Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cavalier973" data-source="post: 7020022" data-attributes="member: 91595"><p>D&D was originally a game about exploration and resource management with combat elements (sort of a Tolkienian Oregon Trail game). It quickly developed elements of heroic narrative, due to the nature of the setting. Based on my understanding of the rules, 1st, 2nd, 3rd, and now 5th Edition all attempt to maintain this tension between the "how many arrows the PC can recover post-battle" part of play versus the "hitting the Dragon in the heart with the PC's last arrow" part, but the 4th Edition rules seemed to have abandoned (or made irrelevant) the resource management part of the game. The rules have sections on equipment, the effect of weight,on movement, and such, but the allowances are so large that they have little effect, RAW, in how the characters interact with the game world. This accounts, I think, for the complaint that 4e "didn't feel like D&D".</p><p></p><p>In other words, I don't think it's a "grittiness" factor, in itself, that is the source of the complaint. One can,pump up the danger of a 4e game quite easily. It is, rather, the idea that the characters can effectively ignore mundane matters like "do we want fried rat or fungus sandwiches for dinner?" and "Drat it all! We didn't bring enough sacks, again. Get all the gold coins and as many of the silver ones as we can. Leave the copper coins. Do you have the map? Good, let's get out of here."</p><p></p><p>4e is still my favored edition.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 7020022, member: 91595"] D&D was originally a game about exploration and resource management with combat elements (sort of a Tolkienian Oregon Trail game). It quickly developed elements of heroic narrative, due to the nature of the setting. Based on my understanding of the rules, 1st, 2nd, 3rd, and now 5th Edition all attempt to maintain this tension between the "how many arrows the PC can recover post-battle" part of play versus the "hitting the Dragon in the heart with the PC's last arrow" part, but the 4th Edition rules seemed to have abandoned (or made irrelevant) the resource management part of the game. The rules have sections on equipment, the effect of weight,on movement, and such, but the allowances are so large that they have little effect, RAW, in how the characters interact with the game world. This accounts, I think, for the complaint that 4e "didn't feel like D&D". In other words, I don't think it's a "grittiness" factor, in itself, that is the source of the complaint. One can,pump up the danger of a 4e game quite easily. It is, rather, the idea that the characters can effectively ignore mundane matters like "do we want fried rat or fungus sandwiches for dinner?" and "Drat it all! We didn't bring enough sacks, again. Get all the gold coins and as many of the silver ones as we can. Leave the copper coins. Do you have the map? Good, let's get out of here." 4e is still my favored edition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Speculation about "the feelz" of D&D 4th Edition
Top