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Community
General Tabletop Discussion
*Dungeons & Dragons
Speculating about the future of the D&D industry/community in a post-5E world
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<blockquote data-quote="Dungeoneer" data-source="post: 6343593" data-attributes="member: 91777"><p>I think you have to differentiate between the brand and the game. 'Dungeons & Dragons' will probably always be THE thing people think about when they think of role-playing games. But to amateurs, Pathfinder <em>is</em> D&D. So i<em>s </em>13th Age. So are various OSR clones. </p><p></p><p>If I were to introduce a bunch of new players to the game today, I would run 13th Age. But I would tell them it was D&D. Because it is really close, and explaining the fine distinctions would just confuse them. You roll a d20, you kill monsters, you take their loot. Same idea.</p><p></p><p>There are many different games that can represent D&D, and not all of them are made by WotC.</p><p></p><p>Intuitively, I expect the main thing that brings new players into the hobby is other players. Joe invites Jamie to sit in on his weekly tabletop game. She likes it and keeps coming back. Whatever Joe and Jamie play every week is 'D&D', as far as Jamie knows.</p><p></p><p>Really the hobby is best served by having healthy communities of players, not by a particular company or ruleset. </p><p></p><p>I think this golden age of indie games we are in means more and more people can find a version of D&D that they can really connect to. Hopefully that will bring in more players. But it may mean that the big guys have to get leaner. </p><p></p><p>And honestly that would be in line with every other industry in the digital age. The long tail of the internet means people can find AND produce stuff more easily. It makes it harder for the big, established players to stay big. I don't think that TRPGs are immune from that disruption.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6343593, member: 91777"] I think you have to differentiate between the brand and the game. 'Dungeons & Dragons' will probably always be THE thing people think about when they think of role-playing games. But to amateurs, Pathfinder [I]is[/I] D&D. So i[I]s [/I]13th Age. So are various OSR clones. If I were to introduce a bunch of new players to the game today, I would run 13th Age. But I would tell them it was D&D. Because it is really close, and explaining the fine distinctions would just confuse them. You roll a d20, you kill monsters, you take their loot. Same idea. There are many different games that can represent D&D, and not all of them are made by WotC. Intuitively, I expect the main thing that brings new players into the hobby is other players. Joe invites Jamie to sit in on his weekly tabletop game. She likes it and keeps coming back. Whatever Joe and Jamie play every week is 'D&D', as far as Jamie knows. Really the hobby is best served by having healthy communities of players, not by a particular company or ruleset. I think this golden age of indie games we are in means more and more people can find a version of D&D that they can really connect to. Hopefully that will bring in more players. But it may mean that the big guys have to get leaner. And honestly that would be in line with every other industry in the digital age. The long tail of the internet means people can find AND produce stuff more easily. It makes it harder for the big, established players to stay big. I don't think that TRPGs are immune from that disruption. [/QUOTE]
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Community
General Tabletop Discussion
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Speculating about the future of the D&D industry/community in a post-5E world
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