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Spells D-E
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<blockquote data-quote="Morrus" data-source="post: 6159407" data-attributes="member: 1"><p>[FONT=Times New Roman, Courier New, serif]<span style="font-size: 10px">This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.</span>[/FONT]</p><p> <span style="color: #000000"><span style="font-size: 18px">SPELLS (D-E)</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dancing Lights</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Light]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 0, Sor/Wiz 0</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Up to four lights, all within a 10- ft.-radius area</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 minute (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The </span><span style="font-size: 10px"><em>dancing lights </em></span><span style="font-size: 10px">must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Dancing lights </em></span><span style="font-size: 10px">can be made permanent with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Darkness</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Darkness]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Clr 2, Sor/Wiz 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, M/DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Object touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical </span><span style="font-size: 10px"><em>darkness</em></span><span style="font-size: 10px">.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by </span><span style="font-size: 10px"><em>darkness.</em></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If </span><span style="font-size: 10px"><em>darkness </em></span><span style="font-size: 10px">is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Darkness </em></span><span style="font-size: 10px">counters or dispels any light spell of equal or lower spell level.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A bit of bat fur and either a drop of pitch or a piece of coal.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Darkvision</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Rgr 3, Sor/Wiz 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight. </span><span style="font-size: 10px"><em>Darkvision </em></span><span style="font-size: 10px">does not grant one the ability to see in magical darkness.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Darkvision </em></span><span style="font-size: 10px">can be made permanent with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">Either a pinch of dried carrot or an agate.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Daylight</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Light]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Object touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The object touched sheds light as bright as full daylight in a 60-foot radius, and dim light for an additional 60 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If </span><span style="font-size: 10px"><em>daylight </em></span><span style="font-size: 10px">is cast on a small object that is then placed inside or under a light- proof covering, the spell’s effects are blocked until the covering is removed.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Daylight </em></span><span style="font-size: 10px">brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Daylight </em></span><span style="font-size: 10px">counters or dispels any darkness spell of equal or lower level, such as </span><span style="font-size: 10px"><em>darkness.</em></span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Daze</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 0, Sor/Wiz 0</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One humanoid creature of 4 HD or less</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A pinch of wool or similar substance.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Daze Monster</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Sor/Wiz 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target: </strong></span><span style="font-size: 10px">One living creature of 6 HD or less</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>daze, </em></span><span style="font-size: 10px">but </span><span style="font-size: 10px"><em>daze monster </em></span><span style="font-size: 10px">can affect any one living creature of any type. Creatures of 7 or more HD are not affected.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Death Knell</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy [Death, Evil]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 2, Death 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Living creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous/10 minutes per HD of subject; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has –1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Death Ward</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4, Death 4, Drd 5, Pal 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Living creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell doesn’t remove negative levels that the subject has already gained, nor does it affect the saving throw necessary 24 hours after gaining a negative level.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Death ward </em></span><span style="font-size: 10px">does not protect against other sorts of attacks even if those attacks might be lethal.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Deathwatch</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy [Evil]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 30 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cone-shaped emanation</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spell’s range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct).</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Deathwatch </em></span><span style="font-size: 10px">sees through any spell or ability that allows creatures to feign death.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Deep Slumber</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Sor/Wiz 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>sleep, </em></span><span style="font-size: 10px">except that it affects 10 HD of creatures.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Deeper Darkness</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Darkness]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> One day/level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>darkness</em></span><span style="font-size: 10px">, except that the object radiates shadowy illumination in a 60-foot radius and the </span><span style="font-size: 10px"><em>darkness </em></span><span style="font-size: 10px">lasts longer.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Daylight </em></span><span style="font-size: 10px">brought into an area of </span><span style="font-size: 10px"><em>deeper darkness </em></span><span style="font-size: 10px">(or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Deeper darkness </em></span><span style="font-size: 10px">counters and dispels any light spell of equal or lower level, including </span><span style="font-size: 10px"><em>daylight </em></span><span style="font-size: 10px">and </span><span style="font-size: 10px"><em>light.</em></span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Delay Poison</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Healing)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Clr 2, Drd 2, Pal 2, Rgr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell’s duration does not affect the subject until the spell’s duration has expired. </span><span style="font-size: 10px"><em>Delay poison </em></span><span style="font-size: 10px">does not cure any damage that poison may have already done.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Delayed Blast Fireball</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Fire]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 5 rounds or less; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>fireball, </em></span><span style="font-size: 10px">except that it is more powerful and can detonate up to 5 rounds after the spell is cast. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The glowing bead created by </span><span style="font-size: 10px"><em>delayed blast fireball </em></span><span style="font-size: 10px">can detonate immediately if you desire, or you can choose to delay the burst for as many as 5 rounds. You select the amount of delay upon completing the spell, and that time cannot change once it has been set unless someone touches the bead (see below). If you choose a delay, the glowing bead sits at its destination until it detonates. A creature can pick up and hurl the bead as a thrown weapon (range increment 10 feet). If a creature handles and moves the bead within 1 round of its detonation, there is a 25% chance that the bead detonates while being handled.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Demand</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will partial</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>sending, </em></span><span style="font-size: 10px">but the message can also contain a </span><span style="font-size: 10px"><em>suggestion </em></span><span style="font-size: 10px">(see the </span><span style="font-size: 10px"><em>suggestion </em></span><span style="font-size: 10px">spell), which the subject does its best to carry out. A successful Will save negates the </span><span style="font-size: 10px"><em>suggestion </em></span><span style="font-size: 10px">effect but not the contact itself. The </span><span style="font-size: 10px"><em>demand, </em></span><span style="font-size: 10px">if received, is understood even if the subject’s Intelligence score is as low as 1. If the message is impossible or meaningless according to the circumstances that exist for the subject at the time the </span><span style="font-size: 10px"><em>demand </em></span><span style="font-size: 10px">is issued, the message is understood but the </span><span style="font-size: 10px"><em>suggestion </em></span><span style="font-size: 10px">is ineffective.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The </span><span style="font-size: 10px"><em>demand</em></span><span style="font-size: 10px">’s message to the creature must be twenty-five words or less, including the </span><span style="font-size: 10px"><em>suggestion. </em></span><span style="font-size: 10px">The creature can also give a short reply immediately.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A short piece of copper wire and some small part of the subject—a hair, a bit of nail, or the like.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Desecrate</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Evil]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 2, Evil 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 20-ft.-radius emanation</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 2 hours/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell imbues an area with negative energy. Each Charisma check made to turn undead within this area takes a –3 profane penalty, and every undead creature entering a </span><span style="font-size: 10px"><em>desecrated </em></span><span style="font-size: 10px">area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If the </span><span style="font-size: 10px"><em>desecrated </em></span><span style="font-size: 10px">area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (–6 profane penalty on turning checks, +2 profane bonus and +2 hit points per HD for undead in the area).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Furthermore, anyone who casts </span><span style="font-size: 10px"><em>animate dead </em></span><span style="font-size: 10px">within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the </span><span style="font-size: 10px"><em>desecrate </em></span><span style="font-size: 10px">spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Desecrate </em></span><span style="font-size: 10px">counters and dispels </span><span style="font-size: 10px"><em>consecrate</em></span><span style="font-size: 10px">.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Destruction</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy [Death]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 7, Death 7</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One creature</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude partial</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell instantly slays the subject and consumes its remains (but not its equipment and possessions) utterly. If the target’s Fortitude saving throw succeeds, it instead takes 10d6 points of damage. The only way to restore life to a character who has failed to save against this spell is to use </span><span style="font-size: 10px"><em>true resurrection</em></span><span style="font-size: 10px">, a carefully worded </span><span style="font-size: 10px"><em>wish </em></span><span style="font-size: 10px">spell followed by </span><span style="font-size: 10px"><em>resurrection</em></span><span style="font-size: 10px">, or </span><span style="font-size: 10px"><em>miracle</em></span><span style="font-size: 10px">.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">A special holy (or unholy) symbol of silver marked with verses of anathema (cost 500 gp).</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Animals or Plants</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 1, Rgr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cone-shaped emanation</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration, up to 10 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. You must think of a kind of animal or plant when using the spell, but you can change the animal or plant kind each round. The amount of information revealed depends on how long you search a particular area or focus on a specific kind of animal or plant.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>1st Round: </em></span><span style="font-size: 10px">Presence or absence of that kind of animal or plant in the area.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>2nd Round: </em></span><span style="font-size: 10px">Number of individuals of the specified kind in the area, and the condition of the healthiest specimen.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>3rd Round: </em></span><span style="font-size: 10px">The condition (see below) and location of each individual present. If an animal or plant is outside your line of sight, then you discern its direction but not its exact location.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Conditions: </em></span><span style="font-size: 10px">For purposes of this spell, the categories of condition are as follows:</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Normal: Has at least 90% of full normal hit points, free of disease.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Fair: 30% to 90% of full normal hit points remaining.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Poor: Less than 30% of full normal hit points remaining, afflicted with a disease, or suffering from a debilitating injury.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Weak: 0 or fewer hit points remaining, afflicted with a disease in the terminal stage, or crippled.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If a creature falls into more than one category, the spell indicates the weaker of the two.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each round you can turn to detect a kind of animal or plant in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Chaos</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>detect evil</em></span><span style="font-size: 10px">, except that it detects the auras of chaotic creatures, clerics of chaotic deities, chaotic spells, and chaotic magic items, and you are vulnerable to an overwhelming chaotic aura if you are lawful.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Evil</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 60 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cone-shaped emanation</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration, up to 10 min./ level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>1st Round: </em></span><span style="font-size: 10px">Presence or absence of evil.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>2nd Round: </em></span><span style="font-size: 10px">Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If you are of good alignment, and the strongest evil aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>3rd Round: </em></span><span style="font-size: 10px">The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Aura Power: </em></span><span style="font-size: 10px">An evil aura’s power depends on the type of evil creature or object that you’re detecting and its HD, caster level, or (in the case of a cleric) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.</span></span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000">———————— <span style="font-size: 10px"><strong>Aura Power ————————</strong></span></span><br /> </td><td></td><td></td><td></td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Creature/Object</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Faint</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Moderate</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Strong</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Overwhelming</strong></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Evil creature</span>[SUP]<span style="font-size: 10px"><strong>1</strong></span>[/SUP]<span style="font-size: 10px">(HD)</span></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10 or lower</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">11–25</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">26–50</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">51 or higher</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Undead (HD)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2 or lower</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3–8</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">9–20</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">21 or higher</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Evil outsider (HD)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1 or lower</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2–4</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5–10</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">11 or higher</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Cleric of an evil deity </span>[SUP]<span style="font-size: 10px"><strong>2</strong></span>[/SUP]<span style="font-size: 10px">(class levels)</span></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2–4</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5–10</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">11 or higher</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Evil magic item or spell (caster level)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">2nd or lower</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3rd–8th</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">9th–20th</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">21st or higher</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">1 Except for undead and outsiders, which have their own entries on the table.</span></span><br /> </td><td></td><td></td><td></td><td></td></tr><tr><td> <span style="font-size: 10px">2 Some characters who are not clerics may radiate an aura of equivalent power. The class description will indicate whether this applies.