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Spellcasting in the Age of Sail
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<blockquote data-quote="SteelDraco" data-source="post: 3561015" data-attributes="member: 359"><p>There are all kinds of problems that even 0th level magic would make much easier to deal with on a ship. Dancing Lights and Message make communication much easier. I'm picturing a system like semaphore with dancing lights, where different colors and movement patterns convey all kinds of information to other ships or landed allies. Mending makes life much easier, with perfect repairs on worn or damaged objects. Animate Rope and Feather Fall makes life easier and safer for crewmembers.</p><p></p><p>Honestly, though, I'd rather have a 1st level cleric hanging around than a 1st level wizard. Create Water, Cure Minor Wounds, and Purify Food and Drink remove the biggest impediments to long voyages, so a ship with even a minor cleric has greater range than real-world equivalent ships. It would mean they wouldn't have to store water for the voyage, and spoilage wouldn't be a concern - 0th level magic solves both problems. Each casting of Purify Food and Drink purifies eight gallons of seawater per level, meaning even a 1st level cleric can make 24 gallons of drinkable water per day. A 3rd level cleric can provide enough water for 96 people per day, just with his 0th level spell slots.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 3561015, member: 359"] There are all kinds of problems that even 0th level magic would make much easier to deal with on a ship. Dancing Lights and Message make communication much easier. I'm picturing a system like semaphore with dancing lights, where different colors and movement patterns convey all kinds of information to other ships or landed allies. Mending makes life much easier, with perfect repairs on worn or damaged objects. Animate Rope and Feather Fall makes life easier and safer for crewmembers. Honestly, though, I'd rather have a 1st level cleric hanging around than a 1st level wizard. Create Water, Cure Minor Wounds, and Purify Food and Drink remove the biggest impediments to long voyages, so a ship with even a minor cleric has greater range than real-world equivalent ships. It would mean they wouldn't have to store water for the voyage, and spoilage wouldn't be a concern - 0th level magic solves both problems. Each casting of Purify Food and Drink purifies eight gallons of seawater per level, meaning even a 1st level cleric can make 24 gallons of drinkable water per day. A 3rd level cleric can provide enough water for 96 people per day, just with his 0th level spell slots. [/QUOTE]
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