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Spelljamming in 5e
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<blockquote data-quote="Jaelommiss" data-source="post: 6732760" data-attributes="member: 6775925"><p>Although the exact numbers are probably irrelevant, twenty million miles is pretty much nothing in astronomical terms. That's slightly more than halfway from the sun to Mercury, almost a quarter the distance from the sun to the Earth, or a mere 0.5% of the distance from the sun to Pluto. For reference, the next closest star is 24808000 million miles away. At its last reported speed of 17km/s, Voyager 1 would cover twenty million miles in roughly 22 days. Since most people don't really understand just how big space really is, I doubt it will end up being a problem. I also know practically nothing about Spelljammer, so it's entirely possible that a logical way to bypass distances exists in the setting.</p><p></p><p>Other than that it sounds like an interesting campaign concept. Long term isolation, limited resources, and a nearly endless journey are always fun to play with. I'd be interested to see how scientifically advanced factions perceive the characters' magical abilities ("No, really. I just wave my arms like this, say these funny words, and BANG! Fireball.)</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6732760, member: 6775925"] Although the exact numbers are probably irrelevant, twenty million miles is pretty much nothing in astronomical terms. That's slightly more than halfway from the sun to Mercury, almost a quarter the distance from the sun to the Earth, or a mere 0.5% of the distance from the sun to Pluto. For reference, the next closest star is 24808000 million miles away. At its last reported speed of 17km/s, Voyager 1 would cover twenty million miles in roughly 22 days. Since most people don't really understand just how big space really is, I doubt it will end up being a problem. I also know practically nothing about Spelljammer, so it's entirely possible that a logical way to bypass distances exists in the setting. Other than that it sounds like an interesting campaign concept. Long term isolation, limited resources, and a nearly endless journey are always fun to play with. I'd be interested to see how scientifically advanced factions perceive the characters' magical abilities ("No, really. I just wave my arms like this, say these funny words, and BANG! Fireball.) [/QUOTE]
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Spelljamming in 5e
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