</span><br /> </td><td></td><td></td><td></td><td></td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px"><em>Lingering Aura: </em>An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If <em>detect evil </em>is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:</span></span></p><table style='width: 100%'><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Original Strength</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration of</strong></span><span style="color: #000000"><span style="font-size: 10px"><strong> Lingering Aura</strong></span></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Faint</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6 rounds</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Moderate </span></span> <br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6 minutes</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Strong</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6x10 minutes</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Overwhelming</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6 days</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Animals, traps, poisons, and other potential perils are not evil, and as such this spell does not detect them.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Good</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>detect evil</em></span><span style="font-size: 10px">, except that it detects the auras of good creatures, clerics or paladins of good deities, good spells, and good magic items, and you are vulnerable to an overwhelming good aura if you are evil. Healing potions, antidotes, and similar beneficial items are not good.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Law</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>detect evil</em></span><span style="font-size: 10px">, except that it detects the auras of lawful creatures, clerics of lawful deities, lawful spells, and lawful magic items, and you are vulnerable to an overwhelming lawful aura if you are chaotic.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Magic</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 0, Clr 0, Drd 0, Sor/Wiz 0</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 60 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cone-shaped emanation</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration, up to 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>1st Round: </em></span><span style="font-size: 10px">Presence or absence of magical auras.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>2nd Round: </em></span><span style="font-size: 10px">Number of different magical auras and the power of the most potent aura.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>3rd Round: </em></span><span style="font-size: 10px">The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Aura Strength: </em></span><span style="font-size: 10px">An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, </span><span style="font-size: 10px"><em>detect magic </em></span><span style="font-size: 10px">indicates the stronger of the two.</span></span></span></p><table style='width: 100%'><tr><td> <br /> <br /> </td><td> <span style="color: #000000">————————— <span style="font-size: 10px"><strong>Aura Power —————————</strong></span></span><br /> </td><td></td><td></td><td></td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell or Object</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Faint</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Moderate</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Strong</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Overwhelming</strong></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Functioning spell (spell level)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">3rd or lower</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">4th–6th</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">7th–9th</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">10th+ (deity-level)</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Magic item (caster level)</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">5th or lower</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">6th–11th</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">12th–20th</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">21st+ (artifact)</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px"><em>Lingering Aura: </em>A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If <em>detect magic </em>is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:</span></span></p><table style='width: 100%'><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Original Strength</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration of Lingering Aura</strong></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Faint</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6 rounds</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Moderate</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6 minutes</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Strong</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6x10 minutes</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Overwhelming</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6 days</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Detect magic </em></span><span style="font-size: 10px">can be made permanent with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Poison</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target or Area:</strong></span><span style="font-size: 10px"> One creature, one object, or a 5-ft. cube</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Scrying</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Sor/Wiz 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 40 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 40-ft.-radius emanation centered on you</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 24 hours</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spell’s area radiates from you and moves as you move. You know the location of every magical sensor within the spell’s area.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the scrying attempt originates within the area, you also know its location; otherwise, you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scrier’s result, you get a visual image of the scrier and an accurate sense of his or her direction and distance from you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A small piece of mirror and a miniature brass hearing trumpet.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Secret Doors</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 1, Knowledge 1, Sor/Wiz 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 60 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cone-shaped emanation</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration, up to 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been specifically constructed to escape detection are detected by this spell. The amount of information revealed depends on how long you study a particular area or subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>1st Round: </em></span><span style="font-size: 10px">Presence or absence of secret doors.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>2nd Round: </em></span><span style="font-size: 10px">Number of secret doors and the location of each. If an aura is outside your line of sight, then you discern its direction but not its exact location.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Each Additional Round: </em></span><span style="font-size: 10px">The mechanism or trigger for one particular secret portal closely examined by you. Each round, you can turn to detect secret doors in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Snares and Pits</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 1, Rgr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 60 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cone-shaped emanation</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration, up to 10 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. The spell does not detect complex traps, including trapdoor traps.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Detect snares and pits </em></span><span style="font-size: 10px">does detect certain natural hazards—quicksand (a snare), a sinkhole (a pit), or unsafe walls of natural rock (a deadfall). However, it does not reveal other potentially dangerous conditions. The spell does not detect magic traps (except those that operate by pit, deadfall, or snaring; see the spell </span><span style="font-size: 10px"><em>snare</em></span><span style="font-size: 10px">), nor mechanically complex ones, nor those that have been rendered safe or inactive.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The amount of information revealed depends on how long you study a particular area.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>1st Round: </em></span><span style="font-size: 10px">Presence or absence of hazards.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>2nd Round: </em></span><span style="font-size: 10px">Number of hazards and the location of each. If a hazard is outside your line of sight, then you discern its direction but not its exact location.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Each Additional Round: </em></span><span style="font-size: 10px">The general type and trigger for one particular hazard closely examined by you.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each round, you can turn to detect snares and pits in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Thoughts</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Knowledge 2, Sor/Wiz 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F/DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 60 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cone-shaped emanation</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration, up to 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subject.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>1st Round: </em></span><span style="font-size: 10px">Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>2nd Round: </em></span><span style="font-size: 10px">Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can’t see the creatures whose thoughts you are detecting.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>3rd Round: </em></span><span style="font-size: 10px">Surface thoughts of any mind in the area. A target’s Will save prevents you from reading its thoughts, and you must cast </span><span style="font-size: 10px"><em>detect thoughts </em></span><span style="font-size: 10px">again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts that you can pick up.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each round, you can turn to detect thoughts in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Arcane Focus: </em></span><span style="font-size: 10px">A copper piece.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Detect Undead</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1, Pal 1, Sor/Wiz 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 60 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cone-shaped emanation</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration, up to 1 minute/ level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>1st Round: </em></span><span style="font-size: 10px">Presence or absence of undead auras.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>2nd Round: </em></span><span style="font-size: 10px">Number of undead auras in the area and the strength of the strongest undead aura present. If you are of good alignment, and the strongest undead aura’s strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>3rd Round: </em></span><span style="font-size: 10px">The strength and location of each undead aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Aura Strength: </em></span><span style="font-size: 10px">The strength of an undead aura is determined by the HD of the undead creature, as given on the following table:</span></span></span></p><table style='width: 100%'><tr><td> <span style="font-size: 10px"><strong>HD</strong></span><br /> </td><td> <span style="font-size: 10px"><strong>Strength</strong></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">1 or lower</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Faint</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">2–4</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Moderate</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">5–10</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Strong</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">11 or higher</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Overwhelming</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px"><em>Lingering Aura: </em>An undead aura lingers after its original source is destroyed. If <em>detect undead </em>is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:</span></span></p><table style='width: 100%'><tr><td> <span style="font-size: 10px"><strong>Original Strength</strong></span><br /> </td><td> <span style="font-size: 10px"><strong>Duration of Lingering Aura</strong></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Faint</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6 rounds</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Moderate</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6 minutes</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Strong</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6x10 minutes</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Overwhelming</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">1d6 days</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A bit of earth from a grave.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dictum</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Lawful, Sonic]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 7, Law 7</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 40 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Nonlawful creatures in a 40-ft.-radius spread centered on you</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None or Will negates; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Any nonlawful creature within the area of a </span><span style="font-size: 10px"><em>dictum </em></span><span style="font-size: 10px">spell suffers the following ill effects.</span></span></span></p><table style='width: 100%'><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>HD</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect</strong></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Equal to caster level</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Deafened</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Up to caster level –1</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px"><em>Slowed, </em></span></span><span style="color: #000000"><span style="font-size: 10px">deafened</span></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Up to caster level –5</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Paralyzed, </span></span><span style="color: #000000"><span style="font-size: 10px"><em>slowed, </em></span></span><span style="color: #000000"><span style="font-size: 10px">deafened</span></span></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">Up to caster level –10</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 12px"><span style="color: #000000"><span style="font-size: 10px">Killed, paralyzed, </span></span><span style="color: #000000"><span style="font-size: 10px"><em>slowed</em></span></span><span style="color: #000000"><span style="font-size: 10px">, deafened</span></span></span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">The effects are cumulative and concurrent. No saving throw is allowed against these effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Deafened: </em></span><span style="font-size: 10px">The creature is deafened for 1d4 rounds.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Slowed: </em></span><span style="font-size: 10px">The creature is </span><span style="font-size: 10px"><em>slowed, </em></span><span style="font-size: 10px">as by the </span><span style="font-size: 10px"><em>slow </em></span><span style="font-size: 10px">spell, for 2d4 rounds.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Paralyzed: </em></span><span style="font-size: 10px">The creature is paralyzed and helpless for 1d10 minutes.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Killed: </em></span><span style="font-size: 10px">Living creatures die. Undead creatures are destroyed.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Furthermore, if you are on your home plane when you cast this spell, nonlawful extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the </span><span style="font-size: 10px"><em>dictum. </em></span><span style="font-size: 10px">The banishment effect allows a Will save (at a –4 penalty) to negate.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Creatures whose HD exceed your caster level are unaffected by </span><span style="font-size: 10px"><em>dictum.</em></span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dimension Door</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Teleportation)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Sor/Wiz 4, Travel 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You and touched objects or other touched willing creatures</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None and Will negates (object)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No and Yes (object)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dimensional Anchor</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4, Sor/Wiz 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Ray</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (object)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A green ray springs from your outstretched hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a </span><span style="font-size: 10px"><em>dimensional anchor </em></span><span style="font-size: 10px">include </span><span style="font-size: 10px"><em>astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, </em></span><span style="font-size: 10px">and similar spell-like or psionic abilities. The spell also prevents the use of a </span><span style="font-size: 10px"><em>gate </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>teleportation circle </em></span><span style="font-size: 10px">for the duration of the spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>dimensional anchor </em></span><span style="font-size: 10px">does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, </span><span style="font-size: 10px"><em>dimensional anchor </em></span><span style="font-size: 10px">does not prevent summoned creatures from disappearing at the end of a summoning spell.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dimensional Lock</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 8, Sor/Wiz 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 20-ft.-radius emanation centered on a point in space</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> One day/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of movement barred include </span><span style="font-size: 10px"><em>astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, </em></span><span style="font-size: 10px">and similar spell-like or psionic abilities. Once </span><span style="font-size: 10px"><em>dimensional lock </em></span><span style="font-size: 10px">is in place, extradimensional travel into or out of the area is not possible.