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General Tabletop Discussion
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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="Scrivener of Doom" data-source="post: 7024053" data-attributes="member: 87576"><p>But it's not self-evident. You see a "mechanical departure"; I see a natural evolution of where 3.5E had taken D&D.</p><p></p><p></p><p></p><p>Nope. My mistake was assuming you lacked the same long experience that I have had, especially as it seemed you weren't looking at 4E from a holistic point-of-view. Looked at holistically, 4E <em>was</em> a natural evolution of D&D and where 3.5E had taken it. </p><p></p><p></p><p></p><p>I wasn't disputing that TotM was always the most common; I was pointing out that it cost too much to run D&D any other way. Minis were expensive back then, and terrain was a DIY job. So TotM was a function of cost not because the rules somehow facilitated TotM play. How many arguments did those of us who played the Four Yorkshiremen editions have about locations of PCs when someone unleashed a <em>fireball</em> or <em>lightning bolt</em>?</p><p></p><p></p><p></p><p>A natural evolution doesn't mean it has to go in only one direction. 4E was a natural evolution of 3.5E, one that took into account the massive problems associated with DM prep time and the LFQW imbalances. Pathfinder was a natural evolution in another way; small, incremental changes to provide some sort of differentiation so as to be able to sell new core books. Despite the difference in design choices made, both represented a natural evolution of the D&D ruleset.</p><p></p><p></p><p></p><p>No idea. I've never been there and have no intention of going there.</p><p></p><p></p><p></p><p>Yep.</p><p></p><p>And there's some of that natural evolution I am talking about at work.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 7024053, member: 87576"] But it's not self-evident. You see a "mechanical departure"; I see a natural evolution of where 3.5E had taken D&D. Nope. My mistake was assuming you lacked the same long experience that I have had, especially as it seemed you weren't looking at 4E from a holistic point-of-view. Looked at holistically, 4E [I]was[/I] a natural evolution of D&D and where 3.5E had taken it. I wasn't disputing that TotM was always the most common; I was pointing out that it cost too much to run D&D any other way. Minis were expensive back then, and terrain was a DIY job. So TotM was a function of cost not because the rules somehow facilitated TotM play. How many arguments did those of us who played the Four Yorkshiremen editions have about locations of PCs when someone unleashed a [I]fireball[/I] or [I]lightning bolt[/I]? A natural evolution doesn't mean it has to go in only one direction. 4E was a natural evolution of 3.5E, one that took into account the massive problems associated with DM prep time and the LFQW imbalances. Pathfinder was a natural evolution in another way; small, incremental changes to provide some sort of differentiation so as to be able to sell new core books. Despite the difference in design choices made, both represented a natural evolution of the D&D ruleset. No idea. I've never been there and have no intention of going there. Yep. And there's some of that natural evolution I am talking about at work. [/QUOTE]
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