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Spell: Benign Transposition (Aproved)
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<blockquote data-quote="Rystil Arden" data-source="post: 2981461" data-attributes="member: 29014"><p>Meta-game reasons are important too, but, for instance, I would be against a first level spell that was mechanically identical to Magic Missile but had the flavour "You summon one Lord of Dust to your location, plus another Lord of Dust per 2 levels above first. Each Lord of Dust attacks a target of your choice for 1d4+1 damage, no save or attack roll allowed, and then it vanishes back from whence it came."</p><p></p><p>That in-game explanation is funny and clever, but even in a world of magic it makes no sense and doesn't explain why I couldn't swap the target with a rock on the ground, for instance. I don't like it because I don't think it's an effect that low-level casters should be able to create, though it is highly unlikely that it will cause problems because you have to get someone to the place you want to go before you can use it. However, by allowing the effect, you are inviting someone to find a way to make it cause problems (though they admittedly have to be clever). An example came to mind just now: Animal Companion / Familiar beacons. You could send a flying familiar up to the top of some place and then Benign Transportation to switch yourself up, or send the familiar through a small hole and use Benign Transportation to get to the other side. It also makes it more difficult to correctly peg the level of new spells that have a dimensional travel effect.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2981461, member: 29014"] Meta-game reasons are important too, but, for instance, I would be against a first level spell that was mechanically identical to Magic Missile but had the flavour "You summon one Lord of Dust to your location, plus another Lord of Dust per 2 levels above first. Each Lord of Dust attacks a target of your choice for 1d4+1 damage, no save or attack roll allowed, and then it vanishes back from whence it came." That in-game explanation is funny and clever, but even in a world of magic it makes no sense and doesn't explain why I couldn't swap the target with a rock on the ground, for instance. I don't like it because I don't think it's an effect that low-level casters should be able to create, though it is highly unlikely that it will cause problems because you have to get someone to the place you want to go before you can use it. However, by allowing the effect, you are inviting someone to find a way to make it cause problems (though they admittedly have to be clever). An example came to mind just now: Animal Companion / Familiar beacons. You could send a flying familiar up to the top of some place and then Benign Transportation to switch yourself up, or send the familiar through a small hole and use Benign Transportation to get to the other side. It also makes it more difficult to correctly peg the level of new spells that have a dimensional travel effect. [/QUOTE]
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