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>dimensional lock </em></span><span style="font-size: 10px">does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Diminish Plants</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 3, Rgr 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target or Area:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell has two versions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Prune Growth: </em></span><span style="font-size: 10px">This version causes normal vegetation within long range (400 feet + 40 feet per level) to shrink to about one-third of their normal size, becoming untangled and less bushy. The affected vegetation appears to have been carefully pruned and trimmed.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">At your option, the area can be a 100- foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter-circle.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You may also designate portions of the area that are not affected.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Stunt Growth: </em></span><span style="font-size: 10px">This version targets normal plants within a range of 1/2 mile, reducing their potential productivity over the course of the following year to one third below normal.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Diminish plants </em></span><span style="font-size: 10px">counters </span><span style="font-size: 10px"><em>plant growth</em></span><span style="font-size: 10px">.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell has no effect on plant creatures.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Discern Lies</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4, Pal 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One creature/level, no two of which can be more than 30 ft. apart</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration, up to 1 round/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each round, you concentrate on one subject, who must be within range. You know if the subject deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying. The spell does not reveal the truth, uncover unintentional inaccuracies, or necessarily reveal evasions.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each round, you may concentrate on a different subject.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Discern Location</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 8, Knowledge 8, Sor/Wiz 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Unlimited</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One creature or object</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>discern location </em></span><span style="font-size: 10px">spell is among the most powerful means of locating creatures or objects. Nothing short of a </span><span style="font-size: 10px"><em>mind blank </em></span><span style="font-size: 10px">spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. </span><span style="font-size: 10px"><em>Discern location </em></span><span style="font-size: 10px">circumvents normal means of protection from scrying or location. The spell reveals the name of the creature or object’s location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Disguise Self</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Glamer)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 1, Sor/Wiz 1, Trickery 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">If you use this spell to create a disguise, you get a +10 bonus on the Disguise check.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A creature that interacts with the glamer gets a Will save to recognize it as an illusion.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Disintegrate</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Destruction 7, Sor/Wiz 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Ray</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude partial (object)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">When used against an object, the ray simply disintegrates as much as one 10- foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as </span><span style="font-size: 10px"><em>forceful hand </em></span><span style="font-size: 10px">or a </span><span style="font-size: 10px"><em>wall of force</em></span><span style="font-size: 10px">, but not magical effects such as a </span><span style="font-size: 10px"><em>globe of invulnerability </em></span><span style="font-size: 10px">or an </span><span style="font-size: 10px"><em>antimagic field.</em></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Only the first creature or object struck can be affected; that is, the ray affects only one target per casting.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A lodestone and a pinch of dust.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dismissal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4, Sor/Wiz 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One extraplanar creature</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell forces an extraplanar creature back to its proper plane if it fails a special Will save (DC = spell’s save DC – creature’s HD + your caster level). If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dispel Chaos</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Lawful]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 5, Law 5, Pal 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>dispel evil</em></span><span style="font-size: 10px">, except that you are surrounded by constant, blue, lawful energy, and the spell affects chaotic creatures and spells rather than evil ones.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dispel Evil</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Good]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 5, Good 5, Pal 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target or Targets:</strong></span><span style="font-size: 10px"> You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level or until discharged, whichever comes first</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Shimmering, white, holy energy surrounds you. This power has three effects.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">First, you gain a +4 deflection bonus to AC against attacks by evil creatures.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Second, on making a successful melee touch attack against an evil creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Third, with a touch you can automatically dispel any one enchantment spell cast by an evil creature or any one evil spell. </span><span style="font-size: 10px"><em>Exception: </em></span><span style="font-size: 10px">Spells that can’t be dispelled by </span><span style="font-size: 10px"><em>dispel magic </em></span><span style="font-size: 10px">also can’t be dispelled by </span><span style="font-size: 10px"><em>dispel evil</em></span><span style="font-size: 10px">. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dispel Good</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Evil]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 5, Evil 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>dispel evil</em></span><span style="font-size: 10px">, except that you are surrounded by dark, wavering, unholy energy, and the spell affects good creatures and spells rather than evil ones.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dispel Law</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Chaotic]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Chaos 5, Clr 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>dispel evil</em></span><span style="font-size: 10px">, except that you are surrounded by flickering, yellow, chaotic energy, and the spell affects lawful creatures and spells rather than evil ones.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dispel Magic</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong> Brd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong> V, S</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range: </strong>Medium (100 ft. + 10 ft./level)</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target or Area:</strong> One spellcaster, creature, or object; or 20-ft.-radius burst</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong> Instantaneous</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Saving Throw:</strong> None</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Spell Resistance:</strong> No</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can use <em>dispel magic </em>to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by <em>dispel magic</em>. <em>Dispel magic </em>can dispel (but not counter) spell-like effects just as it does spells.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Note: </em>The effect of a spell with an instantaneous duration can’t be dispelled, because the magical effect is already over before the <em>dispel magic </em>can take effect. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">You choose to use <em>dispel magic </em>in one of three ways: a targeted dispel, an area dispel, or a counterspell:</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Targeted Dispel: </em>One object, creature, or spell is the target of the <em>dispel magic </em>spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by <em>monster summoning</em>), you make a dispel check to end the spell that conjured the object or creature.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the object that you target is a magic item, you make a dispel check against the item’s caster level. If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface (such as a <em>bag of holding</em>) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You automatically succeed on your dispel check against any spell that you cast yourself.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Area Dispel: </em>When <em>dispel magic </em>is used in this way, the spell affects everything within a 20-foot radius.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel checks against progressively weaker spells until you dispel one spell (which discharges the <em>dispel magic </em>spell so far as that target is concerned) or until you fail all your checks. The creature’s magic items are not affected.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">For each object within the area that is the target of one or more spells, you make dispel checks as with creatures. Magic items are not affected by an area dispel.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">For each ongoing area or effect spell whose point of origin is within the area of the <em>dispel magic </em>spell, you can make a dispel check to dispel the spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">For each ongoing spell whose area overlaps that of the <em>dispel magic </em>spell, you can make a dispel check to end the effect, but only within the overlapping area.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If an object or creature that is the effect of an ongoing spell (such as a monster summoned by <em>monster summoning</em>) is in the area, you can make a dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel spells targeting the creature or object.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You may choose to automatically succeed on dispel checks against any spell that you have cast.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Counterspell: </em>When <em>dispel magic </em>is used in this way, the spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, <em>dispel magic </em>may not work; you must make a dispel check to counter the other spellcaster’s spell.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dispel Magic, Greater</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 5, Clr 6, Drd 6, Sor/Wiz 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>dispel magic</em></span><span style="font-size: 10px">, except that the maximum caster level on your dispel check is +20 instead of +10.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Additionally, </span><span style="font-size: 10px"><em>greater dispel magic </em></span><span style="font-size: 10px">has a chance to dispel any effect that </span><span style="font-size: 10px"><em>remove curse </em></span><span style="font-size: 10px">can remove, even if </span><span style="font-size: 10px"><em>dispel magic </em></span><span style="font-size: 10px">can’t dispel that effect.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Displacement</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Glamer)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Sor/Wiz 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, </span><span style="font-size: 10px"><em>displacement </em></span><span style="font-size: 10px">does not prevent enemies from targeting the creature normally. </span><span style="font-size: 10px"><em>True seeing </em></span><span style="font-size: 10px">reveals its true location.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A small strip of leather twisted into a loop.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Disrupt Undead</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 0</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Ray</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Disrupting Weapon</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One melee weapon</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless, object); see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless, object)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed on a Will save or be destroyed utterly if struck in combat with this weapon. Spell resistance does not apply against the destruction effect.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4, Knowledge 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Similar to </span><span style="font-size: 10px"><em>augury </em></span><span style="font-size: 10px">but more powerful, a </span><span style="font-size: 10px"><em>divination </em></span><span style="font-size: 10px">spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week. The advice can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn’t act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct </span><span style="font-size: 10px"><em>divination </em></span><span style="font-size: 10px">is 70% + 1% per caster level, to a maximum of 90%. If the dice roll fails, you know the spell failed, unless specific magic yielding false information is at work.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">As with </span><span style="font-size: 10px"><em>augury</em></span><span style="font-size: 10px">, multiple </span><span style="font-size: 10px"><em>divinations </em></span><span style="font-size: 10px">about the same topic by the same caster use the same dice result as the first </span><span style="font-size: 10px"><em>divination </em></span><span style="font-size: 10px">spell and yield the same answer each time.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Divine Favor</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1, Pal 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 minute</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +6). The bonus doesn’t apply to spell damage.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Divine Power</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4, War 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dominate Animal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Animal 3, Drd 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 round</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One animal</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You can enchant an animal and direct it with simple commands such as “Attack,” “Run,” and “Fetch.” Suicidal or self-destructive commands (including an order to attack a creature two or more size categories larger than the </span><span style="font-size: 10px"><em>dominated </em></span><span style="font-size: 10px">animal) are simply ignored.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Dominate animal </em></span><span style="font-size: 10px">establishes a mental link between you and the subject creature. The animal can be directed by silent mental command as long as it remains in range. You need not see the creature to control it. You do not receive direct sensory input from the creature, but you know what it is experiencing. Because you are directing the animal with your own intelligence, it may be able to undertake actions normally beyond its own comprehension. You need not concentrate exclusively on controlling the creature unless you are trying to direct it to do something it normally couldn’t do. Changing your instructions or giving a </span><span style="font-size: 10px"><em>dominated </em></span><span style="font-size: 10px">creature a new command is the equivalent of redirecting a spell, so it is a move action.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dominate Monster</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 9</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One creature</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>dominate person, </em></span><span style="font-size: 10px">except that the spell is not restricted by creature type.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dominate Person</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Sor/Wiz 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 round</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One humanoid</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> One day/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can control the actions of any humanoid creature through a telepathic link that you establish with the subject’s mind.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Once you have given a </span><span style="font-size: 10px"><em>dominated </em></span><span style="font-size: 10px">creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the Sense Motive skill description).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Changing your instructions or giving a </span><span style="font-size: 10px"><em>dominated </em></span><span style="font-size: 10px">creature a new command is the equivalent of redirecting a spell, so it is a move action.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can’t communicate with you. You can’t actually see through the subject’s eyes, so it’s not as good as being there yourself, but you still get a good idea of what’s going on.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If you don’t spend at least 1 round concentrating on the spell each day, the subject receives a new saving throw to throw off the domination.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Protection from evil </em></span><span style="font-size: 10px">or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of domination nor dispels it.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Doom</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy [Fear, Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One living creature</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Dream</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Phantasm) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 5, Sor/Wiz 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 minute</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Unlimited</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One living creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You, or a messenger touched by you, sends a phantasmal message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient’s dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Once the message is delivered, the messenger’s mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient’s dream and deliver the message.