p><p><strong>Spell-Like Abilities (Sp):</strong> 3/day---<em>detect thoughts, tongues</em>. Caster level 10th.</p><p>[<span style="color: DeepSkyBlue">It mainly uses <em>tongues</em> to allow another creature to join a conversation. Administrator genies won't need it for themselves if we give them the same 100 ft. telepathy as a Janni.</span>]</p><p></p><p><strong>Unseen Assistant (Su):</strong> An administrator genie is constantly attended by an invisible force that performs simple tasks at its command. This is identical to a permanent <em>unseen servant</em> spell. If it is destroyed, the administrator genie can recreate it with a standard action.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5310517, member: 57383"] I've just realized I proposed the wrong Intelligence for them - their minds are Super-Genius, not Average. I'd misread the Morale for Intelligence for them (probably been reading too many 1E stat blocks recently). I also changed my mind about reducing their Dex, since Djinn have very good Dexterity. So, their Int and Cha certainly need a boost over a Jann. How's this for a beginning: [B]Genie, Tasked, Administrator[/B] Medium Outsider (Native) Hit Dice: 6d8 (27 hp) Initiative: +4 Speed: 20 ft. (4 squares), plus either fly 30 ft. (perfect) [Djinn] or swim 30 ft. [Marid] Armor Class: 14 (+4 Dex), touch 14, flat-footed 10 Base Attack/Grapple: +6/+8 Attack: Slam +8 melee (1d6+2) or weapon +8 ranged (xdx+x) Full Attack: 2 slams +8 melee (1d6+2); or weapon +8 ranged (xdx+x) and smal +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Psi-like abilities, spell-like abilities Special Qualities: Amphibious [[COLOR=DeepSkyBlue]Marid Administrators only[/COLOR]], darkvision 60 ft., unseen assistant, telepathy 100 ft. Saves: Fort +5, Ref +8, Will +7 Abilities: Str 14, Dex 17, Con 10, Int 17, Wis 15, Cha 16 Skills: 11 at 9 Feats: 3 plus Improved Initiative (B) Environment: Urban Organization: Solitary, family (2-5) [[COLOR=DeepSkyBlue]or bureau (6-15)?[/COLOR]] Challenge Rating: ? Treasure: ? [[COLOR=DeepSkyBlue]Triple standard?, type E and G is a lot of loot![/COLOR]] Alignment: Any lawful Advancement: [[COLOR=DeepSkyBlue]By character class? 7-9 HD (M); 10-18 (L) doesn't feel right[/COLOR]] Level Adjustment: +5? [B]Psi-Like Abilities (Sp):[/B] 3/day---[I]telempathic projection; [/I]1/day---[I]psionic suggestion[/I] (up to 5 targets). Manifester level 10th. [[COLOR=DeepSkyBlue][I]telempathic projection[/I] [/COLOR][COLOR=DeepSkyBlue]is the closest SRD match to the [/COLOR][I][COLOR=DeepSkyBlue]friends [/COLOR][/I][COLOR=DeepSkyBlue]spell, so I thought we might as well make the suggestion psionic as well since it's more effective (as it works on nonliving creatures and can affect multiple targets)[/COLOR]] [B]Spell-Like Abilities (Sp):[/B] 3/day---[I]detect thoughts, tongues[/I]. Caster level 10th. [[COLOR=DeepSkyBlue]It mainly uses [I]tongues[/I] to allow another creature to join a conversation. Administrator genies won't need it for themselves if we give them the same 100 ft. telepathy as a Janni.[/COLOR]] [B]Unseen Assistant (Su):[/B] An administrator genie is constantly attended by an invisible force that performs simple tasks at its command. This is identical to a permanent [I]unseen servant[/I] spell. If it is destroyed, the administrator genie can recreate it with a standard action. [/QUOTE]
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