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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="doctorbadwolf" data-source="post: 7023073" data-attributes="member: 6704184"><p>I really wish they had present 4e very differently. </p><p></p><p>Skill challenges can be used as part of combat, and combat rules can be used as part of skill challenges, and it all works fantastically. We've done chase-fights, fights while exploring, combined combat and non combat to do those quick fights people claim 4e didn't handle*, and a host of other things. </p><p></p><p>*Ie, 3-4 quick fights of 1 or 2 rounds each, with pressure to keep moving without rest, and challenges to overcome like traps and puzzles, all treated as one complex encounter. It's super easy to pull off, but it's like the designers didn't even realize it was doable.</p><p></p><p>But also, 4e is the only edition I can think of that has more mechanics devoted to out of combat challenges than just using a single d20 roll to determine success or failure.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7023073, member: 6704184"] I really wish they had present 4e very differently. Skill challenges can be used as part of combat, and combat rules can be used as part of skill challenges, and it all works fantastically. We've done chase-fights, fights while exploring, combined combat and non combat to do those quick fights people claim 4e didn't handle*, and a host of other things. *Ie, 3-4 quick fights of 1 or 2 rounds each, with pressure to keep moving without rest, and challenges to overcome like traps and puzzles, all treated as one complex encounter. It's super easy to pull off, but it's like the designers didn't even realize it was doable. But also, 4e is the only edition I can think of that has more mechanics devoted to out of combat challenges than just using a single d20 roll to determine success or failure. [/QUOTE]
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Community
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Speculation about "the feelz" of D&D 4th Edition
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