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<blockquote data-quote="Celebrim" data-source="post: 6301166" data-attributes="member: 4937"><p>The problem that I've found with stealth skills is that they are an all or nothing proposition. If everyone in the party is equally stealthy, they can provide a significant advantage - though the more you have in the party the more likely it is someone botches a roll. But in general, the advantage becomes relatively small if anyone in the party is not stealthy. You might gain the same sort of advantage you could get from winning the initiative, provided you actually have some concealment to work with, but you lose the ability to actually catch the enemy unprepared or evade the encounter. </p><p></p><p>Underground, everyone that is stealthy also needs darkvision, or else, what's the point?</p><p></p><p>In practice, both when I was a player (I was always the thief it seemed back in my 1e days) it means that stealth is mostly of value when you split the party. In the 100 or so sessions of the campaign, I can't think of a time when fast stealth would have made a difference. Indeed, its been relatively rare that the party profited from anyone being stealthy.</p><p></p><p>Perception based skills are on the other hand, pretty much always useful. The party can always profit from someone having a good set of eyes.</p><p></p><p>On the other hand, if you are having stealth work like Baldur's Gate - where it works from low level basically like invisibility - then I can see why you'd find stealth enhancement to be powerful. Otherwise, I agree that rogues use their stealth skills all the time, but they only occasionally profit from doing so.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6301166, member: 4937"] The problem that I've found with stealth skills is that they are an all or nothing proposition. If everyone in the party is equally stealthy, they can provide a significant advantage - though the more you have in the party the more likely it is someone botches a roll. But in general, the advantage becomes relatively small if anyone in the party is not stealthy. You might gain the same sort of advantage you could get from winning the initiative, provided you actually have some concealment to work with, but you lose the ability to actually catch the enemy unprepared or evade the encounter. Underground, everyone that is stealthy also needs darkvision, or else, what's the point? In practice, both when I was a player (I was always the thief it seemed back in my 1e days) it means that stealth is mostly of value when you split the party. In the 100 or so sessions of the campaign, I can't think of a time when fast stealth would have made a difference. Indeed, its been relatively rare that the party profited from anyone being stealthy. Perception based skills are on the other hand, pretty much always useful. The party can always profit from someone having a good set of eyes. On the other hand, if you are having stealth work like Baldur's Gate - where it works from low level basically like invisibility - then I can see why you'd find stealth enhancement to be powerful. Otherwise, I agree that rogues use their stealth skills all the time, but they only occasionally profit from doing so. [/QUOTE]
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