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Spelljammer Crew Cost
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<blockquote data-quote="thundershot" data-source="post: 9109607" data-attributes="member: 628"><p>I’ve googled this and for every link I clicked I got a different answer. My group has finally made it into Wildspace. Though it’s more like Star Trek Voyager or Farscape in that they got shot across the galaxy with no idea how to get home. The denizens of the area have never heard of their world (or likely have a different name for it, like “backwater mudball”). Anyway, they’re finally in a position to hire a crew for their Galleon… I used the wonderful work [USER=52734]@Stormonu[/USER] did as inspiration for what crew they need, but the cost of such a crew is still baffling.</p><p></p><p>Using the only numbers I could find, a Helmsman costs 50 go per day, which seems steep, especially if you need more than one so they can take breaks. The War Captain’s Companion lists trained crew as 6 gp per day. So the majority of the crew could fall under that. </p><p></p><p>Using that as a starting point, and assuming the PC’s are merely funding this rather than becoming part of the crew, how much should specialty crew cost? The captain is the most important, so he or she would cost more than the helmsman. Then we have the First Mate, Bosun/Engineer, Navigator, Quartermaster, Medic, Cook, etc? I think this will start adding up quick. They may even decided to do some of the major things themselves.. </p><p></p><p>Anyway, does anyone have any advice on crew costs?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="thundershot, post: 9109607, member: 628"] I’ve googled this and for every link I clicked I got a different answer. My group has finally made it into Wildspace. Though it’s more like Star Trek Voyager or Farscape in that they got shot across the galaxy with no idea how to get home. The denizens of the area have never heard of their world (or likely have a different name for it, like “backwater mudball”). Anyway, they’re finally in a position to hire a crew for their Galleon… I used the wonderful work [USER=52734]@Stormonu[/USER] did as inspiration for what crew they need, but the cost of such a crew is still baffling. Using the only numbers I could find, a Helmsman costs 50 go per day, which seems steep, especially if you need more than one so they can take breaks. The War Captain’s Companion lists trained crew as 6 gp per day. So the majority of the crew could fall under that. Using that as a starting point, and assuming the PC’s are merely funding this rather than becoming part of the crew, how much should specialty crew cost? The captain is the most important, so he or she would cost more than the helmsman. Then we have the First Mate, Bosun/Engineer, Navigator, Quartermaster, Medic, Cook, etc? I think this will start adding up quick. They may even decided to do some of the major things themselves.. Anyway, does anyone have any advice on crew costs? Thanks! [/QUOTE]
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