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Speed Enchantment (DotF), is it broke?
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<blockquote data-quote="Adjudicator" data-source="post: 109551" data-attributes="member: 1793"><p>When comparing the benifits of the following three speed enchanted items the speed enchantment granted to armor and shields is glaringly overpowering IMHO.</p><p></p><p>Speed Enchantment for Armor or Shields from the DotF:</p><p></p><p></p><p>Speed Enchantment for Weapons from the DMG:</p><p></p><p></p><p>Boots of Speed from the DMG:</p><p></p><p></p><p><strong>1. COST:</strong> </p><p>Armor & Shield = 15,000 gp min, 51,000 gp max</p><p>Weapon = 48,000 gp min, 128,000 gp max</p><p>Boots = 8,000 gp</p><p></p><p>Economics make the boots an easy win, while the weapon is a horrible loss.</p><p></p><p><strong>2. BENEFITS:</strong> </p><p>Armor & Shield = +4 AC bonus + Extra partial action each round</p><p>Weapon = Extra attack each round</p><p>Boots = +4 AC bonus + Extra partial action for 10 rounds</p><p></p><p>Armor is the undisputed champion of all time. You effectively get a +5 armor or shield for the price of +4, the haste bonus stacking with the min enchantment of +1, in addition to an extra partial action each round, WITHOUT a limit on duration like the boots bestow. Perhaps the best buy for a PC in all of D & D, talk about bang for you buck.</p><p>And the weapon is once again the loser grande, one extra attack is all that is yeilded, get that in spades from the armor for much less money.</p><p></p><p>The armor is cheap and always active.</p><p>The weapon is pricey and doesn't grant the full haste benefit, nor stack with haste.</p><p>The boots are great, if all you need is 10 rounds/day, so their price is balanced.</p><p></p><p>Slap this enchantment on a +1 buckler and go from a night-watchmen to the champion of the realms.</p><p></p><p>Have searched through the FAQ under DotF and there is no errata for this enchantment there.</p><p></p><p>IMHO this enchantment is unbalanced as it is written, am looking for suggestions on how to make it work right.</p></blockquote><p></p>
[QUOTE="Adjudicator, post: 109551, member: 1793"] When comparing the benifits of the following three speed enchanted items the speed enchantment granted to armor and shields is glaringly overpowering IMHO. Speed Enchantment for Armor or Shields from the DotF: Speed Enchantment for Weapons from the DMG: Boots of Speed from the DMG: [B]1. COST:[/B] Armor & Shield = 15,000 gp min, 51,000 gp max Weapon = 48,000 gp min, 128,000 gp max Boots = 8,000 gp Economics make the boots an easy win, while the weapon is a horrible loss. [B]2. BENEFITS:[/B] Armor & Shield = +4 AC bonus + Extra partial action each round Weapon = Extra attack each round Boots = +4 AC bonus + Extra partial action for 10 rounds Armor is the undisputed champion of all time. You effectively get a +5 armor or shield for the price of +4, the haste bonus stacking with the min enchantment of +1, in addition to an extra partial action each round, WITHOUT a limit on duration like the boots bestow. Perhaps the best buy for a PC in all of D & D, talk about bang for you buck. And the weapon is once again the loser grande, one extra attack is all that is yeilded, get that in spades from the armor for much less money. The armor is cheap and always active. The weapon is pricey and doesn't grant the full haste benefit, nor stack with haste. The boots are great, if all you need is 10 rounds/day, so their price is balanced. Slap this enchantment on a +1 buckler and go from a night-watchmen to the champion of the realms. Have searched through the FAQ under DotF and there is no errata for this enchantment there. IMHO this enchantment is unbalanced as it is written, am looking for suggestions on how to make it work right. [/QUOTE]
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Speed Enchantment (DotF), is it broke?
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