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient’s dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Creatures who don’t sleep (such as elves, but not half-elves) or don’t dream cannot be contacted by this spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always fails any saving throw) while in the trance.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Eagle’s Splendor</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Clr 2, Pal 2, Sor/Wiz 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell’s effect do increase.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A few feathers or a pinch of droppings from an eagle.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Eagle’s Splendor, Mass</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 6, Clr 6, Sor/Wiz 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One creature/level, no two of which can be more than 30 ft. apart</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>eagle’s splendor</em></span><span style="font-size: 10px">, except that it affects multiple creatures.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Earthquake</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Earth]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 8, Destruction 8, Drd 8, Earth 7</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 80-ft.-radius spread (S)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">When you cast </span><span style="font-size: 10px"><em>earthquake, </em></span><span style="font-size: 10px">an intense but highly localized tremor rips the ground. The shock knocks creatures down, collapses structures, opens cracks in the ground, and more. The effect lasts for 1 round, during which time creatures on the ground can’t move or attack. A spellcaster on the ground must make a Concentration check (DC 20 + spell level) or lose any spell he or she tries to cast. The earthquake affects all terrain, vegetation, structures, and creatures in the area. The specific effect of an </span><span style="font-size: 10px"><em>earthquake </em></span><span style="font-size: 10px">spell depends on the nature of the terrain where it is cast.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Cave, Cavern, or Tunnel: </em></span><span style="font-size: 10px">The spell collapses the roof, dealing 8d6 points of bludgeoning damage to any creature caught under the cave-in (Reflex DC 15 half ) and pinning that creature beneath the rubble (see below). An </span><span style="font-size: 10px"><em>earthquake </em></span><span style="font-size: 10px">cast on the roof of a very large cavern could also endanger those outside the actual area but below the falling debris.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Cliffs: Earthquake </em></span><span style="font-size: 10px">causes a cliff to crumble, creating a landslide that travels horizontally as far as it fell vertically. Any creature in the path takes 8d6 points of bludgeoning damage (Reflex DC 15 half ) and is pinned beneath the rubble (see below).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Open Ground: </em></span><span style="font-size: 10px">Each creature standing in the area must make a DC 15 Reflex save or fall down. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 to avoid a fissure). At the end of the spell, all fissures grind shut, killing any creatures still trapped within.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Structure: </em></span><span style="font-size: 10px">Any structure standing on open ground takes 100 points of damage, enough to collapse a typical wooden or masonry building, but not a structure built of stone or reinforced masonry. Hardness does not reduce this damage, nor is it halved as damage dealt to objects normally is. Any creature caught inside a collapsing structure takes 8d6 points of bludgeoning damage (Reflex DC 15 half ) and is pinned beneath the rubble (see below).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>River, Lake, or Marsh: </em></span><span style="font-size: 10px">Fissures open underneath the water, draining away the water from that area and forming muddy ground. Soggy marsh or swampland becomes quicksand for the duration of the spell, sucking down creatures and structures. Each creature in the area must make a DC 15 Reflex save or sink down in the mud and quicksand. At the end of the spell, the rest of the body of water rushes in to replace the drained water, possibly drowning those caught in the mud.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Pinned beneath Rubble: </em></span><span style="font-size: 10px">Any creature pinned beneath rubble takes 1d6 points of nonlethal damage per minute while pinned. If a pinned character falls unconscious, he or she must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Elemental Swarm</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Summoning) [see text]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Air 9, Drd 9, Earth 9, Fire 9, Water 9</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Two or more summoned creatures, no two of which can be more than 30 ft. apart</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can choose the plane (Air, Earth, Fire, or Water); a cleric opens a portal to the plane matching his domain.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When the spell is complete, 2d4 Large elementals appear. Ten minutes later, 1d4 Huge elementals appear. Ten minutes after that, one greater elemental appears. Each elemental has maximum hit points per HD. Once these creatures appear, they serve you for the duration of the spell.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The elementals obey you explicitly and never attack you, even if someone else manages to gain control over them. You do not need to concentrate to maintain control over the elementals. You can dismiss them singly or in groups at any time.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When you use a summoning spell to summon an air, earth, fire, or water creature, it is a spell of that type.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Endure Elements</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1, Sun 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 24 hours</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A creature protected by </span><span style="font-size: 10px"><em>endure elements </em></span><span style="font-size: 10px">suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Endure elements </em></span><span style="font-size: 10px">doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Energy Drain</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 9, Sor/Wiz 9</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude partial; see text for </span><span style="font-size: 10px"><em>enervation</em></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>enervation, </em></span><span style="font-size: 10px">except that the creature struck gains 2d4 negative levels, and the negative levels last longer.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">There is no saving throw to avoid gaining the negative levels, but 24 hours after gaining them, the subject must make a Fortitude saving throw (DC = </span><span style="font-size: 10px"><em>energy drain </em></span><span style="font-size: 10px">spell’s save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, the negative level also goes away, but one of the subject’s character levels is permanently drained.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An undead creature struck by the ray gains 2d4x5 temporary hit points for 1 hour.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Enervation</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Ray of negative energy</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 1d4 negative levels.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a –1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from </span><span style="font-size: 10px"><em>enervation </em></span><span style="font-size: 10px">don’t last long enough to do so.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An undead creature struck by the ray gains 1d4x5 temporary hit points for 1 hour.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Enlarge Person</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 1, Strength 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 round</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One humanoid creature</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it— the spell cannot be used to crush a creature by increasing its size.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any </span><span style="font-size: 10px"><em>enlarged </em></span><span style="font-size: 10px">item that leaves an </span><span style="font-size: 10px"><em>enlarged </em></span><span style="font-size: 10px">creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of </span><span style="font-size: 10px"><em>enlarged </em></span><span style="font-size: 10px">items are not increased by this spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Multiple magical effects that increase size do not stack,.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Enlarge person </em></span><span style="font-size: 10px">counters and dispels </span><span style="font-size: 10px"><em>reduce person</em></span><span style="font-size: 10px">.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Enlarge person </em></span><span style="font-size: 10px">can be made permanent with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A pinch of powdered iron.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Enlarge Person, Mass</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One humanoid creature/level, no two of which can be more than 30 ft. apart</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>enlarge person</em></span><span style="font-size: 10px">, except that it affects multiple creatures.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Entangle</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 1, Plant 1, Rgr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Plants in a 40-ft.-radius spread</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Reflex partial; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Note: </em></span><span style="font-size: 10px">The effects of the spell may be altered somewhat, based on the nature of the entangling plants.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Enthrall</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Charm) [Language Dependent, Mind-Affecting, Sonic]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Clr 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 round</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> Any number of creatures</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour or less</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If you have the attention of a group of creatures, you can use this spell to hold them spellbound. To cast the spell, you must speak or sing without interruption for 1 full round. Thereafter, those affected give you their undivided attention, ignoring their surroundings. They are considered to have an attitude of friendly while under the effect of the spell. Any potentially affected creature of a race or religion unfriendly to yours gets a +4 bonus on the saving throw.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A creature with 4 or more HD or with a Wisdom score of 16 or higher remains aware of its surroundings and has an attitude of indifferent. It gains a new saving throw if it witnesses actions that it opposes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The effect lasts as long as you speak or sing, to a maximum of 1 hour. Those </span><span style="font-size: 10px"><em>enthralled </em></span><span style="font-size: 10px">by your words take no action while you speak or sing and for 1d3 rounds thereafter while they discuss the topic or performance. Those entering the area during the performance must also successfully save or become </span><span style="font-size: 10px"><em>enthralled. </em></span><span style="font-size: 10px">The speech ends (but the 1d3-round delay still applies) if you lose concentration or do anything other than speak or sing.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If those not </span><span style="font-size: 10px"><em>enthralled </em></span><span style="font-size: 10px">have unfriendly or hostile attitudes toward you, they can collectively make a Charisma check to try to end the spell by jeering and heckling. For this check, use the Charisma bonus of the creature with the highest Charisma in the group; others may make Charisma checks to assist. The heckling ends the spell if this check result beats your Charisma check result. Only one such challenge is allowed per use of the spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If any member of the audience is attacked or subjected to some other overtly hostile act, the spell ends and the previously </span><span style="font-size: 10px"><em>enthralled </em></span><span style="font-size: 10px">members become immediately unfriendly toward you. Each creature with 4 or more HD or with a Wisdom score of 16 or higher becomes hostile.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Entropic Shield</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 1, Luck 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A magical field appears around you, glowing with a chaotic blast of multicolored hues. This field deflects incoming arrows, rays, and other ranged attacks. Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chance (similar to the effects of concealment). Other attacks that simply work at a distance are not affected.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Erase</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 1, Sor/Wiz 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One scroll or two pages</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Erase </em></span><span style="font-size: 10px">removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. With this spell, you can remove </span><span style="font-size: 10px"><em>explosive runes, </em></span><span style="font-size: 10px">a </span><span style="font-size: 10px"><em>glyph of warding, </em></span><span style="font-size: 10px">a </span><span style="font-size: 10px"><em>sepia snake sigil, </em></span><span style="font-size: 10px">or an </span><span style="font-size: 10px"><em>arcane mark</em></span><span style="font-size: 10px">, but not </span><span style="font-size: 10px"><em>illusory script </em></span><span style="font-size: 10px">or a </span><span style="font-size: 10px"><em>symbol </em></span><span style="font-size: 10px">spell. Nonmagical writing is automatically erased if you touch it and no one else is holding it. Otherwise, the chance of erasing nonmagical writing is 90%.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Magic writing must be touched to be erased, and you also must succeed on a caster level check (1d20 + caster level) against DC 15. (A natural 1 or 2 is always a failure on this check.) If you fail to erase </span><span style="font-size: 10px"><em>explosive runes</em></span><span style="font-size: 10px">, a </span><span style="font-size: 10px"><em>glyph of warding</em></span><span style="font-size: 10px">, or a </span><span style="font-size: 10px"><em>sepia snake sigil</em></span><span style="font-size: 10px">, you accidentally activate that writing instead.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Ethereal Jaunt</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 7, Sor/Wiz 7</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You become ethereal, along with your equipment. For the duration of the spell, you are in a place called the Ethereal Plane, which overlaps the normal, physical, Material Plane. When the spell expires, you return to material existence.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Force effects and abjurations affect an ethereal creature normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Treat other ethereal creatures and ethereal objects as if they were material. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">If you end the spell and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Etherealness</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 9, Sor/Wiz 9</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> You and one other touched creature per three levels</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>ethereal jaunt, </em></span><span style="font-size: 10px">except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. Besides yourself, you can bring one creature per three caster levels to the Ethereal Plane. Once ethereal, the subjects need not stay together.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When the spell expires, all affected creatures on the Ethereal Plane return to material existence.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Expeditious Retreat</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 1, Sor/Wiz 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell increases your base land speed by 30 feet. (This adjustment is treated as an enhancement bonus.) There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see the Jump skill).</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Explosive Runes</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration [Force]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One touched object weighing no more than 10 lb.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Permanent until discharged (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The </span><span style="font-size: 10px"><em>runes </em></span><span style="font-size: 10px">detonate when read, dealing 6d6 points of force damage. Anyone next to the </span><span style="font-size: 10px"><em>runes </em></span><span style="font-size: 10px">(close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the </span><span style="font-size: 10px"><em>runes </em></span><span style="font-size: 10px">is entitled to a Reflex save for half damage. The object on which the </span><span style="font-size: 10px"><em>runes </em></span><span style="font-size: 10px">were written also takes full damage (no saving throw).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You and any characters you specifically instruct can read the protected writing without triggering the </span><span style="font-size: 10px"><em>runes. </em></span><span style="font-size: 10px">Likewise, you can remove the </span><span style="font-size: 10px"><em>runes </em></span><span style="font-size: 10px">whenever desired. Another creature can remove them with a successful </span><span style="font-size: 10px"><em>dispel magic </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>erase </em></span><span style="font-size: 10px">spell, but attempting to dispel or erase the </span><span style="font-size: 10px"><em>runes </em></span><span style="font-size: 10px">and failing to do so triggers the explosion.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Note: </em></span><span style="font-size: 10px">Magic traps such as </span><span style="font-size: 10px"><em>explosive runes </em></span><span style="font-size: 10px">are hard to detect and disable. A rogue (only) can use the Search skill to find the </span><span style="font-size: 10px"><em>runes </em></span><span style="font-size: 10px">and Disable Device to thwart them. The DC in each case is 25 + spell level, or 28 for </span><span style="font-size: 10px"><em>explosive runes</em></span><span style="font-size: 10px">.