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Speculation about "the feelz" of D&D 4th Edition
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<blockquote data-quote="MwaO" data-source="post: 7024561" data-attributes="member: 12749"><p>Which is basically what Living Forgotten Realms morphed into after year 2. The magic items are bit different, but basic concept is the same.</p><p></p><p>I think the murder-suicide had a much, much larger impact on 4e than one might initially think. WotC always has a relatively small team working on D&D. That one of their own went out and killed his wife and then himself *right at launch* is the kind of thing where the whole department had to be thinking about it. Not that it necessarily made any one individual mess up, but that's the kind of thing where inertia can create problems.</p><p></p><p>Forgot something - year 2 Living Forgotten Realms had some huge time delays, right when PF was starting up, and the admins literally weren't allowed to tell anyone what was going on. When a simple, "Hey, we've decided there's too much content, we want to improve it, we just haven't figured out how it is going to happen. It should resolve in 2 months. Let us know if you have a convention upcoming so we can prioritize you."</p><p></p><p>Instead, there was almost zero communication. Right as a competitor was building up steam.</p></blockquote><p></p>
[QUOTE="MwaO, post: 7024561, member: 12749"] Which is basically what Living Forgotten Realms morphed into after year 2. The magic items are bit different, but basic concept is the same. I think the murder-suicide had a much, much larger impact on 4e than one might initially think. WotC always has a relatively small team working on D&D. That one of their own went out and killed his wife and then himself *right at launch* is the kind of thing where the whole department had to be thinking about it. Not that it necessarily made any one individual mess up, but that's the kind of thing where inertia can create problems. Forgot something - year 2 Living Forgotten Realms had some huge time delays, right when PF was starting up, and the admins literally weren't allowed to tell anyone what was going on. When a simple, "Hey, we've decided there's too much content, we want to improve it, we just haven't figured out how it is going to happen. It should resolve in 2 months. Let us know if you have a convention upcoming so we can prioritize you." Instead, there was almost zero communication. Right as a competitor was building up steam. [/QUOTE]
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Speculation about "the feelz" of D&D 4th Edition
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