Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Spelljammer d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Randolpho" data-source="post: 140981" data-attributes="member: 3016"><p>Ok, so I'm a little late getting Dungeon 92, but I just finished reading Spelljammer d20, and, while I'm interested in some of the concepts, I'm also wondering where the rest is.</p><p></p><p>Is this supposed to be a two-parter? </p><p></p><p>Seriously, I can't find a thing on how to, say, *use* a spelljammer helm, or how people navigate from planet to planet, or even from system to system. </p><p></p><p>Other than that, I liked what I saw. Fairly cool stuff. Good setting concept -- not too broad like original spelljammer may have been considered. </p><p></p><p>Some minor flaws (other than the lack of info I mentioned above): although movement seems to take into account three dimensions (especially within a gravity well), ship combat does not. Space is 3 dimensional, ships will come at you from the top and bottom, as well as the sides, and the denizens of space would have thought of that little tactical gem a long time ago and taken pains to counter it. </p><p></p><p>So, other than a lack of ability to fire up or down, and a lack of info on how spelljamming actually works, it's a nice Campaign Setting.</p></blockquote><p></p>
[QUOTE="Randolpho, post: 140981, member: 3016"] Ok, so I'm a little late getting Dungeon 92, but I just finished reading Spelljammer d20, and, while I'm interested in some of the concepts, I'm also wondering where the rest is. Is this supposed to be a two-parter? Seriously, I can't find a thing on how to, say, *use* a spelljammer helm, or how people navigate from planet to planet, or even from system to system. Other than that, I liked what I saw. Fairly cool stuff. Good setting concept -- not too broad like original spelljammer may have been considered. Some minor flaws (other than the lack of info I mentioned above): although movement seems to take into account three dimensions (especially within a gravity well), ship combat does not. Space is 3 dimensional, ships will come at you from the top and bottom, as well as the sides, and the denizens of space would have thought of that little tactical gem a long time ago and taken pains to counter it. So, other than a lack of ability to fire up or down, and a lack of info on how spelljamming actually works, it's a nice Campaign Setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spelljammer d20
Top