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Spell to Protect Command Words
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<blockquote data-quote="evilmog6" data-source="post: 7141747" data-attributes="member: 6749680"><p>Thank you for the recommended spell and the feedback. I lost track of this thread because I was not happy with the results of the first attempt at it. I'm not sure if I'm missing where in aura alteration it conceals command words.</p><p></p><p>I still like the idea of concealing more than the command word, but making it apply to mundane objects too for various reasons. I still think the original spell was not much longer than some spells in the official materials, but it is longer than the average spell. Also, I think I was pushing it to 6th level because I needed it to be permanent, but instead I think it's better if it has some text describing it's properties when made permanent by a permanency spell, and given a 1 day duration normally, without a prohibitive cost.</p><p></p><p>Also, I admit, it wasn't just the length of the 1.0 version, but also the complexity... I was trying to manage too much in there, especially how the item might be used as a weapon, or giving text about how characters might role play regarding it... I changed some mechanics to be simpler... more severe in a way, but way more straightforward.</p><p></p><p>Edit: removed some stuff still leftover from version 1 regarding needing greater dispel or miracle/wish... this is pointless and out of balance since that was just to prevent low level casters from getting rid of the permanent effect, but now it needs a separate permanency effect anyway, so this makes more sense for the standard spell to be able to be dispelled by normal means.</p><p></p><p>So, here is my 2.0 version:</p><p></p><p>Obscure Utilization</p><p>School abjuration; Level bard 4, cleric 4, sorcerer/wizard 4, witch 4</p><p>Casting Time 10 minutes</p><p>Components V, S, F (an unsolved puzzle or a high quality lock), DF</p><p>Range touch</p><p>Target one touched object</p><p>Duration 1 day</p><p>Saving Throw none; see text Spell Resistance no</p><p></p><p>This spell prevents an item from being utilized by anyone but the caster.</p><p></p><p>This spell cannot be cast on an artifact or on a cursed item. The caster is immune to all other negative effects of this spell.</p><p></p><p>Any spell completion, spell trigger, or command word for this object is impossible to use or discover by any means, including detect magic or identify.</p><p></p><p>Attempting any action with the object other than simply picking up or carrying it is a standard action which results in dropping the item if possible, otherwise simply wasting time dumbfounded.</p><p></p><p>This spell can be made permanent with a permanency spell expending 2,500 gp worth of crushed diamond. To dispel permanency on this spell, the caster must be of a higher level than the caster level of caster of the permanency spell at the time of casting.</p><p></p><p>The spell may be voluntarily dispelled by the caster at any time, but this cannot be done if the spell has been made permanent until the permanency is first dispelled.</p><p></p><p>If the caster dies, the spell does not immediately end. Instead, the spell continues to apply to the item for the remaining duration of the spell (or permanently if the spell has been enhanced with permanency).</p></blockquote><p></p>
[QUOTE="evilmog6, post: 7141747, member: 6749680"] Thank you for the recommended spell and the feedback. I lost track of this thread because I was not happy with the results of the first attempt at it. I'm not sure if I'm missing where in aura alteration it conceals command words. I still like the idea of concealing more than the command word, but making it apply to mundane objects too for various reasons. I still think the original spell was not much longer than some spells in the official materials, but it is longer than the average spell. Also, I think I was pushing it to 6th level because I needed it to be permanent, but instead I think it's better if it has some text describing it's properties when made permanent by a permanency spell, and given a 1 day duration normally, without a prohibitive cost. Also, I admit, it wasn't just the length of the 1.0 version, but also the complexity... I was trying to manage too much in there, especially how the item might be used as a weapon, or giving text about how characters might role play regarding it... I changed some mechanics to be simpler... more severe in a way, but way more straightforward. Edit: removed some stuff still leftover from version 1 regarding needing greater dispel or miracle/wish... this is pointless and out of balance since that was just to prevent low level casters from getting rid of the permanent effect, but now it needs a separate permanency effect anyway, so this makes more sense for the standard spell to be able to be dispelled by normal means. So, here is my 2.0 version: Obscure Utilization School abjuration; Level bard 4, cleric 4, sorcerer/wizard 4, witch 4 Casting Time 10 minutes Components V, S, F (an unsolved puzzle or a high quality lock), DF Range touch Target one touched object Duration 1 day Saving Throw none; see text Spell Resistance no This spell prevents an item from being utilized by anyone but the caster. This spell cannot be cast on an artifact or on a cursed item. The caster is immune to all other negative effects of this spell. Any spell completion, spell trigger, or command word for this object is impossible to use or discover by any means, including detect magic or identify. Attempting any action with the object other than simply picking up or carrying it is a standard action which results in dropping the item if possible, otherwise simply wasting time dumbfounded. This spell can be made permanent with a permanency spell expending 2,500 gp worth of crushed diamond. To dispel permanency on this spell, the caster must be of a higher level than the caster level of caster of the permanency spell at the time of casting. The spell may be voluntarily dispelled by the caster at any time, but this cannot be done if the spell has been made permanent until the permanency is first dispelled. If the caster dies, the spell does not immediately end. Instead, the spell continues to apply to the item for the remaining duration of the spell (or permanently if the spell has been enhanced with permanency). [/QUOTE]
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