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<blockquote data-quote="MoutonRustique" data-source="post: 6527538" data-attributes="member: 22362"><p>You probably get that from the "encounter emphasis" created by the recharge condition for the spells.</p><p></p><p>Open-ended encounter power selection was the purview of only one mechanic in 4e : <em>channel divinity</em>. So it's not really about the actually functioning mechanics in this case - it's more a question of feel-through-association.</p><p><strong>IMPORTANT NOTE:</strong> I am not trying to say that you're feeling is wrong, I'm trying to say that there is very little "objective" truth to the warlock being "4e-like" other than, possibly, in presentation. I had the exact same impressions on first reading the class.</p><p></p><p>My original meaning was:</p><p>- you were talking about a system of "spell points" with a limited selection of spells which would be cast at ever-increasing efficiency</p><p>- this efficiency would be gained either through more powerful spells or through the "ramp-up" mechanic already in place</p><p>- the spell points would not be used to make the spells more powerful</p><p>- there would be a hard limit set very low on the amount of points that could be spent per limit</p><p>- this is <em>exactly</em> how the warlock functions :</p><p> -- -- it has a small selection of spells</p><p> -- -- those spells increase in power</p><p> -- -- they have a single pool for all castings ("spell points")</p><p> -- -- one cannot use more spell points to make the spells more powerful: the increase of power is built-in</p><p> -- -- one can only use one spell point per casting</p><p></p><p>I feel like this post isn't as clear as I'd want it... but I don't really have the time to polish it so... you'll have to bear with it.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6527538, member: 22362"] You probably get that from the "encounter emphasis" created by the recharge condition for the spells. Open-ended encounter power selection was the purview of only one mechanic in 4e : [I]channel divinity[/I]. So it's not really about the actually functioning mechanics in this case - it's more a question of feel-through-association. [B]IMPORTANT NOTE:[/B] I am not trying to say that you're feeling is wrong, I'm trying to say that there is very little "objective" truth to the warlock being "4e-like" other than, possibly, in presentation. I had the exact same impressions on first reading the class. My original meaning was: - you were talking about a system of "spell points" with a limited selection of spells which would be cast at ever-increasing efficiency - this efficiency would be gained either through more powerful spells or through the "ramp-up" mechanic already in place - the spell points would not be used to make the spells more powerful - there would be a hard limit set very low on the amount of points that could be spent per limit - this is [I]exactly[/I] how the warlock functions : -- -- it has a small selection of spells -- -- those spells increase in power -- -- they have a single pool for all castings ("spell points") -- -- one cannot use more spell points to make the spells more powerful: the increase of power is built-in -- -- one can only use one spell point per casting I feel like this post isn't as clear as I'd want it... but I don't really have the time to polish it so... you'll have to bear with it. [/QUOTE]
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