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General Tabletop Discussion
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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7024294" data-attributes="member: 82106"><p>Yeah, a good analysis. I too must confess to just not 'getting into' 13A. Its a decent game in its own right, but I LIKE the way 4e's resource system works, and I LIKE the power-based class design, so to me both 13A and 5e just miss the boat. </p><p></p><p>As a general comment about play in the 'good old days' I'd just like to reiterate that use of minis and grids was EXTREMELY pervasive back in the day. This was the prototypical way to play. When I played in the 70's with some large and cosmopolitan gaming groups (we had a club with over 200 members) SOP was that if you rolled up a PC you supplied an appropriate mini for it, to the degree that if you didn't have a mini of a guy with a spear, then by god you didn't equip your character with a spear! If you wanted to hire 5 spearmen, you better be able to dig up 5 spearman minis and they better plausibly be wearing the right armor too! That being said, we had huge amounts of club equipment, so it wasn't like you'd be stuck very often. We had tons of grids and markers and 3D props and etc too. </p><p></p><p>Even when we played at home, and even after moving to a different area and going to college etc, our groups always played with minis. I know this because I can remember one day when we were in the dorm and sitting around the room playing WITHOUT a grid and minis, and it was damned weird and inconvenient and after that we played in the student center (even though we got hassled by stupid people, which you'd think wouldn't happen at college, but it did).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7024294, member: 82106"] Yeah, a good analysis. I too must confess to just not 'getting into' 13A. Its a decent game in its own right, but I LIKE the way 4e's resource system works, and I LIKE the power-based class design, so to me both 13A and 5e just miss the boat. As a general comment about play in the 'good old days' I'd just like to reiterate that use of minis and grids was EXTREMELY pervasive back in the day. This was the prototypical way to play. When I played in the 70's with some large and cosmopolitan gaming groups (we had a club with over 200 members) SOP was that if you rolled up a PC you supplied an appropriate mini for it, to the degree that if you didn't have a mini of a guy with a spear, then by god you didn't equip your character with a spear! If you wanted to hire 5 spearmen, you better be able to dig up 5 spearman minis and they better plausibly be wearing the right armor too! That being said, we had huge amounts of club equipment, so it wasn't like you'd be stuck very often. We had tons of grids and markers and 3D props and etc too. Even when we played at home, and even after moving to a different area and going to college etc, our groups always played with minis. I know this because I can remember one day when we were in the dorm and sitting around the room playing WITHOUT a grid and minis, and it was damned weird and inconvenient and after that we played in the student center (even though we got hassled by stupid people, which you'd think wouldn't happen at college, but it did). [/QUOTE]
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