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Eyebite</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy [Evil]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 6, Sor/Wiz 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One living creature</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round per three levels; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Each round, you may target a single living creature, striking it with waves of evil power. Depending on the target’s HD, this attack has as many as three effects.</span></span></p><table style='width: 100%'><tr><td> <span style="font-size: 10px"><strong>HD</strong></span><br /> </td><td> <span style="font-size: 10px"><strong>Effect</strong></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">10 or more</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Sickened</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">5–9</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Panicked, sickened</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">4 or less</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Comatose, panicked, sickened</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 10px">The effects are cumulative and concurrent.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Sickened: </em>Sudden pain and fever sweeps over the subject’s body. A sickened creature takes a –2 penalty on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. A creature affected by this spell remains sickened for 10 minutes per caster level. The effects cannot be negated by a <em>remove disease </em>or <em>heal </em>spell, but a <em>remove curse </em>is effective.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Panicked: </em>The subject becomes panicked for 1d4 rounds. Even after the panic ends, the creature remains shaken for 10 minutes per caster level, and it automatically becomes panicked again if it comes within sight of you during that time. This is a fear effect.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><em>Comatose: </em>The subject falls into a catatonic coma for 10 minutes per caster level. During this time, it cannot be awakened by any means short of dispelling the effect. This is not a <em>sleep </em>effect, and thus elves are not immune to it.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The spell lasts for 1 round per three caster levels. You must spend a move action each round after the first to target a foe.</span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159407, member: 1"] [FONT=Times New Roman, Courier New, serif][SIZE=2]This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.[/SIZE][/FONT] [COLOR=#000000][SIZE=5]SPELLS (D-E)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dancing Lights[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Light][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 0, Sor/Wiz 0[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Up to four lights, all within a 10- ft.-radius area[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 minute (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The [/SIZE][SIZE=2][I]dancing lights [/I][/SIZE][SIZE=2]must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Dancing lights [/I][/SIZE][SIZE=2]can be made permanent with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Darkness[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Darkness][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Clr 2, Sor/Wiz 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, M/DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Object touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical [/SIZE][SIZE=2][I]darkness[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by [/SIZE][SIZE=2][I]darkness.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If [/SIZE][SIZE=2][I]darkness [/I][/SIZE][SIZE=2]is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Darkness [/I][/SIZE][SIZE=2]counters or dispels any light spell of equal or lower spell level.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A bit of bat fur and either a drop of pitch or a piece of coal.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Darkvision[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Rgr 3, Sor/Wiz 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight. [/SIZE][SIZE=2][I]Darkvision [/I][/SIZE][SIZE=2]does not grant one the ability to see in magical darkness.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Darkvision [/I][/SIZE][SIZE=2]can be made permanent with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]Either a pinch of dried carrot or an agate.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Daylight[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Light][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Object touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The object touched sheds light as bright as full daylight in a 60-foot radius, and dim light for an additional 60 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If [/SIZE][SIZE=2][I]daylight [/I][/SIZE][SIZE=2]is cast on a small object that is then placed inside or under a light- proof covering, the spell’s effects are blocked until the covering is removed.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Daylight [/I][/SIZE][SIZE=2]brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Daylight [/I][/SIZE][SIZE=2]counters or dispels any darkness spell of equal or lower level, such as [/SIZE][SIZE=2][I]darkness.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Daze[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 0, Sor/Wiz 0[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One humanoid creature of 4 HD or less[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A pinch of wool or similar substance.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Daze Monster[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Sor/Wiz 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target: [/B][/SIZE][SIZE=2]One living creature of 6 HD or less[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]daze, [/I][/SIZE][SIZE=2]but [/SIZE][SIZE=2][I]daze monster [/I][/SIZE][SIZE=2]can affect any one living creature of any type. Creatures of 7 or more HD are not affected.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Death Knell[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy [Death, Evil][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 2, Death 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Living creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous/10 minutes per HD of subject; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has –1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Death Ward[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4, Death 4, Drd 5, Pal 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Living creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell doesn’t remove negative levels that the subject has already gained, nor does it affect the saving throw necessary 24 hours after gaining a negative level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Death ward [/I][/SIZE][SIZE=2]does not protect against other sorts of attacks even if those attacks might be lethal.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Deathwatch[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy [Evil][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 30 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cone-shaped emanation[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spell’s range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct).[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Deathwatch [/I][/SIZE][SIZE=2]sees through any spell or ability that allows creatures to feign death.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Deep Slumber[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Sor/Wiz 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]sleep, [/I][/SIZE][SIZE=2]except that it affects 10 HD of creatures.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Deeper Darkness[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Darkness][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] One day/level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]darkness[/I][/SIZE][SIZE=2], except that the object radiates shadowy illumination in a 60-foot radius and the [/SIZE][SIZE=2][I]darkness [/I][/SIZE][SIZE=2]lasts longer.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Daylight [/I][/SIZE][SIZE=2]brought into an area of [/SIZE][SIZE=2][I]deeper darkness [/I][/SIZE][SIZE=2](or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Deeper darkness [/I][/SIZE][SIZE=2]counters and dispels any light spell of equal or lower level, including [/SIZE][SIZE=2][I]daylight [/I][/SIZE][SIZE=2]and [/SIZE][SIZE=2][I]light.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Delay Poison[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Healing)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Clr 2, Drd 2, Pal 2, Rgr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell’s duration does not affect the subject until the spell’s duration has expired. [/SIZE][SIZE=2][I]Delay poison [/I][/SIZE][SIZE=2]does not cure any damage that poison may have already done.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Delayed Blast Fireball[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Fire][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 5 rounds or less; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]fireball, [/I][/SIZE][SIZE=2]except that it is more powerful and can detonate up to 5 rounds after the spell is cast. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The glowing bead created by [/SIZE][SIZE=2][I]delayed blast fireball [/I][/SIZE][SIZE=2]can detonate immediately if you desire, or you can choose to delay the burst for as many as 5 rounds. You select the amount of delay upon completing the spell, and that time cannot change once it has been set unless someone touches the bead (see below). If you choose a delay, the glowing bead sits at its destination until it detonates. A creature can pick up and hurl the bead as a thrown weapon (range increment 10 feet). If a creature handles and moves the bead within 1 round of its detonation, there is a 25% chance that the bead detonates while being handled.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Demand[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will partial[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]sending, [/I][/SIZE][SIZE=2]but the message can also contain a [/SIZE][SIZE=2][I]suggestion [/I][/SIZE][SIZE=2](see the [/SIZE][SIZE=2][I]suggestion [/I][/SIZE][SIZE=2]spell), which the subject does its best to carry out. A successful Will save negates the [/SIZE][SIZE=2][I]suggestion [/I][/SIZE][SIZE=2]effect but not the contact itself. The [/SIZE][SIZE=2][I]demand, [/I][/SIZE][SIZE=2]if received, is understood even if the subject’s Intelligence score is as low as 1. If the message is impossible or meaningless according to the circumstances that exist for the subject at the time the [/SIZE][SIZE=2][I]demand [/I][/SIZE][SIZE=2]is issued, the message is understood but the [/SIZE][SIZE=2][I]suggestion [/I][/SIZE][SIZE=2]is ineffective.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The [/SIZE][SIZE=2][I]demand[/I][/SIZE][SIZE=2]’s message to the creature must be twenty-five words or less, including the [/SIZE][SIZE=2][I]suggestion. [/I][/SIZE][SIZE=2]The creature can also give a short reply immediately.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A short piece of copper wire and some small part of the subject—a hair, a bit of nail, or the like.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Desecrate[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Evil][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 2, Evil 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 20-ft.-radius emanation[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 2 hours/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell imbues an area with negative energy. Each Charisma check made to turn undead within this area takes a –3 profane penalty, and every undead creature entering a [/SIZE][SIZE=2][I]desecrated [/I][/SIZE][SIZE=2]area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If the [/SIZE][SIZE=2][I]desecrated [/I][/SIZE][SIZE=2]area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (–6 profane penalty on turning checks, +2 profane bonus and +2 hit points per HD for undead in the area).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Furthermore, anyone who casts [/SIZE][SIZE=2][I]animate dead [/I][/SIZE][SIZE=2]within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the [/SIZE][SIZE=2][I]desecrate [/I][/SIZE][SIZE=2]spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Desecrate [/I][/SIZE][SIZE=2]counters and dispels [/SIZE][SIZE=2][I]consecrate[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Destruction[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy [Death][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 7, Death 7[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One creature[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude partial[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell instantly slays the subject and consumes its remains (but not its equipment and possessions) utterly. If the target’s Fortitude saving throw succeeds, it instead takes 10d6 points of damage. The only way to restore life to a character who has failed to save against this spell is to use [/SIZE][SIZE=2][I]true resurrection[/I][/SIZE][SIZE=2], a carefully worded [/SIZE][SIZE=2][I]wish [/I][/SIZE][SIZE=2]spell followed by [/SIZE][SIZE=2][I]resurrection[/I][/SIZE][SIZE=2], or [/SIZE][SIZE=2][I]miracle[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]A special holy (or unholy) symbol of silver marked with verses of anathema (cost 500 gp).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Animals or Plants[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 1, Rgr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cone-shaped emanation[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration, up to 10 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. You must think of a kind of animal or plant when using the spell, but you can change the animal or plant kind each round. The amount of information revealed depends on how long you search a particular area or focus on a specific kind of animal or plant.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]1st Round: [/I][/SIZE][SIZE=2]Presence or absence of that kind of animal or plant in the area.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]2nd Round: [/I][/SIZE][SIZE=2]Number of individuals of the specified kind in the area, and the condition of the healthiest specimen.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]3rd Round: [/I][/SIZE][SIZE=2]The condition (see below) and location of each individual present. If an animal or plant is outside your line of sight, then you discern its direction but not its exact location.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Conditions: [/I][/SIZE][SIZE=2]For purposes of this spell, the categories of condition are as follows:[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Normal: Has at least 90% of full normal hit points, free of disease.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Fair: 30% to 90% of full normal hit points remaining.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Poor: Less than 30% of full normal hit points remaining, afflicted with a disease, or suffering from a debilitating injury.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Weak: 0 or fewer hit points remaining, afflicted with a disease in the terminal stage, or crippled.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If a creature falls into more than one category, the spell indicates the weaker of the two.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Each round you can turn to detect a kind of animal or plant in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Chaos[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]detect evil[/I][/SIZE][SIZE=2], except that it detects the auras of chaotic creatures, clerics of chaotic deities, chaotic spells, and chaotic magic items, and you are vulnerable to an overwhelming chaotic aura if you are lawful.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Evil[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 60 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cone-shaped emanation[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration, up to 10 min./ level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]1st Round: [/I][/SIZE][SIZE=2]Presence or absence of evil.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]2nd Round: [/I][/SIZE][SIZE=2]Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you are of good alignment, and the strongest evil aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]3rd Round: [/I][/SIZE][SIZE=2]The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Aura Power: [/I][/SIZE][SIZE=2]An evil aura’s power depends on the type of evil creature or object that you’re detecting and its HD, caster level, or (in the case of a cleric) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.[/SIZE][/SIZE][/COLOR] [TABLE="width: 686"] [TR] [TD="width: 259"] [/TD] [TD="width: 399, colspan: 4"] [COLOR=#000000]———————— [SIZE=2][B]Aura Power ————————[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 259"] [COLOR=#000000][SIZE=2][B]Creature/Object[/B][/SIZE][/COLOR] [/TD] [TD="width: 91"] [COLOR=#000000][SIZE=2][B]Faint[/B][/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2][B]Moderate[/B][/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2][B]Strong[/B][/SIZE][/COLOR] [/TD] [TD="width: 118"] [COLOR=#000000][SIZE=2][B]Overwhelming[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 259"] [COLOR=#000000][SIZE=3][SIZE=2]Evil creature[/SIZE][SUP][SIZE=2][B]1[/B][/SIZE][/SUP][SIZE=2][/SIZE][SIZE=2](HD)[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 91"] [COLOR=#000000][SIZE=2]10 or lower[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]11–25[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]26–50[/SIZE][/COLOR] [/TD] [TD="width: 118"] [COLOR=#000000][SIZE=2]51 or higher[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 259"] [COLOR=#000000][SIZE=2]Undead (HD)[/SIZE][/COLOR] [/TD] [TD="width: 91"] [COLOR=#000000][SIZE=2]2 or lower[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]3–8[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]9–20[/SIZE][/COLOR] [/TD] [TD="width: 118"] [COLOR=#000000][SIZE=2]21 or higher[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 259"] [COLOR=#000000][SIZE=2]Evil outsider (HD)[/SIZE][/COLOR] [/TD] [TD="width: 91"] [COLOR=#000000][SIZE=2]1 or lower[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]2–4[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]5–10[/SIZE][/COLOR] [/TD] [TD="width: 118"] [COLOR=#000000][SIZE=2]11 or higher[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 259"] [COLOR=#000000][SIZE=3][SIZE=2]Cleric of an evil deity [/SIZE][SUP][SIZE=2][B]2[/B][/SIZE][/SUP][SIZE=2][/SIZE][SIZE=2](class levels)[/SIZE][/SIZE][/COLOR] [/TD] [TD="width: 91"] [COLOR=#000000][SIZE=2]1[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]2–4[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]5–10[/SIZE][/COLOR] [/TD] [TD="width: 118"] [COLOR=#000000][SIZE=2]11 or higher[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 259"] [COLOR=#000000][SIZE=2]Evil magic item or spell (caster level)[/SIZE][/COLOR] [/TD] [TD="width: 91"] [COLOR=#000000][SIZE=2]2nd or lower[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]3rd–8th[/SIZE][/COLOR] [/TD] [TD="width: 68"] [COLOR=#000000][SIZE=2]9th–20th[/SIZE][/COLOR] [/TD] [TD="width: 118"] [COLOR=#000000][SIZE=2]21st or higher[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 672, colspan: 5"] [COLOR=#000000][SIZE=2]1 Except for undead and outsiders, which have their own entries on the table.