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Spell level of Warlock Invocations for Dispel Magic DC
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<blockquote data-quote="jgsugden" data-source="post: 8964758" data-attributes="member: 2629"><p>Just as a tangent: I am still surprised that mainstream D&D has never developed the litany of spell-battle spells that I have developed in my setting. </p><p></p><ul> <li data-xf-list-type="ul">Delfection - 4th level - like counterspell but you change the target rather than dispel it.</li> <li data-xf-list-type="ul">Delay Spell -2nd level - Like counterspell but the spell isn't ended, just delayed a turn.</li> <li data-xf-list-type="ul">Supress Spell 4th level - A non-concentration spell that puts a 60 foot aura around you in which a spell (typically counterspell) is automatically countered.</li> <li data-xf-list-type="ul">Advanced Supress Spell - 6th level - like Supresss Spell, except you cast it as a reaction and the spell you countered is the automatically countered spell.</li> <li data-xf-list-type="ul">Steal Spell - 3rd level - Take control of an existing spell as if you were the caster. This doesn't change the target, so you can do things like alter the form of a person under the effects of a Shapechange spell. The trick is you have to roll for it and you have to use a slot at least as high level as the spell being stolen (you can't steal a 9th level spell unless you use a 9th level slot). </li> <li data-xf-list-type="ul">Pocket Spell - 7th level - Like counterspell (except you always have to roll), but if you counter the spell you don't just counter it - you get the ability to cast the spell once (unless someone breaks your concentration).</li> <li data-xf-list-type="ul">Trim Spell - 2nd level - Like Counterspell except you cut the range of a spell in half. The caster can select a new target if there is a viable one.</li> </ul></blockquote><p></p>
[QUOTE="jgsugden, post: 8964758, member: 2629"] Just as a tangent: I am still surprised that mainstream D&D has never developed the litany of spell-battle spells that I have developed in my setting. [LIST] [*]Delfection - 4th level - like counterspell but you change the target rather than dispel it. [*]Delay Spell -2nd level - Like counterspell but the spell isn't ended, just delayed a turn. [*]Supress Spell 4th level - A non-concentration spell that puts a 60 foot aura around you in which a spell (typically counterspell) is automatically countered. [*]Advanced Supress Spell - 6th level - like Supresss Spell, except you cast it as a reaction and the spell you countered is the automatically countered spell. [*]Steal Spell - 3rd level - Take control of an existing spell as if you were the caster. This doesn't change the target, so you can do things like alter the form of a person under the effects of a Shapechange spell. The trick is you have to roll for it and you have to use a slot at least as high level as the spell being stolen (you can't steal a 9th level spell unless you use a 9th level slot). [*]Pocket Spell - 7th level - Like counterspell (except you always have to roll), but if you counter the spell you don't just counter it - you get the ability to cast the spell once (unless someone breaks your concentration). [*]Trim Spell - 2nd level - Like Counterspell except you cut the range of a spell in half. The caster can select a new target if there is a viable one. [/LIST] [/QUOTE]
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