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 672, colspan: 5"] [SIZE=2]2 Some characters who are not clerics may radiate an aura of equivalent power. The class description will indicate whether this applies.[/SIZE] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2][I]Lingering Aura: [/I]An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If [I]detect evil [/I]is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:[/SIZE][/COLOR] [TABLE="width: 289"] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2][B]Original Strength[/B][/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration of[/B][/SIZE][COLOR=#000000][SIZE=2][B] Lingering Aura[/B][/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Faint[/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6 rounds[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Moderate [/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6 minutes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Strong[/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6x10 minutes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Overwhelming[/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6 days[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Animals, traps, poisons, and other potential perils are not evil, and as such this spell does not detect them.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Good[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]detect evil[/I][/SIZE][SIZE=2], except that it detects the auras of good creatures, clerics or paladins of good deities, good spells, and good magic items, and you are vulnerable to an overwhelming good aura if you are evil. Healing potions, antidotes, and similar beneficial items are not good.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Law[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]detect evil[/I][/SIZE][SIZE=2], except that it detects the auras of lawful creatures, clerics of lawful deities, lawful spells, and lawful magic items, and you are vulnerable to an overwhelming lawful aura if you are chaotic.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Magic[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 0, Clr 0, Drd 0, Sor/Wiz 0[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 60 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cone-shaped emanation[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration, up to 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]1st Round: [/I][/SIZE][SIZE=2]Presence or absence of magical auras.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]2nd Round: [/I][/SIZE][SIZE=2]Number of different magical auras and the power of the most potent aura.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]3rd Round: [/I][/SIZE][SIZE=2]The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Aura Strength: [/I][/SIZE][SIZE=2]An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, [/SIZE][SIZE=2][I]detect magic [/I][/SIZE][SIZE=2]indicates the stronger of the two.[/SIZE][/SIZE][/COLOR] [TABLE="width: 508"] [TR] [TD="width: 160"] [COLOR=#000000] [/COLOR] [/TD] [TD="width: 320, colspan: 4"] [COLOR=#000000]————————— [SIZE=2][B]Aura Power —————————[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 160"] [COLOR=#000000][SIZE=2][B]Spell or Object[/B][/SIZE][/COLOR] [/TD] [TD="width: 66"] [COLOR=#000000][SIZE=2][B]Faint[/B][/SIZE][/COLOR] [/TD] [TD="width: 56"] [COLOR=#000000][SIZE=2][B]Moderate[/B][/SIZE][/COLOR] [/TD] [TD="width: 55"] [COLOR=#000000][SIZE=2][B]Strong[/B][/SIZE][/COLOR] [/TD] [TD="width: 101"] [COLOR=#000000][SIZE=2][B]Overwhelming[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 160"] [COLOR=#000000][SIZE=2]Functioning spell (spell level)[/SIZE][/COLOR] [/TD] [TD="width: 66"] [COLOR=#000000][SIZE=2]3rd or lower[/SIZE][/COLOR] [/TD] [TD="width: 56"] [COLOR=#000000][SIZE=2]4th–6th[/SIZE][/COLOR] [/TD] [TD="width: 55"] [COLOR=#000000][SIZE=2]7th–9th[/SIZE][/COLOR] [/TD] [TD="width: 101"] [COLOR=#000000][SIZE=2]10th+ (deity-level)[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 160"] [COLOR=#000000][SIZE=2]Magic item (caster level)[/SIZE][/COLOR] [/TD] [TD="width: 66"] [COLOR=#000000][SIZE=2]5th or lower[/SIZE][/COLOR] [/TD] [TD="width: 56"] [COLOR=#000000][SIZE=2]6th–11th[/SIZE][/COLOR] [/TD] [TD="width: 55"] [COLOR=#000000][SIZE=2]12th–20th[/SIZE][/COLOR] [/TD] [TD="width: 101"] [COLOR=#000000][SIZE=2]21st+ (artifact)[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2][I]Lingering Aura: [/I]A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If [I]detect magic [/I]is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:[/SIZE][/COLOR] [TABLE="width: 289"] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2][B]Original Strength[/B][/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2][B]Duration of Lingering Aura[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Faint[/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6 rounds[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Moderate[/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6 minutes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Strong[/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6x10 minutes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Overwhelming[/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6 days[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Detect magic [/I][/SIZE][SIZE=2]can be made permanent with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Poison[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target or Area:[/B][/SIZE][SIZE=2] One creature, one object, or a 5-ft. cube[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Scrying[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Sor/Wiz 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 40 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 40-ft.-radius emanation centered on you[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 24 hours[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spell’s area radiates from you and moves as you move. You know the location of every magical sensor within the spell’s area.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the scrying attempt originates within the area, you also know its location; otherwise, you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scrier’s result, you get a visual image of the scrier and an accurate sense of his or her direction and distance from you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A small piece of mirror and a miniature brass hearing trumpet.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Secret Doors[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 1, Knowledge 1, Sor/Wiz 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 60 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cone-shaped emanation[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration, up to 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been specifically constructed to escape detection are detected by this spell. The amount of information revealed depends on how long you study a particular area or subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]1st Round: [/I][/SIZE][SIZE=2]Presence or absence of secret doors.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]2nd Round: [/I][/SIZE][SIZE=2]Number of secret doors and the location of each. If an aura is outside your line of sight, then you discern its direction but not its exact location.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Each Additional Round: [/I][/SIZE][SIZE=2]The mechanism or trigger for one particular secret portal closely examined by you. Each round, you can turn to detect secret doors in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Snares and Pits[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 1, Rgr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 60 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cone-shaped emanation[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration, up to 10 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. The spell does not detect complex traps, including trapdoor traps.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Detect snares and pits [/I][/SIZE][SIZE=2]does detect certain natural hazards—quicksand (a snare), a sinkhole (a pit), or unsafe walls of natural rock (a deadfall). However, it does not reveal other potentially dangerous conditions. The spell does not detect magic traps (except those that operate by pit, deadfall, or snaring; see the spell [/SIZE][SIZE=2][I]snare[/I][/SIZE][SIZE=2]), nor mechanically complex ones, nor those that have been rendered safe or inactive.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The amount of information revealed depends on how long you study a particular area.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]1st Round: [/I][/SIZE][SIZE=2]Presence or absence of hazards.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]2nd Round: [/I][/SIZE][SIZE=2]Number of hazards and the location of each. If a hazard is outside your line of sight, then you discern its direction but not its exact location.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Each Additional Round: [/I][/SIZE][SIZE=2]The general type and trigger for one particular hazard closely examined by you.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Each round, you can turn to detect snares and pits in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Thoughts[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Knowledge 2, Sor/Wiz 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F/DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 60 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cone-shaped emanation[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration, up to 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]1st Round: [/I][/SIZE][SIZE=2]Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]2nd Round: [/I][/SIZE][SIZE=2]Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can’t see the creatures whose thoughts you are detecting.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]3rd Round: [/I][/SIZE][SIZE=2]Surface thoughts of any mind in the area. A target’s Will save prevents you from reading its thoughts, and you must cast [/SIZE][SIZE=2][I]detect thoughts [/I][/SIZE][SIZE=2]again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts that you can pick up.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Each round, you can turn to detect thoughts in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Arcane Focus: [/I][/SIZE][SIZE=2]A copper piece.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Detect Undead[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1, Pal 1, Sor/Wiz 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 60 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cone-shaped emanation[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration, up to 1 minute/ level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particular area.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]1st Round: [/I][/SIZE][SIZE=2]Presence or absence of undead auras.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]2nd Round: [/I][/SIZE][SIZE=2]Number of undead auras in the area and the strength of the strongest undead aura present. If you are of good alignment, and the strongest undead aura’s strength is overwhelming (see below), and the creature has HD of at least twice your character level, you are stunned for 1 round and the spell ends.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]3rd Round: [/I][/SIZE][SIZE=2]The strength and location of each undead aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Aura Strength: [/I][/SIZE][SIZE=2]The strength of an undead aura is determined by the HD of the undead creature, as given on the following table:[/SIZE][/SIZE][/COLOR] [TABLE="width: 174"] [TR] [TD="width: 66"] [SIZE=2][B]HD[/B][/SIZE] [/TD] [TD="width: 80"] [SIZE=2][B]Strength[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 66"] [COLOR=#000000][SIZE=2]1 or lower[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]Faint[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 66"] [COLOR=#000000][SIZE=2]2–4[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]Moderate[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 66"] [COLOR=#000000][SIZE=2]5–10[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]Strong[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 66"] [COLOR=#000000][SIZE=2]11 or higher[/SIZE][/COLOR] [/TD] [TD="width: 80"] [COLOR=#000000][SIZE=2]Overwhelming[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2][I]Lingering Aura: [/I]An undead aura lingers after its original source is destroyed. If [I]detect undead [/I]is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:[/SIZE][/COLOR] [TABLE="width: 289"] [TR] [TD="width: 102"] [SIZE=2][B]Original Strength[/B][/SIZE] [/TD] [TD="width: 159"] [SIZE=2][B]Duration of Lingering Aura[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Faint[/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6 rounds[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Moderate[/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6 minutes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Strong[/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6x10 minutes[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 102"] [COLOR=#000000][SIZE=2]Overwhelming[/SIZE][/COLOR] [/TD] [TD="width: 159"] [COLOR=#000000][SIZE=2]1d6 days[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A bit of earth from a grave.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dictum[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Lawful, Sonic][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 7, Law 7[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 40 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Nonlawful creatures in a 40-ft.-radius spread centered on you[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None or Will negates; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Any nonlawful creature within the area of a [/SIZE][SIZE=2][I]dictum [/I][/SIZE][SIZE=2]spell suffers the following ill effects.[/SIZE][/SIZE][/COLOR] [TABLE="width: 336"] [TR] [TD="width: 117"] [COLOR=#000000][SIZE=2][B]HD[/B][/SIZE][/COLOR] [/TD] [TD="width: 191"] [COLOR=#000000][SIZE=2][B]Effect[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 117"] [COLOR=#000000][SIZE=2]Equal to caster level[/SIZE][/COLOR] [/TD] [TD="width: 191"] [COLOR=#000000][SIZE=2]Deafened[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 117"] [COLOR=#000000][SIZE=2]Up to caster level –1[/SIZE][/COLOR] [/TD] [TD="width: 191"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2][I]Slowed, [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]deafened[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 117"] [COLOR=#000000][SIZE=2]Up to caster level –5[/SIZE][/COLOR] [/TD] [TD="width: 191"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Paralyzed, [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]slowed, [/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2]deafened[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 117"] [COLOR=#000000][SIZE=2]Up to caster level –10[/SIZE][/COLOR] [/TD] [TD="width: 191"] [COLOR=#000000][SIZE=3][COLOR=#000000][SIZE=2]Killed, paralyzed, [/SIZE][/COLOR][COLOR=#000000][SIZE=2][I]slowed[/I][/SIZE][/COLOR][COLOR=#000000][SIZE=2], deafened[/SIZE][/COLOR][/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]The effects are cumulative and concurrent. No saving throw is allowed against these effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Deafened: [/I][/SIZE][SIZE=2]The creature is deafened for 1d4 rounds.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Slowed: [/I][/SIZE][SIZE=2]The creature is [/SIZE][SIZE=2][I]slowed, [/I][/SIZE][SIZE=2]as by the [/SIZE][SIZE=2][I]slow [/I][/SIZE][SIZE=2]spell, for 2d4 rounds.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Paralyzed: [/I][/SIZE][SIZE=2]The creature is paralyzed and helpless for 1d10 minutes.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Killed: [/I][/SIZE][SIZE=2]Living creatures die. Undead creatures are destroyed.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Furthermore, if you are on your home plane when you cast this spell, nonlawful extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the [/SIZE][SIZE=2][I]dictum. [/I][/SIZE][SIZE=2]The banishment effect allows a Will save (at a –4 penalty) to negate.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Creatures whose HD exceed your caster level are unaffected by [/SIZE][SIZE=2][I]dictum.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dimension Door[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Teleportation)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Sor/Wiz 4, Travel 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You and touched objects or other touched willing creatures[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None and Will negates (object)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No and Yes (object)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dimensional Anchor[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4, Sor/Wiz 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Ray[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (object)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A green ray springs from your outstretched hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of movement barred by a [/SIZE][SIZE=2][I]dimensional anchor [/I][/SIZE][SIZE=2]include [/SIZE][SIZE=2][I]astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, [/I][/SIZE][SIZE=2]and similar spell-like or psionic abilities. The spell also prevents the use of a [/SIZE][SIZE=2][I]gate [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]teleportation circle [/I][/SIZE][SIZE=2]for the duration of the spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A [/SIZE][SIZE=2][I]dimensional anchor [/I][/SIZE][SIZE=2]does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, [/SIZE][SIZE=2][I]dimensional anchor [/I][/SIZE][SIZE=2]does not prevent summoned creatures from disappearing at the end of a summoning spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dimensional Lock[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 8, Sor/Wiz 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 20-ft.-radius emanation centered on a point in space[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] One day/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of movement barred include [/SIZE][SIZE=2][I]astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, [/I][/SIZE][SIZE=2]and similar spell-like or psionic abilities. Once [/SIZE][SIZE=2][I]dimensional lock [/I][/SIZE][SIZE=2]is in place, extradimensional travel into or out of the area is not possible.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A [/SIZE][SIZE=2][I]dimensional lock [/I][/SIZE][SIZE=2]does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Diminish Plants[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 3, Rgr 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target or Area:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell has two versions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Prune Growth: [/I][/SIZE][SIZE=2]This version causes normal vegetation within long range (400 feet + 40 feet per level) to shrink to about one-third of their normal size, becoming untangled and less bushy. The affected vegetation appears to have been carefully pruned and trimmed.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]At your option, the area can be a 100- foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter-circle.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You may also designate portions of the area that are not affected.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Stunt Growth: [/I][/SIZE][SIZE=2]This version targets normal plants within a range of 1/2 mile, reducing their potential productivity over the course of the following year to one third below normal.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Diminish plants [/I][/SIZE][SIZE=2]counters [/SIZE][SIZE=2][I]plant growth[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell has no effect on plant creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Discern Lies[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4, Pal 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One creature/level, no two of which can be more than 30 ft. apart[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration, up to 1 round/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Each round, you concentrate on one subject, who must be within range. You know if the subject deliberately and knowingly speaks a lie by discerning disturbances in its aura caused by lying. The spell does not reveal the truth, uncover unintentional inaccuracies, or necessarily reveal evasions.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Each round, you may concentrate on a different subject.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Discern Location[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 8, Knowledge 8, Sor/Wiz 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Unlimited[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One creature or object[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A [/SIZE][SIZE=2][I]discern location [/I][/SIZE][SIZE=2]spell is among the most powerful means of locating creatures or objects. Nothing short of a [/SIZE][SIZE=2][I]mind blank [/I][/SIZE][SIZE=2]spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. [/SIZE][SIZE=2][I]Discern location [/I][/SIZE][SIZE=2]circumvents normal means of protection from scrying or location. The spell reveals the name of the creature or object’s location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Disguise Self[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Glamer)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 1, Sor/Wiz 1, Trickery 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you use this spell to create a disguise, you get a +10 bonus on the Disguise check.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A creature that interacts with the glamer gets a Will save to recognize it as an illusion.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Disintegrate[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Destruction 7, Sor/Wiz 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Ray[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude partial (object)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]When used against an object, the ray simply disintegrates as much as one 10- foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as [/SIZE][SIZE=2][I]forceful hand [/I][/SIZE][SIZE=2]or a [/SIZE][SIZE=2][I]wall of force[/I][/SIZE][SIZE=2], but not magical effects such as a [/SIZE][SIZE=2][I]globe of invulnerability [/I][/SIZE][SIZE=2]or an [/SIZE][SIZE=2][I]antimagic field.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Only the first creature or object struck can be affected; that is, the ray affects only one target per casting.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A lodestone and a pinch of dust.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dismissal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4, Sor/Wiz 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One extraplanar creature[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell forces an extraplanar creature back to its proper plane if it fails a special Will save (DC = spell’s save DC – creature’s HD + your caster level). If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dispel Chaos[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Lawful][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 5, Law 5, Pal 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]dispel evil[/I][/SIZE][SIZE=2], except that you are surrounded by constant, blue, lawful energy, and the spell affects chaotic creatures and spells rather than evil ones.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dispel Evil[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Good][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 5, Good 5, Pal 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target or Targets:[/B][/SIZE][SIZE=2] You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level or until discharged, whichever comes first[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Shimmering, white, holy energy surrounds you. This power has three effects.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]First, you gain a +4 deflection bonus to AC against attacks by evil creatures.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Second, on making a successful melee touch attack against an evil creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Third, with a touch you can automatically dispel any one enchantment spell cast by an evil creature or any one evil spell. [/SIZE][SIZE=2][I]Exception: [/I][/SIZE][SIZE=2]Spells that can’t be dispelled by [/SIZE][SIZE=2][I]dispel magic [/I][/SIZE][SIZE=2]also can’t be dispelled by [/SIZE][SIZE=2][I]dispel evil[/I][/SIZE][SIZE=2]. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dispel Good[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Evil][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 5, Evil 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]dispel evil[/I][/SIZE][SIZE=2], except that you are surrounded by dark, wavering, unholy energy, and the spell affects good creatures and spells rather than evil ones.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dispel Law[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Chaotic][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Chaos 5, Clr 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]dispel evil[/I][/SIZE][SIZE=2], except that you are surrounded by flickering, yellow, chaotic energy, and the spell affects lawful creatures and spells rather than evil ones.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dispel Magic[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B] Brd 3, Clr 3, Drd 4, Magic 3, Pal 3, Sor/Wiz 3[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B] V, S[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range: [/B]Medium (100 ft. + 10 ft./level)[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target or Area:[/B] One spellcaster, creature, or object; or 20-ft.-radius burst[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B] Instantaneous[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Saving Throw:[/B] None[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Spell Resistance:[/B] No[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can use [I]dispel magic [/I]to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster’s spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can’t be defeated by [I]dispel magic[/I]. [I]Dispel magic [/I]can dispel (but not counter) spell-like effects just as it does spells.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Note: [/I]The effect of a spell with an instantaneous duration can’t be dispelled, because the magical effect is already over before the [I]dispel magic [/I]can take effect. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You choose to use [I]dispel magic [/I]in one of three ways: a targeted dispel, an area dispel, or a counterspell:[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Targeted Dispel: [/I]One object, creature, or spell is the target of the [I]dispel magic [/I]spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by [I]monster summoning[/I]), you make a dispel check to end the spell that conjured the object or creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the object that you target is a magic item, you make a dispel check against the item’s caster level. If you succeed, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface (such as a [I]bag of holding[/I]) is temporarily closed. A magic item’s physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You automatically succeed on your dispel check against any spell that you cast yourself.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Area Dispel: [/I]When [I]dispel magic [/I]is used in this way, the spell affects everything within a 20-foot radius.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel checks against progressively weaker spells until you dispel one spell (which discharges the [I]dispel magic [/I]spell so far as that target is concerned) or until you fail all your checks. The creature’s magic items are not affected.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]For each object within the area that is the target of one or more spells, you make dispel checks as with creatures. Magic items are not affected by an area dispel.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]For each ongoing area or effect spell whose point of origin is within the area of the [I]dispel magic [/I]spell, you can make a dispel check to dispel the spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]For each ongoing spell whose area overlaps that of the [I]dispel magic [/I]spell, you can make a dispel check to end the effect, but only within the overlapping area.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If an object or creature that is the effect of an ongoing spell (such as a monster summoned by [I]monster summoning[/I]) is in the area, you can make a dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel spells targeting the creature or object.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You may choose to automatically succeed on dispel checks against any spell that you have cast.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Counterspell: [/I]When [I]dispel magic [/I]is used in this way, the spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, [I]dispel magic [/I]may not work; you must make a dispel check to counter the other spellcaster’s spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dispel Magic, Greater[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 5, Clr 6, Drd 6, Sor/Wiz 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]dispel magic[/I][/SIZE][SIZE=2], except that the maximum caster level on your dispel check is +20 instead of +10.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Additionally, [/SIZE][SIZE=2][I]greater dispel magic [/I][/SIZE][SIZE=2]has a chance to dispel any effect that [/SIZE][SIZE=2][I]remove curse [/I][/SIZE][SIZE=2]can remove, even if [/SIZE][SIZE=2][I]dispel magic [/I][/SIZE][SIZE=2]can’t dispel that effect.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Displacement[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Glamer)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Sor/Wiz 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. However, unlike actual total concealment, [/SIZE][SIZE=2][I]displacement [/I][/SIZE][SIZE=2]does not prevent enemies from targeting the creature normally. [/SIZE][SIZE=2][I]True seeing [/I][/SIZE][SIZE=2]reveals its true location.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A small strip of leather twisted into a loop.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Disrupt Undead[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 0[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Ray[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Disrupting Weapon[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One melee weapon[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless, object); see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless, object)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed on a Will save or be destroyed utterly if struck in combat with this weapon. Spell resistance does not apply against the destruction effect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4, Knowledge 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Similar to [/SIZE][SIZE=2][I]augury [/I][/SIZE][SIZE=2]but more powerful, a [/SIZE][SIZE=2][I]divination [/I][/SIZE][SIZE=2]spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week. The advice can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn’t act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct [/SIZE][SIZE=2][I]divination [/I][/SIZE][SIZE=2]is 70% + 1% per caster level, to a maximum of 90%. If the dice roll fails, you know the spell failed, unless specific magic yielding false information is at work.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]As with [/SIZE][SIZE=2][I]augury[/I][/SIZE][SIZE=2], multiple [/SIZE][SIZE=2][I]divinations [/I][/SIZE][SIZE=2]about the same topic by the same caster use the same dice result as the first [/SIZE][SIZE=2][I]divination [/I][/SIZE][SIZE=2]spell and yield the same answer each time.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Divine Favor[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1, Pal 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 minute[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +6). The bonus doesn’t apply to spell damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Divine Power[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4, War 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (which may give you additional attacks), you gain a +6 enhancement bonus to Strength, and you gain 1 temporary hit point per caster level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dominate Animal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Animal 3, Drd 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 round[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One animal[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You can enchant an animal and direct it with simple commands such as “Attack,” “Run,” and “Fetch.” Suicidal or self-destructive commands (including an order to attack a creature two or more size categories larger than the [/SIZE][SIZE=2][I]dominated [/I][/SIZE][SIZE=2]animal) are simply ignored.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Dominate animal [/I][/SIZE][SIZE=2]establishes a mental link between you and the subject creature. The animal can be directed by silent mental command as long as it remains in range. You need not see the creature to control it. You do not receive direct sensory input from the creature, but you know what it is experiencing. Because you are directing the animal with your own intelligence, it may be able to undertake actions normally beyond its own comprehension. You need not concentrate exclusively on controlling the creature unless you are trying to direct it to do something it normally couldn’t do. Changing your instructions or giving a [/SIZE][SIZE=2][I]dominated [/I][/SIZE][SIZE=2]creature a new command is the equivalent of redirecting a spell, so it is a move action.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dominate Monster[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 9[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One creature[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]dominate person, [/I][/SIZE][SIZE=2]except that the spell is not restricted by creature type.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dominate Person[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Sor/Wiz 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 round[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One humanoid[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] One day/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can control the actions of any humanoid creature through a telepathic link that you establish with the subject’s mind.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you and the subject have a common language, you can generally force the subject to perform as you desire, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Once you have given a [/SIZE][SIZE=2][I]dominated [/I][/SIZE][SIZE=2]creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject’s behavior is being influenced by an enchantment effect (see the Sense Motive skill description).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Changing your instructions or giving a [/SIZE][SIZE=2][I]dominated [/I][/SIZE][SIZE=2]creature a new command is the equivalent of redirecting a spell, so it is a move action.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]By concentrating fully on the spell (a standard action), you can receive full sensory input as interpreted by the mind of the subject, though it still can’t communicate with you. You can’t actually see through the subject’s eyes, so it’s not as good as being there yourself, but you still get a good idea of what’s going on.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as you and the subject are on the same plane. You need not see the subject to control it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you don’t spend at least 1 round concentrating on the spell each day, the subject receives a new saving throw to throw off the domination.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Protection from evil [/I][/SIZE][SIZE=2]or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of domination nor dispels it.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Doom[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy [Fear, Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One living creature[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Dream[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Phantasm) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 5, Sor/Wiz 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 minute[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Unlimited[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One living creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You, or a messenger touched by you, sends a phantasmal message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient’s dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Once the message is delivered, the messenger’s mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient’s dream and deliver the message.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient’s dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Creatures who don’t sleep (such as elves, but not half-elves) or don’t dream cannot be contacted by this spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always fails any saving throw) while in the trance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Eagle’s Splendor[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Clr 2, Pal 2, Sor/Wiz 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell’s effect do increase.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A few feathers or a pinch of droppings from an eagle.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Eagle’s Splendor, Mass[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 6, Clr 6, Sor/Wiz 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One creature/level, no two of which can be more than 30 ft. apart[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]eagle’s splendor[/I][/SIZE][SIZE=2], except that it affects multiple creatures.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Earthquake[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Earth][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 8, Destruction 8, Drd 8, Earth 7[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 80-ft.-radius spread (S)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]When you cast [/SIZE][SIZE=2][I]earthquake, [/I][/SIZE][SIZE=2]an intense but highly localized tremor rips the ground. The shock knocks creatures down, collapses structures, opens cracks in the ground, and more. The effect lasts for 1 round, during which time creatures on the ground can’t move or attack. A spellcaster on the ground must make a Concentration check (DC 20 + spell level) or lose any spell he or she tries to cast. The earthquake affects all terrain, vegetation, structures, and creatures in the area. The specific effect of an [/SIZE][SIZE=2][I]earthquake [/I][/SIZE][SIZE=2]spell depends on the nature of the terrain where it is cast.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Cave, Cavern, or Tunnel: [/I][/SIZE][SIZE=2]The spell collapses the roof, dealing 8d6 points of bludgeoning damage to any creature caught under the cave-in (Reflex DC 15 half ) and pinning that creature beneath the rubble (see below). An [/SIZE][SIZE=2][I]earthquake [/I][/SIZE][SIZE=2]cast on the roof of a very large cavern could also endanger those outside the actual area but below the falling debris.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Cliffs: Earthquake [/I][/SIZE][SIZE=2]causes a cliff to crumble, creating a landslide that travels horizontally as far as it fell vertically. Any creature in the path takes 8d6 points of bludgeoning damage (Reflex DC 15 half ) and is pinned beneath the rubble (see below).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Open Ground: [/I][/SIZE][SIZE=2]Each creature standing in the area must make a DC 15 Reflex save or fall down. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 to avoid a fissure). At the end of the spell, all fissures grind shut, killing any creatures still trapped within.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Structure: [/I][/SIZE][SIZE=2]Any structure standing on open ground takes 100 points of damage, enough to collapse a typical wooden or masonry building, but not a structure built of stone or reinforced masonry. Hardness does not reduce this damage, nor is it halved as damage dealt to objects normally is. Any creature caught inside a collapsing structure takes 8d6 points of bludgeoning damage (Reflex DC 15 half ) and is pinned beneath the rubble (see below).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]River, Lake, or Marsh: [/I][/SIZE][SIZE=2]Fissures open underneath the water, draining away the water from that area and forming muddy ground. Soggy marsh or swampland becomes quicksand for the duration of the spell, sucking down creatures and structures. Each creature in the area must make a DC 15 Reflex save or sink down in the mud and quicksand. At the end of the spell, the rest of the body of water rushes in to replace the drained water, possibly drowning those caught in the mud.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Pinned beneath Rubble: [/I][/SIZE][SIZE=2]Any creature pinned beneath rubble takes 1d6 points of nonlethal damage per minute while pinned. If a pinned character falls unconscious, he or she must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Elemental Swarm[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Summoning) [see text][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Air 9, Drd 9, Earth 9, Fire 9, Water 9[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Two or more summoned creatures, no two of which can be more than 30 ft. apart[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can choose the plane (Air, Earth, Fire, or Water); a cleric opens a portal to the plane matching his domain.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When the spell is complete, 2d4 Large elementals appear. Ten minutes later, 1d4 Huge elementals appear. Ten minutes after that, one greater elemental appears. Each elemental has maximum hit points per HD. Once these creatures appear, they serve you for the duration of the spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The elementals obey you explicitly and never attack you, even if someone else manages to gain control over them. You do not need to concentrate to maintain control over the elementals. You can dismiss them singly or in groups at any time.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When you use a summoning spell to summon an air, earth, fire, or water creature, it is a spell of that type.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Endure Elements[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1, Sun 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 24 hours[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A creature protected by [/SIZE][SIZE=2][I]endure elements [/I][/SIZE][SIZE=2]suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Endure elements [/I][/SIZE][SIZE=2]doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Energy Drain[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 9, Sor/Wiz 9[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude partial; see text for [/SIZE][SIZE=2][I]enervation[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]enervation, [/I][/SIZE][SIZE=2]except that the creature struck gains 2d4 negative levels, and the negative levels last longer.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]There is no saving throw to avoid gaining the negative levels, but 24 hours after gaining them, the subject must make a Fortitude saving throw (DC = [/SIZE][SIZE=2][I]energy drain [/I][/SIZE][SIZE=2]spell’s save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, the negative level also goes away, but one of the subject’s character levels is permanently drained.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An undead creature struck by the ray gains 2d4x5 temporary hit points for 1 hour.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Enervation[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Ray of negative energy[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You point your finger and utter the incantation, releasing a black ray of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject gains 1d4 negative levels.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a –1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from [/SIZE][SIZE=2][I]enervation [/I][/SIZE][SIZE=2]don’t last long enough to do so.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An undead creature struck by the ray gains 1d4x5 temporary hit points for 1 hour.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Enlarge Person[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 1, Strength 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 round[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One humanoid creature[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it— the spell cannot be used to crush a creature by increasing its size.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any [/SIZE][SIZE=2][I]enlarged [/I][/SIZE][SIZE=2]item that leaves an [/SIZE][SIZE=2][I]enlarged [/I][/SIZE][SIZE=2]creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of [/SIZE][SIZE=2][I]enlarged [/I][/SIZE][SIZE=2]items are not increased by this spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Multiple magical effects that increase size do not stack,.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Enlarge person [/I][/SIZE][SIZE=2]counters and dispels [/SIZE][SIZE=2][I]reduce person[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Enlarge person [/I][/SIZE][SIZE=2]can be made permanent with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A pinch of powdered iron.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Enlarge Person, Mass[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One humanoid creature/level, no two of which can be more than 30 ft. apart[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]enlarge person[/I][/SIZE][SIZE=2], except that it affects multiple creatures.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Entangle[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 1, Plant 1, Rgr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Plants in a 40-ft.-radius spread[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Reflex partial; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Note: [/I][/SIZE][SIZE=2]The effects of the spell may be altered somewhat, based on the nature of the entangling plants.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Enthrall[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Charm) [Language Dependent, Mind-Affecting, Sonic][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Clr 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 round[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] Any number of creatures[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour or less[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you have the attention of a group of creatures, you can use this spell to hold them spellbound. To cast the spell, you must speak or sing without interruption for 1 full round. Thereafter, those affected give you their undivided attention, ignoring their surroundings. They are considered to have an attitude of friendly while under the effect of the spell. Any potentially affected creature of a race or religion unfriendly to yours gets a +4 bonus on the saving throw.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A creature with 4 or more HD or with a Wisdom score of 16 or higher remains aware of its surroundings and has an attitude of indifferent. It gains a new saving throw if it witnesses actions that it opposes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The effect lasts as long as you speak or sing, to a maximum of 1 hour. Those [/SIZE][SIZE=2][I]enthralled [/I][/SIZE][SIZE=2]by your words take no action while you speak or sing and for 1d3 rounds thereafter while they discuss the topic or performance. Those entering the area during the performance must also successfully save or become [/SIZE][SIZE=2][I]enthralled. [/I][/SIZE][SIZE=2]The speech ends (but the 1d3-round delay still applies) if you lose concentration or do anything other than speak or sing.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If those not [/SIZE][SIZE=2][I]enthralled [/I][/SIZE][SIZE=2]have unfriendly or hostile attitudes toward you, they can collectively make a Charisma check to try to end the spell by jeering and heckling. For this check, use the Charisma bonus of the creature with the highest Charisma in the group; others may make Charisma checks to assist. The heckling ends the spell if this check result beats your Charisma check result. Only one such challenge is allowed per use of the spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If any member of the audience is attacked or subjected to some other overtly hostile act, the spell ends and the previously [/SIZE][SIZE=2][I]enthralled [/I][/SIZE][SIZE=2]members become immediately unfriendly toward you. Each creature with 4 or more HD or with a Wisdom score of 16 or higher becomes hostile.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Entropic Shield[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 1, Luck 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A magical field appears around you, glowing with a chaotic blast of multicolored hues. This field deflects incoming arrows, rays, and other ranged attacks. Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chance (similar to the effects of concealment). Other attacks that simply work at a distance are not affected.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Erase[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 1, Sor/Wiz 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One scroll or two pages[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Erase [/I][/SIZE][SIZE=2]removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. With this spell, you can remove [/SIZE][SIZE=2][I]explosive runes, [/I][/SIZE][SIZE=2]a [/SIZE][SIZE=2][I]glyph of warding, [/I][/SIZE][SIZE=2]a [/SIZE][SIZE=2][I]sepia snake sigil, [/I][/SIZE][SIZE=2]or an [/SIZE][SIZE=2][I]arcane mark[/I][/SIZE][SIZE=2], but not [/SIZE][SIZE=2][I]illusory script [/I][/SIZE][SIZE=2]or a [/SIZE][SIZE=2][I]symbol [/I][/SIZE][SIZE=2]spell. Nonmagical writing is automatically erased if you touch it and no one else is holding it. Otherwise, the chance of erasing nonmagical writing is 90%.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Magic writing must be touched to be erased, and you also must succeed on a caster level check (1d20 + caster level) against DC 15. (A natural 1 or 2 is always a failure on this check.) If you fail to erase [/SIZE][SIZE=2][I]explosive runes[/I][/SIZE][SIZE=2], a [/SIZE][SIZE=2][I]glyph of warding[/I][/SIZE][SIZE=2], or a [/SIZE][SIZE=2][I]sepia snake sigil[/I][/SIZE][SIZE=2], you accidentally activate that writing instead.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Ethereal Jaunt[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 7, Sor/Wiz 7[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You become ethereal, along with your equipment. For the duration of the spell, you are in a place called the Ethereal Plane, which overlaps the normal, physical, Material Plane. When the spell expires, you return to material existence.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal speed. As an insubstantial creature, you can move through solid objects, including living creatures. An ethereal creature can see and hear on the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto the Material Plane are limited to 60 feet.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Force effects and abjurations affect an ethereal creature normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Treat other ethereal creatures and ethereal objects as if they were material. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you end the spell and become material while inside a material object (such as a solid wall), you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet that you so travel.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Etherealness[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 9, Sor/Wiz 9[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] You and one other touched creature per three levels[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]ethereal jaunt, [/I][/SIZE][SIZE=2]except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. Besides yourself, you can bring one creature per three caster levels to the Ethereal Plane. Once ethereal, the subjects need not stay together.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When the spell expires, all affected creatures on the Ethereal Plane return to material existence.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Expeditious Retreat[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 1, Sor/Wiz 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell increases your base land speed by 30 feet. (This adjustment is treated as an enhancement bonus.) There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see the Jump skill).[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Explosive Runes[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration [Force][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One touched object weighing no more than 10 lb.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Permanent until discharged (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The [/SIZE][SIZE=2][I]runes [/I][/SIZE][SIZE=2]detonate when read, dealing 6d6 points of force damage. Anyone next to the [/SIZE][SIZE=2][I]runes [/I][/SIZE][SIZE=2](close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the [/SIZE][SIZE=2][I]runes [/I][/SIZE][SIZE=2]is entitled to a Reflex save for half damage. The object on which the [/SIZE][SIZE=2][I]runes [/I][/SIZE][SIZE=2]were written also takes full damage (no saving throw).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You and any characters you specifically instruct can read the protected writing without triggering the [/SIZE][SIZE=2][I]runes. [/I][/SIZE][SIZE=2]Likewise, you can remove the [/SIZE][SIZE=2][I]runes [/I][/SIZE][SIZE=2]whenever desired. Another creature can remove them with a successful [/SIZE][SIZE=2][I]dispel magic [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]erase [/I][/SIZE][SIZE=2]spell, but attempting to dispel or erase the [/SIZE][SIZE=2][I]runes [/I][/SIZE][SIZE=2]and failing to do so triggers the explosion.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Note: [/I][/SIZE][SIZE=2]Magic traps such as [/SIZE][SIZE=2][I]explosive runes [/I][/SIZE][SIZE=2]are hard to detect and disable. A rogue (only) can use the Search skill to find the [/SIZE][SIZE=2][I]runes [/I][/SIZE][SIZE=2]and Disable Device to thwart them. The DC in each case is 25 + spell level, or 28 for [/SIZE][SIZE=2][I]explosive runes[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Eyebite[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy [Evil][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 6, Sor/Wiz 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One living creature[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round per three levels; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Each round, you may target a single living creature, striking it with waves of evil power. Depending on the target’s HD, this attack has as many as three effects.[/SIZE][/COLOR] [TABLE="width: 249"] [TR] [TD="width: 59"] [SIZE=2][B]HD[/B][/SIZE] [/TD] [TD="width: 162"] [SIZE=2][B]Effect[/B][/SIZE] [/TD] [/TR] [TR] [TD="width: 59"] [COLOR=#000000][SIZE=2]10 or more[/SIZE][/COLOR] [/TD] [TD="width: 162"] [COLOR=#000000][SIZE=2]Sickened[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 59"] [COLOR=#000000][SIZE=2]5–9[/SIZE][/COLOR] [/TD] [TD="width: 162"] [COLOR=#000000][SIZE=2]Panicked, sickened[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 59"] [COLOR=#000000][SIZE=2]4 or less[/SIZE][/COLOR] [/TD] [TD="width: 162"] [COLOR=#000000][SIZE=2]Comatose, panicked, sickened[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=2]The effects are cumulative and concurrent.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Sickened: [/I]Sudden pain and fever sweeps over the subject’s body. A sickened creature takes a –2 penalty on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. A creature affected by this spell remains sickened for 10 minutes per caster level. The effects cannot be negated by a [I]remove disease [/I]or [I]heal [/I]spell, but a [I]remove curse [/I]is effective.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Panicked: [/I]The subject becomes panicked for 1d4 rounds. Even after the panic ends, the creature remains shaken for 10 minutes per caster level, and it automatically becomes panicked again if it comes within sight of you during that time. This is a fear effect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][I]Comatose: [/I]The subject falls into a catatonic coma for 10 minutes per caster level. During this time, it cannot be awakened by any means short of dispelling the effect. This is not a [I]sleep [/I]effect, and thus elves are not immune to it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The spell lasts for 1 round per three caster levels. You must spend a move action each round after the first to target a foe.[/SIZE][/COLOR] [/QUOTE]
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